Пример #1
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count;
    recvPacket >> spellId;
    recvPacket >> cast_count;

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u data length = %i",
              spellId, cast_count, recvPacket.size());

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);

    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        return;
    }

    // not have spell or spell passive and not casted by client
    if (!_player->HasSpell (spellId) || IsPassiveSpell(spellId))
    {
        //cheater? kick? ban?
        return;
    }

    // can't use our own spells when we're in possession of another unit,
    if (_player->isPossessing())
        return;

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(_player);

    Unit* target = targets.getUnitTarget();
    if (target) // auto-selection buff level base at target level (in spellInfo)
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    if (spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG)
    {
        if (_player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo->Id == spellInfo->Id)
            return;
    }

    // When casting a combat spell the unit has to be flagged as initiating combat
    // No need to check if spell is self-cast because combat spells can only be cast on self with commands
    if (target && !IsNonCombatSpell(spellInfo))
        _player->setInitiatingCombat(true);

    Spell* spell = new Spell(_player, spellInfo, false);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->prepare(&targets);
}
Пример #2
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }
    SpellCastTargets targets;
    recvPacket >> targets.ReadForCaster(pet);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
        targets.ReadAdditionalData(recvPacket);

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    bool triggered = bool(pet->GetTriggeredByClientAura(spellid));

    // do not cast not learned spells
    if ((!pet->HasSpell(spellid) && !triggered)
        || IsPassiveSpell(spellInfo))
        return;

    if (pet->IsNonMeleeSpellCasted(false) && !triggered)
        pet->InterruptNonMeleeSpells(false);


    if (pet->IsPet() || pet->isCharmed())
        GetPlayer()->CallForAllControlledUnits(DoPetCastWithHelper(GetPlayer(), cast_count, &targets, spellInfo ),CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM);

}
Пример #3
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets* targets = new SpellCastTargets;

    recvPacket >> targets->ReadForCaster(pet);

    if (pet->IsPet() || pet->isCharmed())
        GetPlayer()->CallForAllControlledUnits(DoPetCastWithHelper(GetPlayer(), cast_count, targets, spellInfo ),CONTROLLED_PET|CONTROLLED_GUARDIANS|CONTROLLED_CHARM);

    if (targets)
       delete targets;
}
Пример #4
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    recvPacket >> spellId;

    sLog.outDebug("WORLD: got cast spell packet, spellId - %u, data length = %i",
        spellId, (uint32)recvPacket.size());

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        return;
    }

    // not have spell or spell passive and not casted by client
    if ( !_player->HasSpell (spellId) || IsPassiveSpell(spellId) )
    {
        //cheater? kick? ban?
        return;
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(_player);

    // auto-selection buff level base at target level (in spellInfo)
    if(targets.getUnitTarget())
    {
        SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());

        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if(actualSpellInfo)
            spellInfo = actualSpellInfo;
    }

    Spell *spell = new Spell(_player, spellInfo, false);
    spell->prepare(&targets);
}
Пример #5
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    // This opcode is also sent from charmed and possessed units (players and creatures)
    if (!_player->GetGuardianPet() && !_player->GetCharm())
        return;

    Unit* caster = ObjectAccessor::GetUnit(*_player, guid);

    if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
    {
        sLog.outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName());
        return;
    }

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    // do not cast not learned spells
    if (!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
        if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0)
        {
            caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
            return;
        }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(caster);

    caster->clearUnitState(UNIT_STAT_FOLLOW);

    Spell *spell = new Spell(caster, spellInfo, false);
    spell->m_targets = targets;

    int16 result = spell->PetCanCast(NULL);
    if (result == -1)
    {
        if (caster->GetTypeId() == TYPEID_UNIT)
        {
            Creature* pet = caster->ToCreature();
            pet->AddCreatureSpellCooldown(spellid);
            if (pet->isPet())
            {
                Pet* p = (Pet*)pet;
                p->CheckLearning(spellid);
                // 10% chance to play special pet attack talk, else growl
                // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
                if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                    pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
                else
                    pet->SendPetAIReaction(guid);
            }
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        caster->SendPetCastFail(spellid, result);
        if (caster->GetTypeId() == TYPEID_PLAYER)
        {
            if (!caster->ToPlayer()->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }
        else
        {
            if (!caster->ToCreature()->HasSpellCooldown(spellid))
                caster->SendPetClearCooldown(spellid);
        }

        spell->finish(false);
        delete spell;
    }
}
Пример #6
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count;
    recvPacket >> spellId;
    recvPacket >> cast_count;

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u data length = %i",
        spellId, cast_count, (uint32)recvPacket.size());

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    if (mover->GetTypeId()==TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }

        // Anti WPE Honorless Target
        if(GetSecurity() < SECURITY_MODERATOR && spellId == 2479)
        {
            sLog.outError("WPE PROTECTION: Player '%s' wants to cast Honorless Target", GetPlayerName());
            sLog.outInterest("WPE PROTECTION: Player '%s' chce castit Honorless Target", GetPlayerName());
            sWorld.BanAccount(BAN_CHARACTER, GetPlayerName(), 0, "WPE Honorless Target Hack", "Casso's WPE Protection");
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(_player);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell *spell = new Spell(_player, spellInfo, false);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->prepare(&targets);
}
Пример #7
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, unk_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> unk_flags;                                // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->m_mover;
    if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    // vehicle spells are handled by CMSG_PET_CAST_SPELL,
    // but player is still able to cast own spells
    if(_player->GetCharmGUID() && _player->GetCharmGUID() == _player->GetVehicleGUID())
        mover = _player;

    sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
        spellId, cast_count, unk_flags, (uint32)recvPacket.size());

