int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) #endif { sys.set_config_dir(); //try to read from CONFIG.DAT, moved to AM.CPP if( !config.load("CONFIG.DAT") ) { new_config_dat_flag = 1; config.init(); } if( !sys.init() ) return FALSE; err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens // set mouse cursor now to prevent bugginess later mouse_cursor.set_icon(CURSOR_NORMAL); // launch game directly game.init(); battle.run(0); game.deinit(); sys.deinit(); return 1; }
int main() { ifstream fin("spin.in"); Sys sol; sol.init(fin); int res = sol.run(); ofstream fout("spin.out"); if (res == -1) fout << "none" << endl; else fout << res << endl; fout.close(); }
//---------- Begin of function main ----------// // // Compilation constants: // // DEBUG - normal debugging // DEBUG2 - shortest path searching and unit action debugging // DEBUG3 - debugging some functions (e.g. Location::get_loc()) which // will cause major slowdown. // // Command line paramters: // -join <named or ip address> // Begin the program by attempting to connect to the specified address. // -host // Begin the program by hosting a multiplayer match // -name <player name> // Set the name you wish to be known as. // // You cannot specify -join or -host more than once. // int main(int argc, char **argv) { #ifndef _MSC_VER setlocale(LC_ALL, ""); bindtextdomain(PACKAGE, LOCALEDIR); textdomain(PACKAGE); #endif sys.set_config_dir(); //try to read from CONFIG.DAT, moved to AM.CPP if( !config.load("CONFIG.DAT") ) { new_config_dat_flag = 1; config.init(); } //----- read command line arguments -----// for (int i = 0; i < argc; i++) { // Examine command line here } if( !sys.init() ) return FALSE; //err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens // 7kmapgen: We take over from here //game.main_menu(); mapgen(); sys.deinit(); // [BUG/WORKAROUND] For some reason, stdout fails to flush. It does works for 7kaa, and I can't find a difference... // Needed for ERR and MSG logs. fflush(0); return 1; }
//---------- Begin of function main ----------// // // Compilation constants: // // DEBUG - normal debugging // DEBUG2 - shortest path searching and unit action debugging // DEBUG3 - debugging some functions (e.g. Location::get_loc()) which // will cause major slowdown. // // Command line paramters: // -join <named or ip address> // Begin the program by attempting to connect to the specified address. // -host // Begin the program by hosting a multiplayer match // -name <player name> // Set the name you wish to be known as. // // You cannot specify -join or -host more than once. // int main(int argc, char **argv) { #ifndef _MSC_VER setlocale(LC_ALL, ""); bindtextdomain(PACKAGE, LOCALEDIR); textdomain(PACKAGE); #endif const char *lobbyJoinCmdLine = "-join"; const char *lobbyHostCmdLine = "-host"; const char *lobbyNameCmdLine = "-name"; char *join_host = NULL; int lobbied = 0; sys.set_config_dir(); //try to read from CONFIG.DAT, moved to AM.CPP if( !config.load("CONFIG.DAT") ) { new_config_dat_flag = 1; config.init(); } //----- read command line arguments -----// for (int i = 0; i < argc; i++) { if (!strcmp(argv[i], lobbyJoinCmdLine)) { if (lobbied) { ERR("You cannot specify multiple -host or -join options.\n"); return 1; } if (i >= argc - 1) { ERR("The %s switch requires a hostname parameter.\n", lobbyJoinCmdLine); return 1; } lobbied = 1; join_host = argv[i+1]; i++; } else if (!strcmp(argv[i], lobbyHostCmdLine)) { if (lobbied) { ERR("You cannot specify multiple -host or -join options.\n"); return 1; } lobbied = 1; } else if (!strcmp(argv[i], lobbyNameCmdLine)) { if (i >= argc - 1) { ERR("The %s switch requires a hostname parameter.