Пример #1
0
//-----------------------------------------------------------------------
void Entity::buildSubEntityList(Mesh* mesh, SubEntityList* sublist) {
  // Create SubEntities
  int i, numSubMeshes;
  SubMesh* subMesh;
  SubEntity* subEnt;

  numSubMeshes = mesh->getNumSubMeshes();
  for (i = 0; i < numSubMeshes; ++i) {
    subMesh = mesh->getSubMesh(i);
    subEnt = new SubEntity();
    subEnt->mParentEntity = this;
    subEnt->mSubMesh = subMesh;
    if (subMesh->isMatInitialised())
      subEnt->setMaterialName(subMesh->getMaterialName());
    sublist->push_back(subEnt);
  }
}
void MeshSerializerTests::assertMeshClone(Mesh* a, Mesh* b, MeshVersion version /*= MESH_VERSION_LATEST*/)
{
	// TODO: Compare skeleton
	// TODO: Compare animations
	// TODO: Compare pose animations

	// CPPUNIT_ASSERT(a->getGroup() == b->getGroup());
	// CPPUNIT_ASSERT(a->getName() == b->getName());

#ifndef OGRE_TEST_XMLSERIALIZER
	// XML serializer fails on these!
	CPPUNIT_ASSERT(isEqual(a->getBoundingSphereRadius(), b->getBoundingSphereRadius()));
	CPPUNIT_ASSERT(isEqual(a->getBounds().getMinimum(), b->getBounds().getMinimum()));
	CPPUNIT_ASSERT(isEqual(a->getBounds().getMaximum(), b->getBounds().getMaximum()));
#else
	StringStream str;
	Real val1 = a->getBoundingSphereRadius();
	Real val2 = b->getBoundingSphereRadius();
	Real diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound sphere diff: " << diff << std::endl;
	}
	val1 = a->getBounds().getMinimum().length();
	val2 = b->getBounds().getMinimum().length();
	diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound min diff: " << diff << std::endl;
	}
	val1 = a->getBounds().getMaximum().length();
	val2 = b->getBounds().getMaximum().length();
	diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
	if (diff > 1.1) {
		str << "bound max diff: " << diff << std::endl;
	}
	if (!str.str().empty()) {
		StringStream str2;
		str2 << std::endl << "Mesh name: " << b->getName() << std::endl;
		str2 << str.str();
		std::cout << str2.str();
		// OutputDebugStringA(str2.str().c_str());
	}
#endif /* ifndef OGRE_TEST_XMLSERIALIZER */

	// AutobuildEdgeLists is not saved to mesh file. You need to set it after loading a mesh!
	// CPPUNIT_ASSERT(a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists());
	CPPUNIT_ASSERT(isHashMapClone(a->getSubMeshNameMap(), b->getSubMeshNameMap()));

	assertVertexDataClone(a->sharedVertexData, b->sharedVertexData);
	CPPUNIT_ASSERT(a->getCreator() == b->getCreator());
	CPPUNIT_ASSERT(a->getIndexBufferUsage() == b->getIndexBufferUsage());
	CPPUNIT_ASSERT(a->getSharedVertexDataAnimationIncludesNormals() == b->getSharedVertexDataAnimationIncludesNormals());
	CPPUNIT_ASSERT(a->getSharedVertexDataAnimationType() == b->getSharedVertexDataAnimationType());
	CPPUNIT_ASSERT(a->getVertexBufferUsage() == b->getVertexBufferUsage());
	CPPUNIT_ASSERT(a->hasVertexAnimation() == b->hasVertexAnimation());
#ifndef OGRE_TEST_XMLSERIALIZER
	CPPUNIT_ASSERT(a->isEdgeListBuilt() == b->isEdgeListBuilt()); // <== OgreXMLSerializer is doing post processing to generate edgelists!
#endif // !OGRE_TEST_XMLSERIALIZER