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    if(mover->GetTypeId()==TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
        {
            sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) )
        {
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
    {
        uint8 unk1;

        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> unk1;                                 // >> 1 or 0
        if(unk1)
        {
            ObjectGuid guid;                                // guid - unused
            MovementInfo movementInfo;

            recvPacket >> Unused<uint32>();                 // >> MSG_MOVE_STOP
            recvPacket >> guid.ReadAsPacked();
            recvPacket >> movementInfo;
        }
    }
Пример #8
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
        {
            // 10% chance to play special pet attack talk, else growl
            // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction();
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #9
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    recvPacket >> spellId;

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, data length = " SIZEFMTD,
              spellId, recvPacket.size());

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);

    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Player*)mover)->HasActiveSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(_player);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, _player, target))
            spellInfo = actualSpellInfo;
    }

    Spell* spell = new Spell(_player, spellInfo, false);
	spell->SpellStart(&targets);
}
Пример #10
0
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
    Player* pUser = _player;
    uint8 bagIndex, slot;
    uint8 spell_count;                                      // number of spells at item, not used
    uint8 cast_count;                                       // next cast if exists (single or not)
    uint64 item_guid;

    recvPacket >> bagIndex >> slot >> spell_count >> cast_count >> item_guid;

    Item *pItem = pUser->GetItemByPos(bagIndex, slot);
    if (!pItem)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
        return;
    }

    if (pItem->GetGUID() != item_guid)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
        return;
    }

    sLog->outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size());

    ItemPrototype const *proto = pItem->GetProto();
    if (!proto)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
        return;
    }

    // some item classes can be used only in equipped state
    if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
        return;
    }

    uint8 msg = pUser->CanUseItem(pItem);
    if (msg != EQUIP_ERR_OK)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(msg, pItem, NULL);
        return;
    }

    // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
    if (proto->Class == ITEM_CLASS_CONSUMABLE &&
        !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
        pUser->InArena())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
        return;
    }

    if (pUser->isInCombat())
    {
        for (int i = 0; i < 5; ++i)
        {
            if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
            {
                if (IsNonCombatSpell(spellInfo))
                {
                    recvPacket.rpos(recvPacket.wpos());     // prevent spam at not read packet tail
                    pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
                    return;
                }
            }
        }
    }

    // check also  BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
    if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
    {
        if (!pItem->IsSoulBound())
        {
            pItem->SetState(ITEM_CHANGED, pUser);
            pItem->SetBinding(true);
        }
    }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pUser);

    //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
    if (!sScriptMgr->ItemUse(pUser, pItem, targets))
    {
        // no script or script not process request by self

        // special learning case
        if (pItem->GetProto()->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN)
        {
            uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId;

            SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN);
            if (!spellInfo)
            {
                sLog->outError("Item (Entry: %u) has invalid spell id %u, ignoring ", proto->ItemId, SPELL_ID_GENERIC_LEARN);
                pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
                return;
            }

            Spell *spell = new Spell(pUser, spellInfo, false);
            spell->m_CastItem = pItem;
            spell->m_cast_count = cast_count;               //set count of casts
            spell->m_currentBasePoints[0] = learning_spell_id;
            spell->prepare(&targets);
            return;
        }

        // use triggered flag only for items with many spell casts and for not first cast
        int count = 0;

        for (int i = 0; i < 5; ++i)
        {
            _Spell const& spellData = pItem->GetProto()->Spells[i];

            // no spell
            if (!spellData.SpellId)
                continue;

            // wrong triggering type
            if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
                continue;

            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
            if (!spellInfo)
            {
                sLog->outError("Item (Entry: %u) has invalid spell id %u, ignoring ", proto->ItemId, spellData.SpellId);
                continue;
            }

            Spell *spell = new Spell(pUser, spellInfo, (count > 0));
            spell->m_CastItem = pItem;
            spell->m_cast_count = cast_count;               //set count of casts
            spell->prepare(&targets);

            ++count;
        }
    }
}
Пример #11
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
    recvPacket.hexlike();
    recvPacket.print_storage();

    //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
    //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
    //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
    //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
    //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
    //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
    //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -

    //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
    //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
    //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
    //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
    //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
    //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -

    uint64 guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);

    if (!_player->GetPet() && !_player->GetCharm())
        return;

    if (GUID_HIPART(guid) == HIGHGUID_PLAYER)
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);

    if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    if (pet->GetGlobalCooldown() > 0)
        return;

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    //float elevation, speed;
    //uint8 pos1, pos2;
    recvPacket >> targets.ReadForCaster(pet);
    //recvPacket >> elevation >> speed;
    //recvPacket >> pos1 >> pos2;

    pet->clearUnitState(UNIT_STAT_MOVING);
    
