void SoundEffects::HandlePlaySound(StringHash eventType, VariantMap& eventData) { Button* button = static_cast<Button*>(GetEventSender()); const String& soundResourceName = button->GetVar(VAR_SOUNDRESOURCE).GetString(); // Get the sound resource ResourceCache* cache = GetSubsystem<ResourceCache>(); Sound* sound = cache->GetResource<Sound>(soundResourceName); if (sound) { // Create a scene node with a SoundSource component for playing the sound. The SoundSource component plays // non-positional audio, so its 3D position in the scene does not matter. For positional sounds the // SoundSource3D component would be used instead Node* soundNode = scene_->CreateChild("Sound"); SoundSource* soundSource = soundNode->CreateComponent<SoundSource>(); soundSource->Play(sound); // In case we also play music, set the sound volume below maximum so that we don't clip the output soundSource->SetGain(0.75f); // Set the sound component to automatically remove its scene node from the scene when the sound is done playing soundSource->SetAutoRemove(true); } }