void TexturePacker::process_resource(Canvas &canvas, Resource &item_resource, std::vector<Subtexture> &packed_sub_textures, std::map<Texture, std::string> &generated_texture_filenames, int &generated_texture_index, const std::string &image_pathname ) { // Found a sprite resource, lets modify its content! Resource resource = item_resource; // Iterate through all nodes, and remove all previous image tags DomElement &element = resource.get_element(); DomNode cur = element.get_first_child(); while (!cur.is_null()) { DomNode next = cur.get_next_sibling(); DomNode::NodeType nodeType = (DomNode::NodeType)cur.get_node_type(); // Only remove the <image> tag, as we want to keep the other sprite attributes if (cur.get_node_name() == "image") element.remove_child(cur); cur = next; } // Add new image tag to resource DOM std::vector<Subtexture>::size_type index, size; size = packed_sub_textures.size(); for(index = 0; index < size; ++index) { Subtexture subtexture = packed_sub_textures[index]; // Try to find out if we already have created a texture-on-disk for this subtexture std::string texture_filename; Texture2D texture = subtexture.get_texture(); std::map<Texture, std::string>::iterator it; it = generated_texture_filenames.find(texture); if(it == generated_texture_filenames.end()) { // Texture not found, generate a filename and dump texture to disk texture_filename = string_format("texture%1.png", ++generated_texture_index); PNGProvider::save(texture.get_pixeldata(canvas), image_pathname + texture_filename); generated_texture_filenames[texture] = texture_filename; } else { // Previously dumped textures, lets reuse the filename texture_filename = (*it).second; } // Add <grid> DOM element DomElement new_grid_element = element.get_owner_document().create_element("grid"); new_grid_element.set_attribute("pos", string_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size)); new_grid_element.set_attribute("size", string_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2)); // Add <image> DOM element DomElement new_image_element = element.get_owner_document().create_element("image"); new_image_element.set_attribute("file", texture_filename); new_image_element.append_child(new_grid_element); // Add <image> element under <sprite> element element.append_child(new_image_element); } }
void GlyphCache::insert_glyph(Canvas &canvas, unsigned int glyph, Subtexture &sub_texture, const Pointf &offset, const Sizef &size, const GlyphMetrics &glyph_metrics) { auto font_glyph = std::unique_ptr<Font_TextureGlyph>(new Font_TextureGlyph()); font_glyph->glyph = glyph; font_glyph->offset = offset; font_glyph->metrics = glyph_metrics; font_glyph->size = size; if ((sub_texture.get_geometry().get_width() > 0) && (sub_texture.get_geometry().get_height() > 0)) { font_glyph->texture = sub_texture.get_texture(); font_glyph->geometry = sub_texture.get_geometry(); } glyph_list.push_back(std::move(font_glyph)); }
HSVSprite::HSVSprite(Canvas &canvas, HSVSpriteBatch *batcher, const std::string &image_filename) : batcher(batcher) { PixelBuffer image = ImageProviderFactory::load(image_filename); Subtexture subtexture = batcher->alloc_sprite(canvas, image.get_size()); geometry = subtexture.get_geometry(); texture = subtexture.get_texture(); texture.set_subimage(canvas, geometry.get_top_left(), image, image.get_size()); }
void GlyphCache::insert_glyph(GraphicContext &gc, unsigned int glyph, Subtexture &sub_texture, const Point &offset, const Point &increment) { // Search for duplicated glyph's, if found silently ignore them std::vector< Font_TextureGlyph * >::size_type size = glyph_list.size(); for (int cnt=0; cnt<size; cnt++) { if (glyph_list[cnt]->glyph == glyph) return; } Font_TextureGlyph *font_glyph = new Font_TextureGlyph(); glyph_list.push_back(font_glyph); font_glyph->glyph = glyph; font_glyph->offset = offset; font_glyph->increment = increment; if ( (sub_texture.get_geometry().get_width() > 0 ) && (sub_texture.get_geometry().get_height() > 0) ) { font_glyph->texture = sub_texture.get_texture(); font_glyph->geometry = sub_texture.get_geometry(); } }