    //mask: 96, elevation: 0.167906, speed: 120.002441, pos1: 1, pos: 183
 
    //sLog.outDebug("mask: %u, elevation: %f, speed: %f, pos1: %u, pos: %u", targets.m_targetMask, elevation, speed, pos1, pos2);
 
    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_srcX,targets.m_srcY,targets.m_srcZ);
    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_destX,targets.m_destY,targets.m_destZ);

    Spell *spell = new Spell(pet, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->isPet())
        {
            //10% chance to play special pet attack talk, else growl
            //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction(guid);
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #12
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
            ((Pet*)pet)->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #13
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId, glyphIndex;
    uint8  cast_count, cast_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId >> glyphIndex;
    recvPacket >> cast_flags;                           // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* _mover = GetPlayer()->GetMover();
    if (_mover != GetPlayer() && _mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, cast_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, cast_flags, recvPacket.size());

    /* process anticheat check */
    if (!GetPlayer()->GetAntiCheat()->DoAntiCheatCheck(CHECK_SPELL, spellId, CMSG_CAST_SPELL))
        return;

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    //  Players on vehicles may cast many simple spells (like knock) from self

    Unit* mover = NULL;

    if (spellInfo->HasAttribute(SPELL_ATTR_EX6_CASTABLE_ON_VEHICLE) && _mover->IsCharmerOrOwnerPlayerOrPlayerItself())
        mover = _mover->GetCharmerOrOwnerPlayerOrPlayerItself();
    else
        mover = _mover;

    // casting own spells on some vehicles
    if (mover->IsVehicle() && mover->GetCharmerOrOwnerPlayerOrPlayerItself())
    {
        Player *plr = mover->GetCharmerOrOwnerPlayerOrPlayerItself();
        if (mover->GetVehicleKit()->GetSeatInfo(plr) &&
           ((mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_ATTACK) ||
            (mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_CAST) ))
            mover = plr;
    }

    bool triggered = false;
    SpellEntry const* triggeredBy = NULL;
    Aura const* triggeredByAura = mover->GetTriggeredByClientAura(spellId);
    if (triggeredByAura)
    {
        triggered = true;
        triggeredBy = triggeredByAura->GetSpellProto();
        cast_count = 0;
    }

    if (mover->GetTypeId()==TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (((((Player*)mover)->GetUInt16Value(PLAYER_FIELD_BYTES2, 0) == 0 &&
            (!((Player*)mover)->HasActiveSpell(spellId) && !triggered))
            || IsPassiveSpell(spellInfo)) && spellId != 1843)
        {
            sLog.outError("WorldSession::HandleCastSpellOpcode: %s casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if ((!((Creature*)mover)->HasSpell(spellId) && !triggered)
        || IsPassiveSpell(spellInfo))
        {
            sLog.outError("WorldSession::HandleCastSpellOpcode: %s try casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    Unit::AuraList swaps = mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
    Unit::AuraList const& swaps2 = mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
    if (!swaps2.empty())
        swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());

    for (Unit::AuraList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
    {
        if ((*itr)->isAffectedOnSpell(spellInfo))
        {
            if (SpellEntry const* newInfo = sSpellStore.LookupEntry((*itr)->GetModifier()->m_amount))
            {
                spellInfo = newInfo;
                spellId = newInfo->Id;
            }
            break;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    targets.ReadAdditionalData(recvPacket, cast_flags);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell *spell = new Spell(mover, spellInfo, triggered, mover->GetObjectGuid(), triggeredBy);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->m_glyphIndex = glyphIndex;
    spell->prepare(&targets, triggeredByAura);
}
Пример #14
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId, glyphIndex;
    uint8  cast_count, cast_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId >> glyphIndex;
    recvPacket >> cast_flags;                           // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, cast_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, cast_flags, recvPacket.size());

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client

        if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }

    Unit::AuraList swaps = mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
    Unit::AuraList const& swaps2 = mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
    if (!swaps2.empty())
        swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());

    for (Unit::AuraList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
    {
        if ((*itr)->isAffectedOnSpell(spellInfo))
        {
            if (SpellEntry const* newInfo = sSpellStore.LookupEntry((*itr)->GetModifier()->m_amount))
            {
                spellInfo = newInfo;
                spellId = newInfo->Id;
            }
            break;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    targets.ReadAdditionalData(recvPacket, cast_flags);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell* spell = new Spell(mover, spellInfo, triggeredByAura ? true : false, mover->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : NULL);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->m_glyphIndex = glyphIndex;
    spell->prepare(&targets, triggeredByAura);
}
Пример #15
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, unk_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> unk_flags;                                // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* _mover = GetPlayer()->GetMover();
    if (_mover != GetPlayer() && _mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
        spellId, cast_count, unk_flags, (uint32)recvPacket.size());


    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    //  Players on vehicles may cast many simple spells (like knock) from self

    Unit* mover = NULL;

    if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_CASTABLE_ON_VEHICLE && _mover->IsCharmerOrOwnerPlayerOrPlayerItself())
        mover = _mover->GetCharmerOrOwnerPlayerOrPlayerItself();
    else
        mover = _mover;

