Пример #1
0
void StarsApp::setup()
{
	// create the spherical grid mesh
	mGrid.setup();

	// load the star database and create the VBO mesh
	if( fs::exists( getAssetPath("") / "stars.cdb" ) )
		mStars.read( loadFile( getAssetPath("") / "stars.cdb" ) );

	if( fs::exists( getAssetPath("") / "labels.cdb" ) )
		mLabels.read( loadFile( getAssetPath("") / "labels.cdb" ) );

	if( fs::exists( getAssetPath("") / "constellations.cdb" ) )
		mConstellations.read( loadFile( getAssetPath("") / "constellations.cdb" ) );

	if( fs::exists( getAssetPath("") / "constellationlabels.cdb" ) )
		mConstellationLabels.read( loadFile( getAssetPath("") / "constellationlabels.cdb" ) );

	// create user interface
	mUserInterface.setup();

	// initialize background image
	mBackground.setup();

	// initialize camera
	mCamera.setup();

	CameraPersp cam( mCamera.getCamera() );
	cam.setNearClip( 0.01f );
	cam.setFarClip( 5000.0f );

	//
	mIsGridVisible = true;
	mIsLabelsVisible = true;
	mIsConstellationsVisible = true;
	mIsStereoscopic = false;
	mIsCylindrical = false;

	// create stars
	mStars.setup();
	mStars.setAspectRatio( mIsStereoscopic ? 0.5f : 1.0f );

	// create labels
	mLabels.setup();
	mConstellationLabels.setup();

	//
	mMusicExtensions.push_back( ".flac" );
	mMusicExtensions.push_back( ".ogg" );
	mMusicExtensions.push_back( ".wav" );
	mMusicExtensions.push_back( ".mp3" );

	mPlayMusic = true;

	// initialize the IrrKlang Sound Engine in a very safe way
	mSoundEngine = shared_ptr<ISoundEngine>( createIrrKlangDevice(), std::mem_fun(&ISoundEngine::drop) );

	if(mSoundEngine) {
		// play 3D Sun rumble
		mSound = createSound( getAssetPath("") / "sound/low_rumble_loop.mp3" );
		if(mSound) {
			mSound->setIsLooped(true);
			mSound->setMinDistance(2.5f);
			mSound->setMaxDistance(12.5f);
			mSound->setIsPaused(false);
		}

		// play background music (the first .mp3 file found in ./assets/music)
		fs::path path = getFirstFile( getAssetPath("") / "music" );
		playMusic(path);
	}

	//
	createShader();

	//
	mTimer.start();

#if (defined WIN32 && defined NDEBUG)
	forceHideCursor();
#else
	forceShowCursor();
#endif

	mTime = getElapsedSeconds();
}
Пример #2
0
void StarsApp::keyDown( KeyEvent event )
{
#ifdef WIN32
	// allows the use of the media buttons on your Windows keyboard to control the music
	switch( event.getNativeKeyCode() )
	{
	case VK_MEDIA_NEXT_TRACK:
		// play next music file
		playMusic( getNextFile(mMusicPath) );
		return;
	case VK_MEDIA_PREV_TRACK:
		// play next music file
		playMusic( getPrevFile(mMusicPath) );
		return;
	case VK_MEDIA_STOP:
		stopMusic();
		return;
	case VK_MEDIA_PLAY_PAUSE:
		if( mSoundEngine && mMusic ) {
			if( mMusic->isFinished() )
				playMusic( mMusicPath );
			else
				mMusic->setIsPaused( !mMusic->getIsPaused() );
		}
		return;
	}
#endif