	if ((a->getNumLodLevels() > 1 || b->getNumLodLevels() > 1) &&
	    ((version < MESH_VERSION_1_8 || (!isLodMixed(a) && !isLodMixed(b))) && // mixed lod only supported in v1.10+
	     (version < MESH_VERSION_1_4 || (a->getLodStrategy() == DistanceLodStrategy::getSingletonPtr() &&
	                                     b->getLodStrategy() == DistanceLodStrategy::getSingletonPtr())))) { // Lod Strategy only supported in v1.41+
		CPPUNIT_ASSERT(a->getNumLodLevels() == b->getNumLodLevels());
		CPPUNIT_ASSERT(a->hasManualLodLevel() == b->hasManualLodLevel());
		CPPUNIT_ASSERT(a->getLodStrategy() == b->getLodStrategy());

		int numLods = a->getNumLodLevels();
		for (int i = 0; i < numLods; i++) {
			if (version != MESH_VERSION_1_0 && a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists()) {
				assertEdgeDataClone(a->getEdgeList(i), b->getEdgeList(i));
			} else if (a->getLodLevel(i).edgeData != NULL && b->getLodLevel(i).edgeData != NULL) {
				assertEdgeDataClone(a->getLodLevel(i).edgeData, b->getLodLevel(i).edgeData);
			}
			assertLodUsageClone(a->getLodLevel(i), b->getLodLevel(i));
		}
	}
	CPPUNIT_ASSERT(a->getNumSubMeshes() == b->getNumSubMeshes());
	int numLods = std::min(a->getNumLodLevels(), b->getNumLodLevels());
	int numSubmeshes = a->getNumSubMeshes();
	for (int i = 0; i < numSubmeshes; i++) {
		SubMesh* aSubmesh = a->getSubMesh(i);
		SubMesh* bSubmesh = b->getSubMesh(i);

		CPPUNIT_ASSERT(aSubmesh->getMaterialName() == bSubmesh->getMaterialName());
		CPPUNIT_ASSERT(aSubmesh->isMatInitialised() == bSubmesh->isMatInitialised());
		CPPUNIT_ASSERT(aSubmesh->useSharedVertices == bSubmesh->useSharedVertices);
		CPPUNIT_ASSERT(aSubmesh->getVertexAnimationIncludesNormals() == bSubmesh->getVertexAnimationIncludesNormals());
		CPPUNIT_ASSERT(aSubmesh->getVertexAnimationType() == bSubmesh->getVertexAnimationType());
		CPPUNIT_ASSERT(aSubmesh->getTextureAliasCount() == bSubmesh->getTextureAliasCount());
		CPPUNIT_ASSERT(isContainerClone(aSubmesh->blendIndexToBoneIndexMap, bSubmesh->blendIndexToBoneIndexMap));
		// TODO: Compare getBoneAssignments and getTextureAliases
		for (int n = 0; n < numLods; n++) {
			if (a->_isManualLodLevel(n)) {
				continue;
			}
			RenderOperation aop, bop;
			aSubmesh->_getRenderOperation(aop, n);
			bSubmesh->_getRenderOperation(bop, n);
			assertIndexDataClone(aop.indexData, bop.indexData);
			assertVertexDataClone(aop.vertexData, bop.vertexData);
			CPPUNIT_ASSERT(aop.operationType == bop.operationType);
			CPPUNIT_ASSERT(aop.useIndexes == bop.useIndexes);
		}
	}
}
Пример #3
0
	MeshPtr MeshMergeTool::merge(const Ogre::String& name, const Ogre::String& resourceGroupName)
	{
		print("Baking: New Mesh started", V_HIGH);

		MeshPtr mp = MeshManager::getSingleton().createManual(name, resourceGroupName);

		if (!mBaseSkeleton.isNull())
		{
			mp->setSkeletonName(mBaseSkeleton->getName());
		}

		AxisAlignedBox totalBounds = AxisAlignedBox();
		for (std::vector<Ogre::MeshPtr>::iterator it = mMeshes.begin(); it != mMeshes.end(); ++it)
		{
			print("Baking: adding submeshes for " + (*it)->getName(), V_HIGH);

			// insert all submeshes
			for (Ogre::ushort sid = 0; sid < (*it)->getNumSubMeshes(); ++sid)
			{
				SubMesh* sub = (*it)->getSubMesh(sid);
				const String name = findSubmeshName((*it), sid);

				// create submesh with correct name
				SubMesh* newsub;
				if (name.length() == 0)
				{
					newsub = mp->createSubMesh();
				}
				else
				{
					/// @todo check if a submesh with this name has been created before
					newsub = mp->createSubMesh(name);
				}

				newsub->useSharedVertices = sub->useSharedVertices;