    // casting own spells on some vehicles
    if (mover->GetObjectGuid().IsVehicle() && mover->GetCharmerOrOwnerPlayerOrPlayerItself())
    {
        Player *plr = mover->GetCharmerOrOwnerPlayerOrPlayerItself();
        if (mover->GetVehicleKit()->GetSeatInfo(plr) &&
           (mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_ATTACK ||
            mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_CAST ))
            mover = plr;
    }

    bool triggered = false;
    SpellEntry const* triggeredBy = NULL;
    Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);
    if (triggeredByAura)
    {
        triggered = true;
        triggeredBy = triggeredByAura->GetSpellProto();
        cast_count = 0;
    }

    if (mover->GetTypeId()==TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (((((Player*)mover)->GetUInt16Value(PLAYER_FIELD_BYTES2, 0) == 0 &&
            (!((Player*)mover)->HasActiveSpell(spellId) && !triggered))
            || IsPassiveSpell(spellInfo)) && spellId != 1843)
        {
            sLog.outError("WorldSession::HandleCastSpellOpcode: %s casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if ((!((Creature*)mover)->HasSpell(spellId) && !triggered)
        || IsPassiveSpell(spellInfo))
        {
            sLog.outError("WorldSession::HandleCastSpellOpcode: %s try casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
        targets.ReadAdditionalData(recvPacket);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell *spell = new Spell(mover, spellInfo, triggered, mover->GetObjectGuid(), triggeredBy);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->prepare(&targets, triggeredByAura);
}
Пример #16
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");

    uint64 guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    if (!_player->GetPet() && !_player->GetCharm())
        return;

    Creature* pet = _player->GetMap()->GetCreatureOrPet(guid);

    if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }

    if (pet->GetGlobalCooldown() > 0)
        return;

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell *spell = new Spell(pet, spellInfo, false);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->isPet())
        {
            Pet* p = (Pet*)pet;
            p->CheckLearning(spellid);
            //10% chance to play special pet attack talk, else growl
            //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction(guid);
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #17
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, unk_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket.read_skip<uint32>();
    recvPacket >> unk_flags;                                // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* _mover = GetPlayer()->GetMover();
    if (_mover != GetPlayer() && _mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
        spellId, cast_count, unk_flags, (uint32)recvPacket.size());

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    //  Players on vehicles may cast many simple spells (like knock) from self

    Unit* mover = NULL;

    if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_UNK12 && _mover->IsCharmerOrOwnerPlayerOrPlayerItself())
        mover = _mover->GetCharmerOrOwnerPlayerOrPlayerItself();
    else
        mover = _mover;

    // casting own spells on some vehicles
    if (mover->GetObjectGuid().IsVehicle() && mover->GetCharmerOrOwnerPlayerOrPlayerItself())
    {
        Player *plr = mover->GetCharmerOrOwnerPlayerOrPlayerItself();
        if (mover->GetVehicleKit()->GetSeatInfo(plr) &&
           (mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_ATTACK ||
            mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_CAST ))
            mover = plr;
    }

    if (mover->GetTypeId()==TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            //cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
    {
        uint8 unk1;

        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> unk1;                                 // >> 1 or 0
        if(unk1)
        {
            recvPacket.rfinish();
            /*ObjectGuid guid;                                // guid - unused
            MovementInfo movementInfo;

            recvPacket >> Unused<uint32>();                 // >> MSG_MOVE_STOP
            recvPacket >> guid.ReadAsPacked();
            recvPacket >> movementInfo;*/
        }
    }
Пример #18
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, cast_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> cast_flags;                               // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: CMSG_CAST_SPELL, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, cast_flags, recvPacket.size());

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellId);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client

        if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

#ifdef BUILD_PLAYERBOT
    recvPacket >> targets.ReadForCaster(mover);
#else
    recvPacket >> targets.ReadForCaster(_player);
#endif

    // some spell cast packet including more data (for projectiles)
    targets.ReadAdditionalSpellData(recvPacket, cast_flags);

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell* spell = new Spell(mover, spellInfo, triggeredByAura ? TRIGGERED_OLD_TRIGGERED : TRIGGERED_NONE, mover->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->SpellStart(&targets, triggeredByAura);
}
Пример #19
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;

    recvPacket >> guid >> spellid;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid);

    Unit* petUnit = _player->GetMap()->GetUnit(guid);
    if (!petUnit || (guid != _player->GetPetGuid() && !_player->HasCharm(guid)))
    {
        sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    //TODO: all those typecasting are probably not needed anymore
    Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr;
    Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr;

    SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (!petUnit->IsSpellReady(*spellInfo))
        return;


    // do not cast not learned spells
    if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(petUnit);

    petUnit->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(petUnit, spellInfo, TRIGGERED_PET_CAST);
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        if (pet)
            pet->CheckLearning(spellid);

        spell->SpellStart(&(spell->m_targets));
    }
    else
    {
        petUnit->SendPetCastFail(spellid, result);
        if (petCreature && petCreature->IsSpellReady(spellid))
            GetPlayer()->SendClearCooldown(spellid, petUnit);

        spell->finish(false);
        delete spell;
    }
}
Пример #20
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId, glyphIndex;
    uint8  cast_count, cast_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId >> glyphIndex;
    recvPacket >> cast_flags;                           // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* _mover = GetPlayer()->GetMover();
    if (_mover != GetPlayer() && _mover->GetTypeId()==TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, cast_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, cast_flags, recvPacket.size());