	switch( event.getCode() )
	{
	case KeyEvent::KEY_f:
		// toggle full screen
		setFullScreen( !isFullScreen() );
		if( !isFullScreen() )
			forceShowCursor();
		break;
	case KeyEvent::KEY_v:
		gl::enableVerticalSync( !gl::isVerticalSyncEnabled() );
		break;
	case KeyEvent::KEY_ESCAPE:
		// quit the application
		quit();
		break;
	case KeyEvent::KEY_SPACE:
		// enable animation
		mCamera.setup();
		break;
	case KeyEvent::KEY_g:
		// toggle grid
		mIsGridVisible = !mIsGridVisible;
		break;
	case KeyEvent::KEY_l:
		// toggle labels
		mIsLabelsVisible = !mIsLabelsVisible;
		break;
	case KeyEvent::KEY_c:
		// toggle constellations
		mIsConstellationsVisible = !mIsConstellationsVisible;
		break;
	case KeyEvent::KEY_a:
		// toggle cursor arrow
		if(mIsCursorVisible) 
			forceHideCursor();
		else 
			forceShowCursor();
		break;
	case KeyEvent::KEY_s:
		// toggle stereoscopic view
		mIsStereoscopic = !mIsStereoscopic;
		mIsCylindrical = false;
		mStars.setAspectRatio( mIsStereoscopic ? 0.5f : 1.0f );
		break;
	case KeyEvent::KEY_d:
		// cylindrical panorama
		mIsCylindrical = !mIsCylindrical;
		mIsStereoscopic = false;
		// adjust line width
		mGrid.setLineWidth( mIsCylindrical ? 3.0f : 1.5f );
		mConstellations.setLineWidth( mIsCylindrical ? 2.0f : 1.0f );
		break;
	case KeyEvent::KEY_RETURN:
		createShader();
		break;
	case KeyEvent::KEY_PLUS:
	case KeyEvent::KEY_EQUALS:
	case KeyEvent::KEY_KP_PLUS:
		mCamera.setFov( mCamera.getFov() + 0.1 );
		break;
	case KeyEvent::KEY_MINUS:
	case KeyEvent::KEY_UNDERSCORE:
	case KeyEvent::KEY_KP_MINUS:
		mCamera.setFov( mCamera.getFov() - 0.1 );
		break;
	}
}
Пример #3
0
void StarsApp::keyDown( KeyEvent event )
{
#ifdef WIN32
	// allows the use of the media buttons on your Windows keyboard to control the music
	switch( event.getNativeKeyCode() )
	{
	case VK_MEDIA_NEXT_TRACK:
		// play next music file
		playMusic( getNextFile(mMusicPath) );
		return;
	case VK_MEDIA_PREV_TRACK:
		// play next music file
		playMusic( getPrevFile(mMusicPath) );
		return;
	case VK_MEDIA_STOP:
		stopMusic();
		return;
	case VK_MEDIA_PLAY_PAUSE:
		if( mSoundEngine && mMusic ) {
			if( mMusic->isFinished() )
				playMusic( mMusicPath );
			else
				mMusic->setIsPaused( !mMusic->getIsPaused() );
		}
		return;
	}
#endif

	switch( event.getCode() )
	{
	case KeyEvent::KEY_f:
		// toggle full screen
		setFullScreen( !isFullScreen() );
		if( !isFullScreen() )
			forceShowCursor();
		break;
	case KeyEvent::KEY_v:
		gl::enableVerticalSync( !gl::isVerticalSyncEnabled() );
		break;
	case KeyEvent::KEY_ESCAPE:
		// quit the application
		quit();
		break;
	case KeyEvent::KEY_SPACE:
		// enable animation
		mCamera.setup();
		break;
	case KeyEvent::KEY_g:
		// toggle grid
		mIsGridVisible = !mIsGridVisible;
		break;
	case KeyEvent::KEY_l:
		// toggle labels
		mIsLabelsVisible = !mIsLabelsVisible;
		break;
	case KeyEvent::KEY_c:
		// toggle constellations
		mIsConstellationsVisible = !mIsConstellationsVisible;
		break;
	case KeyEvent::KEY_a:
		// toggle cursor arrow
		if(mIsCursorVisible) 
			forceHideCursor();
		else 
			forceShowCursor();
		break;
	case KeyEvent::KEY_s:
		// toggle stereoscopic view
		mIsStereoscopic = !mIsStereoscopic;
		mStars.setAspectRatio( mIsStereoscopic ? 0.5f : 1.0f );
		break;
	/*// 
	case KeyEvent::KEY_KP7:
		mBackground.rotateX(-0.05f);
		break;
	case KeyEvent::KEY_KP9:
		mBackground.rotateX(+0.05f);
		break;
	case KeyEvent::KEY_KP4:
		mBackground.rotateY(-0.05f);
		break;
	case KeyEvent::KEY_KP6:
		mBackground.rotateY(+0.05f);
		break;
	case KeyEvent::KEY_KP1:
		mBackground.rotateZ(-0.05f);
		break;
	case KeyEvent::KEY_KP3:
		mBackground.rotateZ(+0.05f);
		break;
	//*/
	}
}