Пример #1
0
void AudioChannel::FindSourceAndPlay(size_t id, const float3& pos, const float3& velocity, float volume, bool relative)
{
	if (!enabled)
		return;

	if (volume <= 0.0f)
		return;

	boost::recursive_mutex::scoped_lock slck(soundMutex);

	SoundItem* sndItem = sound->GetSoundItem(id);
	if (!sndItem)
	{
		sound->numEmptyPlayRequests++;
		return;
	}

	if (pos.distance(sound->GetListenerPos()) > sndItem->MaxDistance())
	{
		if (!relative)
			return;
		else
			LogObject(LOG_SOUND) << "CSound::PlaySample: maxdist ignored for relative payback: " << sndItem->Name();
	}

	if (emmitsThisFrame >= emmitsPerFrame)
		return;
	emmitsThisFrame++;
	
	CSoundSource* sndSource = sound->GetNextBestSource();
	if (!sndSource)
		return;

	if (sndSource->GetCurrentPriority() < sndItem->GetPriority())
	{
		if (sndSource->IsPlaying())
			sound->numAbortedPlays++;

		sndSource->Play(this, sndItem, pos, velocity, volume, relative);
		CheckError("CSound::FindSourceAndPlay");

		boost::recursive_mutex::scoped_lock lck(chanMutex);

		cur_sources[sndSource] = true;
	}
}
Пример #2
0
void AudioChannel::FindSourceAndPlay(size_t id, const float3& pos, const float3& velocity, float volume, bool relative)
{
	boost::recursive_mutex::scoped_lock lck(soundMutex);

	if (!enabled)
		return;

	if (volume <= 0.0f)
		return;

	SoundItem* sndItem = sound->GetSoundItem(id);
	if (!sndItem) {
		sound->numEmptyPlayRequests++;
		return;
	}

	if (pos.distance(sound->GetListenerPos()) > sndItem->MaxDistance()) {
		if (!relative) {
			return;
		} else {
			LOG("CSound::PlaySample: maxdist ignored for relative playback: %s",
					sndItem->Name().c_str());
		}
	}

	if (emmitsThisFrame >= emmitsPerFrame)
		return;
	emmitsThisFrame++;

	if (cur_sources.size() >= maxConcurrentSources) {
		CSoundSource* src = NULL;
		int prio = INT_MAX;
		for (std::map<CSoundSource*, bool>::iterator it = cur_sources.begin(); it != cur_sources.end(); ++it) {
			if (it->first->GetCurrentPriority() < prio) {
				src  = it->first;
				prio = it->first->GetCurrentPriority();
			}
		}

		if (src && prio <= sndItem->GetPriority()) {
			src->Stop();
		} else {
			LOG_L(L_DEBUG, "CSound::PlaySample: Max concurrent sounds in channel reached! Dropping playback!");
			return;
		}
	}

	CSoundSource* sndSource = sound->GetNextBestSource();
	if (!sndSource) {
		LOG_L(L_DEBUG, "CSound::PlaySample: Max sounds reached! Dropping playback!");
		return;
	}

	if (sndSource->GetCurrentPriority() < sndItem->GetPriority()) {
		if (sndSource->IsPlaying())
			sound->numAbortedPlays++;

		sndSource->Play(this, sndItem, pos, velocity, volume, relative);
		CheckError("CSound::FindSourceAndPlay");

		cur_sources[sndSource] = true;
	}
}
Пример #3
0
void AudioChannel::FindSourceAndPlay(size_t id, const float3& pos, const float3& velocity, float volume, bool relative)
{
	std::lock_guard<spring::recursive_mutex> lck(soundMutex);

	if (!enabled)
		return;

	if (volume <= 0.0f)
		return;

	// generate the sound item
	SoundItem* sndItem = sound->GetSoundItem(id);

	if (sndItem == nullptr) {
		sound->numEmptyPlayRequests++;
		return;
	}

	// check distance to listener
	if (pos.distance(sound->GetListenerPos()) > sndItem->MaxDistance()) {
		if (!relative)
			return;

		LOG("CSound::PlaySample: maxdist ignored for relative playback: %s", sndItem->Name().c_str());
	}

	// don't spam to many sounds per frame
	if (emitsThisFrame >= emitsPerFrame)
		return;
	emitsThisFrame++;

	// check if the sound item is already played
	if (curSources.size() >= maxConcurrentSources) {
		CSoundSource* src = nullptr;

		int prio = INT_MAX;

		for (auto it = curSources.begin(); it != curSources.end(); ++it) {
			if ((*it)->GetCurrentPriority() < prio) {
				src  = *it;
				prio = src->GetCurrentPriority();
			}
		}

		if (src == nullptr || prio > sndItem->GetPriority()) {
			LOG_L(L_DEBUG, "CSound::PlaySample: Max concurrent sounds in channel reached! Dropping playback!");
			return;
		}

		src->Stop();
	}

	// find a sound source to play the item in
	CSoundSource* sndSource = sound->GetNextBestSource();

	if (sndSource == nullptr || (sndSource->GetCurrentPriority() >= sndItem->GetPriority())) {
		LOG_L(L_DEBUG, "CSound::PlaySample: Max sounds reached! Dropping playback!");
		return;
	}
	if (sndSource->IsPlaying())
		sound->numAbortedPlays++;

	// play the sound item
	sndSource->PlayAsync(this, sndItem, pos, velocity, volume, relative);
	curSources.insert(sndSource);
}