    /* process anticheat check */
    if (!GetPlayer()->GetAntiCheat()->DoAntiCheatCheck(CHECK_SPELL, spellId, CMSG_CAST_SPELL))
        return;

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );

    if(!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    //  Players on vehicles may cast many simple spells (like knock) from self

    Unit* mover = NULL;

    if (spellInfo->HasAttribute(SPELL_ATTR_EX6_CASTABLE_ON_VEHICLE) && _mover->IsCharmerOrOwnerPlayerOrPlayerItself())
        mover = _mover->GetCharmerOrOwnerPlayerOrPlayerItself();
    else
        mover = _mover;

    // casting own spells on some vehicles
    if (Player* plr = mover->GetCharmerOrOwnerPlayerOrPlayerItself())
    {
        if (mover->IsVehicle() && (mover != plr))
        {
            if (VehicleKitPtr vehicle = mover->GetVehicleKit())
            {
                if (VehicleSeatEntry const* seatInfo = vehicle->GetSeatInfo(plr))
                    if (seatInfo->m_flags & (SEAT_FLAG_CAN_ATTACK | SEAT_FLAG_CAN_CAST))
                        mover = plr;
            }
        }
    }

    bool triggered = false;
    SpellEntry const* triggeredBy = NULL;
    Aura const* triggeredByAura = mover->GetTriggeredByClientAura(spellId);
    if (triggeredByAura)
    {
        triggered = true;
        triggeredBy = triggeredByAura->GetSpellProto();
        cast_count = 0;
    }

    Unit::AuraList const& m363auras = mover->GetAurasByType(SPELL_AURA_363);
    for (Unit::AuraList::const_iterator itr = m363auras.begin(); itr != m363auras.end(); ++itr)
    {
        if ((*itr)->GetSpellEffect()->EffectTriggerSpell == spellId)
        {
            triggered = true;
            mover->RemoveSpellAuraHolder((*itr)->GetHolder());
            break;
        }
    }

    if (!spellInfo->HasAttribute(SPELL_ATTR_EX8_RAID_MARKER))
    {
        if (mover->GetTypeId()==TYPEID_PLAYER)
        {
            // not have spell in spellbook or spell passive and not casted by client
            if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggered || IsPassiveSpell(spellInfo)) && !sSpellMgr.IsAbilityOfSkillType(spellInfo, SKILL_ARCHAEOLOGY))
            {
                sLog.outError("WorldSession::HandleCastSpellOpcode: %s casts spell %u which he shouldn't have", mover->GetObjectGuid().GetString().c_str(), spellId);
                //cheater? kick? ban?
                recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
                return;
            }
        }
        else
        {
            // not have spell in spellbook or spell passive and not casted by client
            if (!((Creature*)mover)->HasSpell(spellId) && !triggered || IsPassiveSpell(spellInfo))
            {
                sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
                //cheater? kick? ban?
                recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
                return;
            }
        }
    }

    Unit::AuraList swaps = _mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
    Unit::AuraList const& swaps2 = _mover->GetAurasByType(SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_2);
    if (!swaps2.empty())
        swaps.insert(swaps.end(), swaps2.begin(), swaps2.end());

    for (Unit::AuraList::const_iterator itr = swaps.begin(); itr != swaps.end(); ++itr)
    {
        if ((*itr)->isAffectedOnSpell(spellInfo))
        {
            if (SpellEntry const* newInfo = sSpellStore.LookupEntry((*itr)->GetModifier()->m_amount))
            {
                spellInfo = newInfo;
                spellId = newInfo->Id;
                // Force triggered to spells mirrored by Dark Simulacrum
                if ((*itr)->GetId() == 77616)
                    triggered = true;
            }
            break;
        }
    }

    // Lifebloom
    if (spellId == 33763)
    {
        // search Tree of Life (Passive)
        if (Aura* aura = _mover->GetAura(81098, EFFECT_INDEX_1))
        {
            if (SpellEntry const* newInfo = sSpellStore.LookupEntry(aura->GetModifier()->m_amount))
            {
                spellInfo = newInfo;
                spellId = newInfo->Id;
            }
        }
    }
    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    targets.ReadAdditionalData(recvPacket, cast_flags);

    // Multi-Shot hack
    if (!targets.getUnitTarget() && spellId == 2643)
    {
        if (Unit* target = _player->GetMap()->GetUnit(_player->GetSelectionGuid()))
            targets.setUnitTarget(target);
    }

    // auto-selection buff level base at target level (in spellInfo)
    if (Unit* target = targets.getUnitTarget())
    {
        // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
        if (SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
            spellInfo = actualSpellInfo;
    }

    Spell *spell = new Spell(mover, spellInfo, triggered, mover->GetObjectGuid(), triggeredBy);
    spell->m_cast_count = cast_count;                       // set count of casts
    spell->m_glyphIndex = glyphIndex;
    spell->prepare(&targets, triggeredByAura);
}
Пример #21
0
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
    // TODO: add targets.read() check
    Player* pUser = _player;
    uint8 bagIndex, slot;
    uint8 spell_count;                                      // number of spells at item, not used

    recvPacket >> bagIndex >> slot >> spell_count;

