SushiSprite *SushiSprite::create(int row, int col) { SushiSprite *sushi = new SushiSprite(); sushi->m_row = row; sushi->m_col = col; sushi->m_imgIndex = rand()% TOTAL_SUSHI; sushi->initWithSpriteFrameName(sushiNormal[sushi->m_imgIndex]); sushi->autorelease(); return sushi; }
SushiSprite * SushiSprite::create(int x, int y) { SushiSprite *sushi = new SushiSprite(); sushi->setX(x); sushi->setY(y); sushi->init(); sushi->autorelease(); return sushi; }
SushiSprite *SushiSprite::create(int row, int col) { SushiSprite *sushi = new SushiSprite(); sushi->m_row = row; sushi->m_col = col; #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) srand(rand() + GetTickCount()); #else srand(rand() + 1199); #endif sushi->m_imgIndex = rand() % TOTAL_SUSHI; sushi->initWithSpriteFrameName(sushiNormal[sushi->m_imgIndex]); sushi->autorelease(); return sushi; }