Пример #1
0
void
Layer::SetAnimations(const AnimationArray& aAnimations)
{
  mAnimations = aAnimations;
  mAnimationData.Clear();
  for (uint32_t i = 0; i < mAnimations.Length(); i++) {
    AnimData* data = mAnimationData.AppendElement();
    InfallibleTArray<nsAutoPtr<css::ComputedTimingFunction> >& functions = data->mFunctions;
    nsTArray<AnimationSegment> segments = mAnimations.ElementAt(i).segments();
    for (uint32_t j = 0; j < segments.Length(); j++) {
      TimingFunction tf = segments.ElementAt(j).sampleFn();
      css::ComputedTimingFunction* ctf = new css::ComputedTimingFunction();
      switch (tf.type()) {
        case TimingFunction::TCubicBezierFunction: {
          CubicBezierFunction cbf = tf.get_CubicBezierFunction();
          ctf->Init(nsTimingFunction(cbf.x1(), cbf.y1(), cbf.x2(), cbf.y2()));
          break;
        }
        default: {
          NS_ASSERTION(tf.type() == TimingFunction::TStepFunction,
                       "Function must be bezier or step");
          StepFunction sf = tf.get_StepFunction();
          nsTimingFunction::Type type = sf.type() == 1 ? nsTimingFunction::StepStart
                                                       : nsTimingFunction::StepEnd;
          ctf->Init(nsTimingFunction(type, sf.steps()));
          break;
        }
      }
      functions.AppendElement(ctf);
    }

    // Precompute the nsStyleAnimation::Values that we need if this is a transform
    // animation.
    InfallibleTArray<nsStyleAnimation::Value>& startValues = data->mStartValues;
    InfallibleTArray<nsStyleAnimation::Value>& endValues = data->mEndValues;
    for (uint32_t j = 0; j < mAnimations[i].segments().Length(); j++) {
      const AnimationSegment& segment = mAnimations[i].segments()[j];
      nsStyleAnimation::Value* startValue = startValues.AppendElement();
      nsStyleAnimation::Value* endValue = endValues.AppendElement();
      if (segment.endState().type() == Animatable::TArrayOfTransformFunction) {
        const InfallibleTArray<TransformFunction>& startFunctions =
          segment.startState().get_ArrayOfTransformFunction();
        startValue->SetAndAdoptCSSValueListValue(CreateCSSValueList(startFunctions),
                                                 nsStyleAnimation::eUnit_Transform);

        const InfallibleTArray<TransformFunction>& endFunctions =
          segment.endState().get_ArrayOfTransformFunction();
        endValue->SetAndAdoptCSSValueListValue(CreateCSSValueList(endFunctions),
                                               nsStyleAnimation::eUnit_Transform);
      } else {
        NS_ASSERTION(segment.endState().type() == Animatable::Tfloat,
                     "Unknown Animatable type");
        startValue->SetFloatValue(segment.startState().get_float());
        endValue->SetFloatValue(segment.endState().get_float());
      }
    }
  }

  Mutated();
}
Пример #2
0
/* static */
Maybe<ComputedTimingFunction>
AnimationUtils::TimingFunctionToComputedTimingFunction(
    const TimingFunction& aTimingFunction) {
  switch (aTimingFunction.type()) {
    case TimingFunction::Tnull_t:
      return Nothing();
    case TimingFunction::TCubicBezierFunction: {
      CubicBezierFunction cbf = aTimingFunction.get_CubicBezierFunction();
      return Some(ComputedTimingFunction::CubicBezier(cbf.x1(), cbf.y1(),
                                                      cbf.x2(), cbf.y2()));
    }
    case TimingFunction::TStepFunction: {
      StepFunction sf = aTimingFunction.get_StepFunction();
      StyleStepPosition pos = static_cast<StyleStepPosition>(sf.type());
      return Some(ComputedTimingFunction::Steps(sf.steps(), pos));
    }
    default:
      MOZ_ASSERT_UNREACHABLE("Function must be null, bezier, step or frames");
      break;
  }
  return Nothing();
}