    Item *pItem = pUser->GetItemByPos(bagIndex, slot);
    if(!pItem)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , Item: %u, data length = %i", bagIndex, slot, spell_count, pItem->GetEntry(), (uint32)recvPacket.size());

    ItemPrototype const *proto = pItem->GetProto();
    if(!proto)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    // some item classes can be used only in equipped state
    if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    uint8 msg = pUser->CanUseItem(pItem);
    if( msg != EQUIP_ERR_OK )
    {
        pUser->SendEquipError( msg, pItem, NULL );
        return;
    }

    if (pUser->isInCombat())
    {
        for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
            {
                if (IsNonCombatSpell(spellInfo))
                {
                    pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
                    return;
                }
            }
        }
    }

    // check also  BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
    if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
    {
        if (!pItem->IsSoulBound())
        {
            pItem->SetState(ITEM_CHANGED, pUser);
            pItem->SetBinding( true );
        }
    }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pUser);

    targets.Update(pUser);

    if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
    {
        // free gray item after use fail
        pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);

        // search spell for spell error
        uint32 spellid = 0;
        for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if( proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
            {
                spellid = proto->Spells[i].SpellId;
                break;
            }
        }

        // send spell error
        if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
            Spell::SendCastResult(_player,spellInfo,SPELL_FAILED_BAD_TARGETS);
        return;
    }

    //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
    if(!Script->ItemUse(pUser,pItem,targets))
    {
        // no script or script not process request by self

        // special learning case
        if(pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN)
        {
            uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId;

            SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN);
            if(!spellInfo)
            {
                sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, SPELL_ID_GENERIC_LEARN);
                pUser->SendEquipError(EQUIP_ERR_NONE,pItem,NULL);
                return;
            }

            Spell *spell = new Spell(pUser, spellInfo, false);
            spell->m_CastItem = pItem;
            spell->m_currentBasePoints[0] = learning_spell_id;
            spell->prepare(&targets);
            return;
        }

        // use triggered flag only for items with many spell casts and for not first cast
        int count = 0;

        for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            _Spell const& spellData = pItem->GetProto()->Spells[i];

            // no spell
            if(!spellData.SpellId)
                continue;

            // wrong triggering type
            if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
                continue;

            SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId);
            if(!spellInfo)
            {
                sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, spellData.SpellId);
                continue;
            }

            Spell *spell = new Spell(pUser, spellInfo, (count > 0));
            spell->m_CastItem = pItem;
            spell->prepare(&targets);

            ++count;
        }
    }
}
Пример #22
0
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
    uint8 bagIndex, slot;
    uint8 cast_flags;                                       // flags (if 0x02 - some additional data are received)
    uint8 cast_count;                                       // next cast if exists (single or not)
    ObjectGuid itemGuid;
    uint32 glyphIndex;                                      // something to do with glyphs?
    uint32 spellid;                                         // casted spell id

    recvPacket >> bagIndex >> slot >> cast_count >> spellid >> itemGuid >> glyphIndex >> cast_flags;

    // TODO: add targets.read() check
    Player* pUser = _player;

    // ignore for remote control state
    if (!pUser->IsSelfMover())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        return;
    }

    // reject fake data
    if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    Item *pItem = pUser->GetItemByPos(bagIndex, slot);
    if (!pItem)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    if (pItem->GetObjectGuid() != itemGuid)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = " SIZEFMTD, bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, cast_flags, recvPacket.size());

    ItemPrototype const *proto = pItem->GetProto();
    if (!proto)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    // some item classes can be used only in equipped state
    if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    InventoryResult msg = pUser->CanUseItem(pItem);
    if (msg != EQUIP_ERR_OK)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError( msg, pItem, NULL );
        return;
    }

    // not allow use item from trade (cheat way only)
    if (pItem->IsInTrade())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
    if (proto->Class == ITEM_CLASS_CONSUMABLE &&
        !(proto->Flags & ITEM_FLAG_USEABLE_IN_ARENA) &&
        pUser->InArena())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
        return;
    }

    if ((proto->Area && proto->Area != pUser->GetAreaId()) ||
        (proto->Map && proto->Map != pUser->GetMapId()))
    {
        if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
            Spell::SendCastResult(pUser, spellInfo, cast_count, SPELL_FAILED_INCORRECT_AREA);
        return;
    }

    if (pUser->isInCombat())
    {
        for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
            {
                if (IsNonCombatSpell(spellInfo))
                {
                    recvPacket.rpos(recvPacket.wpos());     // prevent spam at not read packet tail
                    pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
                    return;
                }
            }
        }

        // Prevent potion drink if another potion in processing (client have potions disabled in like case)
        if (pItem->IsPotion() && pUser->GetLastPotionId())
        {
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at not read packet tail
            pUser->SendEquipError(EQUIP_ERR_OBJECT_IS_BUSY,pItem,NULL);
            return;
        }
    }

    // check also  BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
    if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
    {
        if (!pItem->IsSoulBound())
        {
            pItem->SetState(ITEM_CHANGED, pUser);
            pItem->SetBinding( true );
        }
    }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pUser);

    // some spell cast packet including more data (for projectiles?)
    targets.ReadAdditionalData(recvPacket, cast_flags);

    targets.Update(pUser);