				// add index
				newsub->indexData = sub->indexData->clone();

				// add geometry
				if (!newsub->useSharedVertices)
				{
					newsub->vertexData = sub->vertexData->clone();

					if (!mBaseSkeleton.isNull())
					{
						// build bone assignments
						SubMesh::BoneAssignmentIterator bit = sub->getBoneAssignmentIterator();
						while (bit.hasMoreElements())
						{
							VertexBoneAssignment vba = bit.getNext();
							newsub->addBoneAssignment(vba);
						}
					}
				}

				newsub->setMaterialName(sub->getMaterialName());

				// Add vertex animations for this submesh
				Animation *anim = 0;
				for (unsigned short i = 0; i < (*it)->getNumAnimations(); ++i)
				{
					anim = (*it)->getAnimation(i);

					// get or create the animation for the new mesh
					Animation *newanim;
					if (mp->hasAnimation(anim->getName()))
					{
						newanim = mp->getAnimation(anim->getName());
					}
					else
					{
						newanim = mp->createAnimation(anim->getName(), anim->getLength());
					}

					print("Baking: adding vertex animation "
						+ anim->getName() + " for " + (*it)->getName(), V_HIGH);

					Animation::VertexTrackIterator vti=anim->getVertexTrackIterator();
					while (vti.hasMoreElements())
					{
						VertexAnimationTrack *vt = vti.getNext();

						// handle=0 targets the main mesh, handle i (where i>0) targets submesh i-1.
						// In this case there are only submeshes so index 0 will not be used.
						unsigned short handle = mp->getNumSubMeshes();
						VertexAnimationTrack* newvt = newanim->createVertexTrack(
								handle,
								vt->getAssociatedVertexData()->clone(),
								vt->getAnimationType());
						for (int keyFrameIndex = 0; keyFrameIndex < vt->getNumKeyFrames();
							++keyFrameIndex)
						{
							switch (vt->getAnimationType())
							{
								case VAT_MORPH:
								{
									// copy the keyframe vertex buffer
									VertexMorphKeyFrame *kf =
										vt->getVertexMorphKeyFrame(keyFrameIndex);
									VertexMorphKeyFrame *newkf =
										newvt->createVertexMorphKeyFrame(kf->getTime());
									// This creates a ref to the buffer in the original model
									// so don't delete it until the export is completed.
									newkf->setVertexBuffer(kf->getVertexBuffer());
									break;
								}
								case VAT_POSE:
								{
									/// @todo implement pose amination merge
									break;
								}
								case VAT_NONE:
								default:
								{
									break;
								}
							}
						}
					}
				}

				print("Baking: adding submesh '" +
					name + "'  with material " + sub->getMaterialName(), V_HIGH);
			}

			// sharedvertices
			if ((*it)->sharedVertexData)
			{
				/// @todo merge with existing sharedVertexData
				if (!mp->sharedVertexData)
				{
					mp->sharedVertexData = (*it)->sharedVertexData->clone();
				}

				if (!mBaseSkeleton.isNull())
				{
					Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator();
					while (bit.hasMoreElements())
					{
						VertexBoneAssignment vba = bit.getNext();
						mp->addBoneAssignment(vba);
					}
				}
			}

			print("Baking: adding bounds for " + (*it)->getName(), V_HIGH);

			// add bounds
			totalBounds.merge((*it)->getBounds());
		}
		mp->_setBounds(totalBounds);

		/// @todo merge submeshes with same material

		/// @todo add parameters
		mp->buildEdgeList();

		print("Baking: Finished", V_HIGH);

		reset();

		return mp;
	}
Пример #4
0
    MeshPtr MergeMesh::bake()
    {    
        log( 
             "Baking: New Mesh started" );

        MeshPtr mp = MeshManager::getSingleton().
            createManual( "mergedMesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
        mp->setSkeletonName( m_BaseSkeleton->getName() );

        AxisAlignedBox totalBounds = AxisAlignedBox();
        for( std::vector< Ogre::MeshPtr >::iterator it = m_Meshes.begin();
             it != m_Meshes.end(); ++it )
        {   
            log( 
                "Baking: adding submeshes for " + (*it)->getName() );

