Пример #1
0
SpriteBatchNode* SpriteBatchNode::create(const char *fileImage, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    SpriteBatchNode *batchNode = new SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
Пример #2
0
SpriteBatchNode* SpriteBatchNode::create(const std::string& fileImage, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
    SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
    batchNode->initWithFile(fileImage, capacity);
    batchNode->autorelease();

    return batchNode;
}
Пример #3
0
NS_CC_BEGIN

/*
* creation with Texture2D
*/

SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, int capacity/* = kDefaultSpriteBatchCapacity*/)
{
    SpriteBatchNode *batchNode = new SpriteBatchNode();
    batchNode->initWithTexture(tex, capacity);
    batchNode->autorelease();

    return batchNode;
}
Пример #4
0
NS_CC_BEGIN

/*
* creation with Texture2D
*/

SpriteBatchNode* SpriteBatchNode::createWithTexture(Texture2D* tex, ssize_t capacity/* = DEFAULT_CAPACITY*/)
{
    SpriteBatchNode *batchNode = new (std::nothrow) SpriteBatchNode();
    batchNode->initWithTexture(tex, capacity);
    batchNode->autorelease();

    return batchNode;
}