Пример #1
0
// function create GUI window
bool StWindowImpl::create() {
    myKeysState.reset();
    myInitState     = STWIN_INITNOTSTART;
    myToResetDevice = false;
    if(myParentWin == NULL) {
        return false;
    }

    // retrieve fixed information
    myHasOrientSensor = myParentWin->hasOrientationSensor();
    myIsPoorOrient    = myParentWin->isPoorOrientationSensor();

    myParentWin->signals.onInputEvent += stSlot(this, &StWindowImpl::onAndroidInput);
    myParentWin->signals.onAppCmd     += stSlot(this, &StWindowImpl::onAndroidCommand);

    /*if(myParentWin->getSavedState() != NULL) {
        // we are starting with a previous saved state; restore from it
        myState = *(StSavedState* )myParentWin->getSavedState();
    }*/

    myIsUpdated = true;
    if(myParentWin->getWindow() != NULL) {
        // re-starting output for existing window
        return onAndroidInitWindow();
    }

    // first start - wait for CommandId_WindowInit...
    int aPollRes  = 0;
    int aNbEvents = 0;
    StAndroidPollSource* aSource = NULL;
    while((aPollRes = ALooper_pollAll(-1, NULL, &aNbEvents, (void** )&aSource)) >= 0) {
        if(aSource != NULL) {
            aSource->process(myParentWin, aSource);
        }

        if(myToResetDevice || myParentWin->ToDestroy()) {
            //myToResetDevice = true;
            myStEvent.Type       = stEvent_Close;
            myStEvent.Close.Time = getEventTime();
            signals.onClose->emit(myStEvent.Close);
            return false;
        } else if(myInitState != STWIN_INITNOTSTART) {
            break;
        }
    }

    return myInitState == STWIN_INIT_SUCCESS;
}
Пример #2
0
void StWindowImpl::processEvents() {
    if(myParentWin == NULL
    || myToResetDevice) {
        // window is closed!
        return;
    }

    // check if we are exiting
    if(myParentWin->ToDestroy()) {
        myStEvent.Type       = stEvent_Close;
        myStEvent.Close.Time = getEventTime();
        signals.onClose->emit(myStEvent.Close);
        return;
    }

    // check onNewIntent event
    StString aDndFile;
    myParentWin->setHardwareStereoOn(myToEnableStereoHW);
    myParentWin->setTrackOrientation(myToTrackOrient);
    myParentWin->setHideSystemBars(myToHideStatusBar, myToHideNavBar);
    myParentWin->fetchState(aDndFile, myQuaternion, myToSwapEyesHW, myKeysState);
    if(!aDndFile.isEmpty()) {
        std::vector<const char*> aDndList;
        aDndList.push_back(aDndFile.toCString());
        myStEvent.Type = stEvent_FileDrop;
        myStEvent.DNDrop.Time = getEventTime();
        myStEvent.DNDrop.NbFiles = aDndList.size();
        myStEvent.DNDrop.Files   = &aDndList[0];
        myEventsBuffer.append(myStEvent);
    }

    updateActiveState();

    StPointD_t anOldMousePt = myMousePt;
    int aPollRes  = 0;
    int aNbEvents = 0;
    StAndroidPollSource* aSource = NULL;
    bool toWaitEvents = false;
    while((aPollRes = ALooper_pollAll(toWaitEvents ? -1 : 0, NULL, &aNbEvents, (void** )&aSource)) >= 0) {
        if(aSource != NULL) {
            aSource->process(myParentWin, aSource);
        }
        if(myToResetDevice) {
            break;
        }

        // check if we are exiting
        if(myParentWin->ToDestroy()) {
            break;
        }
    }

    // check if we are exiting
    if(myParentWin->ToDestroy()) {
        myStEvent.Type       = stEvent_Close;
        myStEvent.Close.Time = getEventTime();
        signals.onClose->emit(myStEvent.Close);
        return;
    }

    myIsMouseMoved = false;
    if(myMousePt.x() >= 0.0 && myMousePt.x() <= 1.0 && myMousePt.y() >= 0.0 && myMousePt.y() <= 1.0) {
        StPointD_t aDspl = myMousePt - anOldMousePt;
        if(std::abs(aDspl.x()) >= 0.0008 || std::abs(aDspl.y()) >= 0.0008) {
            myIsMouseMoved = true;
        }
    }

