void QgsSymbolSelectorWidget::changeLayer( QgsSymbolLayer *newLayer ) { SymbolLayerItem *item = currentLayerItem(); QgsSymbolLayer *layer = item->layer(); if ( layer->subSymbol() ) { item->removeRow( 0 ); } // update symbol layer item item->setLayer( newLayer ); // When it is a marker symbol if ( newLayer->subSymbol() ) { loadSymbol( newLayer->subSymbol(), item ); layersTree->setExpanded( item->index(), true ); } // Change the symbol at last to avoid deleting item's layer QgsSymbol *symbol = static_cast<SymbolLayerItem *>( item->parent() )->symbol(); int layerIdx = item->parent()->rowCount() - item->row() - 1; symbol->changeSymbolLayer( layerIdx, newLayer ); item->updatePreview(); updatePreview(); // Important: This lets the layer have its own layer properties widget layerChanged(); }
void QgsSymbolSelectorWidget::loadSymbol( QgsSymbol *symbol, SymbolLayerItem *parent ) { SymbolLayerItem *symbolItem = new SymbolLayerItem( symbol ); QFont boldFont = symbolItem->font(); boldFont.setBold( true ); symbolItem->setFont( boldFont ); parent->appendRow( symbolItem ); int count = symbol->symbolLayerCount(); for ( int i = count - 1; i >= 0; i-- ) { SymbolLayerItem *layerItem = new SymbolLayerItem( symbol->symbolLayer( i ) ); layerItem->setEditable( false ); symbolItem->appendRow( layerItem ); if ( symbol->symbolLayer( i )->subSymbol() ) { loadSymbol( symbol->symbolLayer( i )->subSymbol(), layerItem ); } layersTree->setExpanded( layerItem->index(), true ); } layersTree->setExpanded( symbolItem->index(), true ); }
void QgsSymbolSelectorWidget::duplicateLayer() { QModelIndex idx = layersTree->currentIndex(); if ( !idx.isValid() ) return; SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) ); if ( !item->isLayer() ) return; QgsSymbolLayer *source = item->layer(); int insertIdx = item->row(); item = static_cast<SymbolLayerItem *>( item->parent() ); QgsSymbol *parentSymbol = item->symbol(); QgsSymbolLayer *newLayer = source->clone(); if ( insertIdx == -1 ) parentSymbol->appendSymbolLayer( newLayer ); else parentSymbol->insertSymbolLayer( item->rowCount() - insertIdx, newLayer ); SymbolLayerItem *newLayerItem = new SymbolLayerItem( newLayer ); item->insertRow( insertIdx == -1 ? 0 : insertIdx, newLayerItem ); if ( newLayer->subSymbol() ) { loadSymbol( newLayer->subSymbol(), newLayerItem ); layersTree->setExpanded( newLayerItem->index(), true ); } item->updatePreview(); layersTree->setCurrentIndex( model->indexFromItem( newLayerItem ) ); updateUi(); updatePreview(); }