            // insert all submeshes
            for( Ogre::ushort sid = 0; sid < (*it)->getNumSubMeshes(); ++sid )
            {
                SubMesh* sub = (*it)->getSubMesh( sid );
                const String name = findSubmeshName( (*it), sid );                
                
                // create submesh with correct name                
                SubMesh* newsub;
                if( name.length() == 0 )
                    newsub = mp->createSubMesh(  );
                else 
                /// @todo check if a submesh with this name has been created before
                    newsub = mp->createSubMesh( name );   

                newsub->useSharedVertices = sub->useSharedVertices;

                // add index
                newsub->indexData = sub->indexData->clone();

                // add geometry
                if( !newsub->useSharedVertices )
                {
                    newsub->vertexData = sub->vertexData->clone();
                
                    // build bone assignments
                    SubMesh::BoneAssignmentIterator bit = sub->getBoneAssignmentIterator();
                    while (bit.hasMoreElements())
                    {
                        VertexBoneAssignment vba = bit.getNext();
                        newsub->addBoneAssignment(vba);
                    }
                }

                newsub->setMaterialName( sub->getMaterialName() );

                log("Baking: adding submesh '" + name + "'  with material " + sub->getMaterialName());
            } 

            // sharedvertices
            if ((*it)->sharedVertexData)
            {
                /// @todo merge with existing sharedVertexData
                if (!mp->sharedVertexData)
				{
					mp->sharedVertexData = (*it)->sharedVertexData->clone();
				}

                Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator();
                while (bit.hasMoreElements())
                {
                    VertexBoneAssignment vba = bit.getNext();
                    mp->addBoneAssignment(vba);
                }
            }

            log("Baking: adding bounds for " + (*it)->getName());

            // add bounds
            totalBounds.merge((*it)->getBounds());
        }           
        mp->_setBounds( totalBounds );

        /// @todo merge submeshes with same material


        /// @todo add parameters
        mp->buildEdgeList();

        log( 
            "Baking: Finished" );

        return mp;
	}
Пример #5
0
void MeshObject::loadMesh()
{
    try
    {
        Ogre::String resourceGroup = Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME;
        mesh = static_cast<Ogre::MeshPtr>(Ogre::MeshManager::getSingleton().create(meshName, resourceGroup));
        if(backgroundLoading)
        {
            mesh->setBackgroundLoaded(true);
            mesh->addListener(this);
            ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(
                         Ogre::MeshManager::getSingletonPtr()->getResourceType(),
                         mesh->getName(),
                         resourceGroup,
                         false,
                         0,
                         0,
                         0);

            // try to load its textures in the background
            for(int i=0; i<mesh->getNumSubMeshes(); i++)
            {
                SubMesh *sm = mesh->getSubMesh(i);
                String materialName = sm->getMaterialName();
                Ogre::MaterialPtr mat = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(materialName)); //, resourceGroup));
                if(mat.isNull()) continue;
                for(int tn=0; tn<mat->getNumTechniques(); tn++)
                {
                    Technique *t = mat->getTechnique(tn);
                    for(int pn=0; pn<t->getNumPasses(); pn++)
                    {
                        Pass *p = t->getPass(pn);
                        for(int tun=0; tun<p->getNumTextureUnitStates(); tun++)
                        {
                            TextureUnitState *tu = p->getTextureUnitState(tun);
                            String textureName = tu->getTextureName();
                            // now add this texture to the background loading queue
                            Ogre::TexturePtr tex = static_cast<Ogre::TexturePtr>(Ogre::TextureManager::getSingleton().create(textureName, resourceGroup));
                            tex->setBackgroundLoaded(true);
                            tex->addListener(this);
                            ticket = Ogre::ResourceBackgroundQueue::getSingleton().load(
                                         Ogre::TextureManager::getSingletonPtr()->getResourceType(),
                                         tex->getName(),
                                         resourceGroup,
                                         false,
                                         0,
                                         0,
                                         0);

                        }
                    }

                }
            }
        }

        if(!backgroundLoading)
            postProcess();
    }
    catch (Ogre::Exception* e)
    {
        LOG("exception while loading mesh: " + e->getFullDescription());
    }

}