    // update position only when all messages are parsed
    updateWindowPos();
    myIsUpdated = false;

    // StWindow XLib implementation process events in the same thread
    // thus this double buffer is not in use
    // however user events may be posted to it
    swapEventsBuffers();
}
Пример #3
0
void StAndroidGlue::threadEntry() {
    if(myJavaVM->AttachCurrentThread(&myThJniEnv, NULL) < 0) {
        ST_ERROR_LOG("Failed to attach working thread to Java VM");
        return;
    }

    THE_ANDROID_GLUE = this;
    StMessageBox::setCallback(msgBoxCallback);

    myConfig = AConfiguration_new();
    AConfiguration_fromAssetManager(myConfig, myActivity->assetManager);
    updateMonitors();
    printConfig();

    ALooper* aLooper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
    ALooper_addFd(aLooper, myMsgRead, LooperId_MAIN, ALOOPER_EVENT_INPUT, NULL, &myCmdPollSource);
    myLooper = aLooper;

    pthread_mutex_lock(&myMutex);
    myIsRunning = true;
    pthread_cond_broadcast(&myCond);
    pthread_mutex_unlock(&myMutex);

    // try to load stereo APIs
    /**jclass aJClass_Real3D = myThJniEnv->FindClass("com/lge/real3d/Real3D");
    if(aJClass_Real3D != NULL) {
        jmethodID aJMet_isStereoDisplayAvailable = myThJniEnv->GetStaticMethodID(aJClass_Real3D, "isStereoDisplayAvailable", "(Landroid/content/Contex;)Z");
        postMessage("com.lge.real3d.Real3D !!!");
    }

    jclass aJClass_HTC = myThJniEnv->FindClass("com/htc/view/DisplaySetting");
    if(aJClass_HTC != NULL) {
        jmethodID aJMet_isStereoDisplayAvailable = myThJniEnv->GetStaticMethodID(aJClass_HTC, "setStereoscopic3DFormat", "(Landroid/view/Surface;I)Z");
        postMessage("com.htc.view.DisplaySetting !!!");
    }

    jclass aJClass_Sharp = myThJniEnv->FindClass("jp/co/sharp/android/stereo3dlcd/SurfaceController");
    if(aJClass_Sharp != NULL) {
        jmethodID aJMet_setStereoView = myThJniEnv->GetMethodID(aJClass_Sharp, "setStereoView", "(Z)V");
        postMessage("jp.co.sharp.android.stereo3dlcd !!!");
    }*/

    createApplication();
    if(!myApp.isNull()) {
        if(!myApp->open()) {
            stError("Error: application can not be executed!");
        }
        myApp->exec();
    } else {
        stError("Error: no application to execute!");
    }
    myApp.nullify();

    // application is done but we are waiting for destroying event...
    bool isFirstWait = true;
    for(; !myToDestroy; ) {
        if(isFirstWait) {
            postExit();
            isFirstWait = false;
        }

        StAndroidPollSource* aSource = NULL;
        int aNbEvents = 0;
        ALooper_pollAll(-1, NULL, &aNbEvents, (void** )&aSource);
        if(aSource != NULL) {
            aSource->process(this, aSource);
        }
    }

    freeSavedState();
    pthread_mutex_lock(&myMutex);
    if(myInputQueue != NULL) {
        AInputQueue_detachLooper(myInputQueue);
    }
    AConfiguration_delete(myConfig);
    pthread_cond_broadcast(&myCond);
    pthread_mutex_unlock(&myMutex);

    myThJniEnv = NULL;
    StMessageBox::setCallback(NULL);
    THE_ANDROID_GLUE = NULL;

    myJavaVM->DetachCurrentThread();
}