    Unit* pTarget = pUser->GetMap()->GetUnit(pUser->GetTargetGuid());

    if (!pItem->IsTargetValidForItemUse(pTarget))
    {
        // free gray item after use fail
        pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);

        // send spell error
        if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
        {
            SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(EFFECT_INDEX_0);
            // for implicit area/coord target spells
            if (spellEffect && (IsPointEffectTarget(Targets(spellEffect->EffectImplicitTargetA)) ||
                IsAreaEffectTarget(Targets(spellEffect->EffectImplicitTargetA))))
                Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
            // for explicit target spells
            else
                Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
        }
        return;
    }

    //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
    if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
    {
        // no script or script not process request by self
        pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
    }
}
Пример #23
0
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
    uint8 bagIndex, slot;
    uint8 spell_count;                                      // number of spells at item, not used

    recvPacket >> bagIndex >> slot >> spell_count;

    // TODO: add targets.read() check
    Player* pUser = _player;

    // ignore for remote control state
    if (!pUser->IsSelfMover())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        return;
    }

    Item* pItem = pUser->GetItemByPos(bagIndex, slot);
    if (!pItem)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , Item: %u, data length = %u", bagIndex, slot, spell_count, pItem->GetEntry(), (uint32)recvPacket.size());

    ItemPrototype const* proto = pItem->GetProto();
    if (!proto)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
        return;
    }

    // some item classes can be used only in equipped state
    if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
        return;
    }

    InventoryResult msg = pUser->CanUseItem(pItem);
    if (msg != EQUIP_ERR_OK)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(msg, pItem, nullptr);
        return;
    }

    // not allow use item from trade (cheat way only)
    if (pItem->IsInTrade())
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at not read packet tail
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
        return;
    }

    if (pUser->isInCombat())
    {
        for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
            {
                if (IsNonCombatSpell(spellInfo))
                {
                    recvPacket.rpos(recvPacket.wpos());     // prevent spam at not read packet tail
                    pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
                    return;
                }
            }
        }
    }

    // check also  BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
    if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
    {
        if (!pItem->IsSoulBound())
        {
            pItem->SetState(ITEM_CHANGED, pUser);
            pItem->SetBinding(true);
        }
    }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pUser);

    targets.Update(pUser);

    if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
    {
        // free gray item after use fail
        pUser->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);

        // search spell for spell error
        uint32 spellid = 0;
        for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
            {
                spellid = proto->Spells[i].SpellId;
                break;
            }
        }

        // send spell error
        if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
            Spell::SendCastResult(_player, spellInfo, SPELL_FAILED_BAD_TARGETS);
        return;
    }

    // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
    if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
    {
        // no script or script not process request by self
        pUser->CastItemUseSpell(pItem, targets);
    }
}
Пример #24
0
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  cast_flags;                                      // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> cast_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, cast_flags %u", guid.GetString().c_str(), cast_count, spellid, cast_flags);

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str());
        return;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    Aura* triggeredByAura = pet->GetTriggeredByClientAura(spellid);

    // do not cast not learned spells
    if ((!triggeredByAura && !pet->HasSpell(spellid)) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    targets.ReadAdditionalData(recvPacket, cast_flags);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell* spell = new Spell(pet, spellInfo, triggeredByAura ? true : false, pet->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(nullptr);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        spell->SpellStart(&(spell->m_targets), triggeredByAura);
    }
    else
    {
        Unit* owner = pet->GetCharmerOrOwner();
        if (owner && owner->GetTypeId() == TYPEID_PLAYER && !triggeredByAura)
            Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true);

        if (!pet->HasSpellCooldown(spellid) && !triggeredByAura)
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #25
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
    recvPacket.hexlike();
    recvPacket.print_storage();

    //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
    //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
    //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
    //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
    //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
    //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
    //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -

    //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
    //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
    //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
    //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
    //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
    //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -

    ObjectGuid guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags);

    if (guid.IsPlayer())
        return;

    Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);

    if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid()))
    {
        sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
        return;
    }

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;


    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pet);

    pet->clearUnitState(UNIT_STAT_MOVING);

    Spell *spell = new Spell(pet, spellInfo, false);
    spell->m_cast_count = cast_count;                       // probably pending spell cast
    spell->m_targets = targets;

    SpellCastResult result = spell->CheckPetCast(NULL);
    if (result == SPELL_CAST_OK)
    {
        pet->AddCreatureSpellCooldown(spellid);
        if (pet->IsPet())
        {
            //10% chance to play special pet attack talk, else growl
            //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
            if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
                pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
            else
                pet->SendPetAIReaction();
        }

        spell->prepare(&(spell->m_targets));
    }
    else
    {
        pet->SendPetCastFail(spellid, result);
        if (!pet->HasSpellCooldown(spellid))
            GetPlayer()->SendClearCooldown(spellid, pet);

        spell->finish(false);
        delete spell;
    }
}
Пример #26
0
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
    DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
    recvPacket.hexlike();
    recvPacket.print_storage();

    //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26
    //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32
    //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 |
    //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0
    //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217
    //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233
    //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 -

