Пример #1
0
ComponentResult		AUInstrumentBase::Render(   AudioUnitRenderActionFlags &	ioActionFlags,
												const AudioTimeStamp &			inTimeStamp,
												UInt32							inNumberFrames)
{
	PerformEvents(inTimeStamp);

	UInt32 numOutputs = Outputs().GetNumberOfElements();
	for (UInt32 j = 0; j < numOutputs; ++j)
	{
		AudioBufferList& bufferList = GetOutput(j)->GetBufferList();
		for (UInt32 k = 0; k < bufferList.mNumberBuffers; ++k)
		{
			memset(bufferList.mBuffers[k].mData, 0, bufferList.mBuffers[k].mDataByteSize);
		}
	}
	
	UInt32 numGroups = Groups().GetNumberOfElements();
	for (UInt32 j = 0; j < numGroups; ++j)
	{
		SynthGroupElement *group = (SynthGroupElement*)Groups().GetElement(j);
		OSStatus err = group->Render(inNumberFrames);
		if (err) return err;
	}
	mAbsoluteSampleFrame += inNumberFrames;
	return noErr;
}
Пример #2
0
OSStatus			AUInstrumentBase::Render(   AudioUnitRenderActionFlags &	ioActionFlags,
												const AudioTimeStamp &			inTimeStamp,
												UInt32							inNumberFrames)
{
	PerformEvents(inTimeStamp);

	AUScope &outputs = Outputs();
	UInt32 numOutputs = outputs.GetNumberOfElements();
	for (UInt32 j = 0; j < numOutputs; ++j)
	{
		GetOutput(j)->PrepareBuffer(inNumberFrames);	// AUBase::DoRenderBus() only does this for the first output element
		AudioBufferList& bufferList = GetOutput(j)->GetBufferList();
		for (UInt32 k = 0; k < bufferList.mNumberBuffers; ++k)
		{
			memset(bufferList.mBuffers[k].mData, 0, bufferList.mBuffers[k].mDataByteSize);
		}
	}
	
	UInt32 numGroups = Groups().GetNumberOfElements();
	for (UInt32 j = 0; j < numGroups; ++j)
	{
		SynthGroupElement *group = (SynthGroupElement*)Groups().GetElement(j);
		OSStatus err = group->Render((SInt64)inTimeStamp.mSampleTime, inNumberFrames, outputs);
		if (err) return err;
	}
	mAbsoluteSampleFrame += inNumberFrames;
	return noErr;
}