Пример #1
0
BoxPtr Box::create( Node *parent, const Set *childNodes )
{
	BoxPtr result = new Box;
	parent->addChild( result );

	// it's pretty natural to call this function passing childNodes == ScriptNode::selection().
	// unfortunately nodes will be removed from the selection as we reparent
	// them, so we have to make a copy of childNodes so our iteration isn't befuddled by
	// the changing contents. we can use this opportunity to weed out anything in childNodes
	// which isn't a direct child of parent though.
	StandardSetPtr verifiedChildNodes = new StandardSet();
	for( NodeIterator nodeIt( parent ); nodeIt != nodeIt.end(); nodeIt++ )
	{
		if( childNodes->contains( nodeIt->get() ) )
		{
			verifiedChildNodes->add( *nodeIt );
		}
	}

	// when a node we're putting in the box has connections to
	// a node remaining outside, we need to reroute the connection
	// via an intermediate plug on the box. this mapping maps input
	// plugs (be they internal or external) to intermediate input plugs.
	typedef std::pair<const Plug *, Plug *> PlugPair;
	typedef std::map<const Plug *, Plug *> PlugMap;
	PlugMap plugMap;

	for( size_t i = 0, e = verifiedChildNodes->size(); i < e; i++ )
	{
		Node *childNode = static_cast<Node *>( verifiedChildNodes->member( i ) );
		// reroute any connections to external nodes
		for( RecursivePlugIterator plugIt( childNode ); plugIt != plugIt.end(); plugIt++ )
		{
			Plug *plug = plugIt->get();
			if( plug->direction() == Plug::In )
			{
				Plug *input = plug->getInput<Plug>();
				if( input && !verifiedChildNodes->contains( input->node() ) )
				{
					PlugMap::const_iterator mapIt = plugMap.find( input );
					if( mapIt == plugMap.end() )
					{
						PlugPtr intermediateInput = plug->createCounterpart( result->promotedCounterpartName( plug ), Plug::In );
						// we want intermediate inputs to appear on the same side of the node as the
						// equivalent internal plug, so we copy the relevant metadata over.
						copyMetadata( plug, intermediateInput.get() );
						intermediateInput->setFlags( Plug::Dynamic, true );
						result->addChild( intermediateInput );
						intermediateInput->setInput( input );
						mapIt = plugMap.insert( PlugPair( input, intermediateInput.get() ) ).first;
					}
					plug->setInput( mapIt->second );
					plugIt.prune();
				}
			}
			else
			{
				// take a copy of the outputs, because we might be modifying the
				// original as we iterate.
				Plug::OutputContainer outputs = plug->outputs();
				if( !outputs.empty() )
				{
					typedef Plug::OutputContainer::const_iterator OutputIterator;
					for( OutputIterator oIt = outputs.begin(), eIt = outputs.end(); oIt != eIt; oIt++ )
					{
						Plug *output = *oIt;
						const Node *outputNode = output->node();
						if( outputNode->parent<Node>() == parent && !verifiedChildNodes->contains( outputNode ) )
						{
							PlugMap::const_iterator mapIt = plugMap.find( plug );
							if( mapIt == plugMap.end() )
							{
								PlugPtr intermediateOutput = plug->createCounterpart( result->promotedCounterpartName( plug ), Plug::Out );
								copyMetadata( plug, intermediateOutput.get() );
								intermediateOutput->setFlags( Plug::Dynamic, true );
								result->addChild( intermediateOutput );
								intermediateOutput->setInput( plug );
								mapIt = plugMap.insert( PlugPair( plug, intermediateOutput.get() ) ).first;
							}
							output->setInput( mapIt->second );
						}
					}
					plugIt.prune();
				}
			}
		}
		// reparent the child under the Box. it's important that we do this after adding the intermediate
		// input plugs, so that when they are serialised and reloaded, the inputs to the box are set before
		// the inputs to the nodes inside the box - see GafferSceneTest.ShaderAssignmentTest.testAssignShaderFromOutsideBox
		// for a test case highlighting this necessity.
		result->addChild( childNode );
	}

	return result;
}