    //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61
    //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195
    //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43
    //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83
    //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64
    //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 -

    uint64 guid;
    uint32 spellid;
    uint8  cast_count;
    uint8  unk_flags;                                       // flags (if 0x02 - some additional data are received)

    recvPacket >> guid >> cast_count >> spellid >> unk_flags;

    DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);

    if (!_player->GetPet() && !_player->GetCharm())
        return;

    if (GUID_HIPART(guid) == HIGHGUID_PLAYER)
        return;

    Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);

    if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm()))
    {
        sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
        return;
    }
    

    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown PET spell id %i", spellid);
        return;
    }

    if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
        return;

    // do not cast not learned spells
    if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
        return;

    // Interrupt previous spell
    pet->InterruptNonMeleeSpells(true);

    SpellCastTargets targets;

    //float elevation, speed;
    //uint8 pos1, pos2;
    recvPacket >> targets.ReadForCaster(pet);
    //recvPacket >> elevation >> speed;
    //recvPacket >> pos1 >> pos2;
    //mask: 96, elevation: 0.167906, speed: 120.002441, pos1: 1, pos: 183

    //sLog.outDebug("mask: %u, elevation: %f, speed: %f, pos1: %u, pos: %u", targets.m_targetMask, elevation, speed, pos1, pos2);

    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_src.x,targets.m_src.y,targets.m_src.z);
    sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_dest.x,targets.m_dest.y,targets.m_dest.z);

    pet->DoPetCastSpell( GetPlayer(), cast_count, targets, spellInfo );
}
Пример #27
0
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
    // TODO: add targets.read() check
    Player* pUser = _player;

    // ignore for remote control state
    if(pUser->m_mover != pUser)
        return;

    uint8 bagIndex, slot;
    uint8 unk_flags;                                        // flags (if 0x02 - some additional data are received)
    uint8 cast_count;                                       // next cast if exists (single or not)
    uint64 item_guid;
    uint32 glyphIndex;                                      // something to do with glyphs?
    uint32 spellid;                                         // casted spell id

    recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;

    // reject fake data
    if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    Item *pItem = pUser->GetItemByPos(bagIndex, slot);
    if (!pItem)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    if (pItem->GetGUID() != item_guid)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
        return;
    }

    sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());

    ItemPrototype const *proto = pItem->GetProto();
    if (!proto)
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    // some item classes can be used only in equipped state
    if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
    {
        pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
        return;
    }

    uint8 msg = pUser->CanUseItem(pItem);
    if (msg != EQUIP_ERR_OK)
    {
        pUser->SendEquipError( msg, pItem, NULL );
        return;
    }

    // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
    if (proto->Class == ITEM_CLASS_CONSUMABLE &&
        !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
        pUser->InArena())
    {
        pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
        return;
    }

    if (pUser->isInCombat())
    {
        for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
        {
            if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
            {
                if (IsNonCombatSpell(spellInfo))
                {
                    pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT,pItem,NULL);
                    return;
                }
            }
        }
    }

    // check also  BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
    if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
    {
        if (!pItem->IsSoulBound())
        {
            pItem->SetState(ITEM_CHANGED, pUser);
            pItem->SetBinding( true );
        }
    }

    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(pUser);

    targets.Update(pUser);

    if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
    {
        // free gray item after use fail
        pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);

        // send spell error
        if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
        {
            // for implicit area/coord target spells
            if (IsPointEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])) ||
                IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[EFFECT_INDEX_0])))
                Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
            // for explicit target spells
            else
                Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
        }
        return;
    }

    //Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
    if(!Script->ItemUse(pUser,pItem,targets))
    {
        // no script or script not process request by self
        pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
    }
}
Пример #28
0
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
    uint32 spellId;
    uint8  cast_count, unk_flags;
    recvPacket >> cast_count;
    recvPacket >> spellId;
    recvPacket >> unk_flags;                                // flags (if 0x02 - some additional data are received)

    // ignore for remote control state (for player case)
    Unit* mover = _player->GetMover();
    if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
    {
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD,
              spellId, cast_count, unk_flags, recvPacket.size());

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
    if (!spellInfo)
    {
        sLog.outError("WORLD: unknown spell id %u", spellId);
        recvPacket.rpos(recvPacket.wpos());                 // prevent spam at ignore packet
        return;
    }

    Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId);

    if (mover->GetTypeId() == TYPEID_PLAYER)
    {
        // not have spell in spellbook or spell passive and not casted by client

        if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo))
        {
            sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId);
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }
    else
    {
        // not have spell in spellbook or spell passive and not casted by client
        if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
        {
            // cheater? kick? ban?
            recvPacket.rpos(recvPacket.wpos());             // prevent spam at ignore packet
            return;
        }
    }

    // client provided targets
    SpellCastTargets targets;

    recvPacket >> targets.ReadForCaster(mover);

    // some spell cast packet including more data (for projectiles?)
    if (unk_flags & 0x02)
    {
        uint8 unk1;

        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> Unused<float>();                      // unk1, coords?
        recvPacket >> unk1;                                 // >> 1 or 0
        if (unk1)
        {
            ObjectGuid guid;                                // guid - unused
            MovementInfo movementInfo;

            recvPacket >> Unused<uint32>();                 // >> MSG_MOVE_STOP
            recvPacket >> guid.ReadAsPacked();
            recvPacket >> movementInfo;
        }
    }