\n", lobbyNameCmdLine); return 1; } strncpy(config.player_name, argv[i+1], config.PLAYER_NAME_LEN); config.player_name[config.PLAYER_NAME_LEN] = 0; i++; } } #ifdef ENABLE_INTRO_VIDEO //----------- play movie ---------------// if (!sys.set_game_dir()) return 1; if (!lobbied) { String movieFileStr; movieFileStr = DIR_MOVIE; movieFileStr += "INTRO.AVI"; video.set_skip_on_fail(); // ###### begin Gilbert 29/10 #####// if( !misc.is_file_exist("SKIPAVI.SYS") && misc.is_file_exist(movieFileStr) ) // ###### end Gilbert 29/10 #####// { //---------- play the movie now ---------// video.init(); if( video.init_success ) { video.play_until_end( movieFileStr, hInstance, 60 ); } else { // display a message box (note:sys.main_hwnd is not valid) // MessageBox( NULL, "Cannot initialize ActiveMovie", // "Seven Kingdoms", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL ); } video.deinit(); } } #endif // ENABLE_INTRO_VIDEO if( !sys.init() ) return FALSE; err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens if (!lobbied) game.main_menu(); #ifndef DISABLE_MULTI_PLAYER else game.multi_player_menu(lobbied, join_host); #endif // DISABLE_MULTI_PLAYER sys.deinit(); return 1; }
//---------- Begin of function WinMain ----------// //¹ç // WinMain - initialization, message loop // // Compilation constants: // // DEBUG - normal debugging // DEBUG2 - shortest path searching and unit action debugging // DEBUG3 - debugging some functions (e.g. Location::get_loc()) which // will cause major slowdown. // int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { //try to read from CONFIG.DAT, moved to AM.CPP if( !config.load("CONFIG.DAT") ) { new_config_dat_flag = 1; config.init(); } //--------------------------------------// #ifdef IMAGICMP static char lobbyLaunchCmdLine[] = "IM"; #else static char lobbyLaunchCmdLine[] = "-!lobby!"; #endif #ifdef ENABLE_INTRO_VIDEO //----------- play movie ---------------// sys.set_game_dir(); if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL ) // skip if launch from lobby { String movieFileStr; movieFileStr = DIR_MOVIE; movieFileStr += "INTRO.AVI"; video.set_skip_on_fail(); // ###### begin Gilbert 29/10 #####// if( !m.is_file_exist("SKIPAVI.SYS") && m.is_file_exist(movieFileStr) ) // ###### end Gilbert 29/10 #####// { //---------- play the movie now ---------// video.init(); if( video.init_success ) { video.play_until_end( movieFileStr, hInstance, 60 ); } else { // display a message box (note:sys.main_hwnd is not valid) // MessageBox( NULL, "Cannot initialize ActiveMovie", // "Seven Kingdoms", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL ); } video.deinit(); } } #endif // ENABLE_INTRO_VIDEO if( !sys.init(hInstance) ) return FALSE; err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens #ifdef DEMO game.demo_disp_logo(); game.main_menu(); #else if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL ) game.main_menu(); #ifndef DISABLE_MULTI_PLAYER else game.multi_player_menu(lpCmdLine); // if detect launched from lobby #endif // DISABLE_MULTI_PLAYER #endif sys.deinit(); return 1; }
//---------- Begin of function WinMain ----------// //! //! WinMain - initialization, message loop //! //! Compilation constants: //! //! DEBUG - normal debugging //! //! DEMO - demo version //! ADMIN - administrator version //! NO_CDCHECK - no CD check //! NO_AUTOSAVE - no autosave //! //! Release version defines: //! Standard version: DEBUG, NO_MEM_CLASS //! Administrator version: DEBUG, NO_MEM_CLASS, ADMIN //! Demo version: DEBUG, NO_MEM_CLASS, DEMO //! int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { //------ set game directory and check CD ------// sys.set_game_dir(); #ifndef NO_CDCHECK #ifndef DEMO if( !sys.cdrom_drive ) { #ifdef ADMIN char* msg = "Please insert Virtual U - Administrator Version CDROM and try again."; #else char* msg = "Please insert Virtual U CDROM and try again."; #endif MessageBox(sys.main_hwnd, msg, WIN_TITLE, MB_OK | MB_ICONERROR); return 0; } #endif #endif //----------- play movie ---------------// OSVERSIONINFO osVersion; memset( &osVersion, 0, sizeof(osVersion) ); // do not play movie in Win2000 osVersion.dwOSVersionInfoSize = sizeof(osVersion); if( !m.is_file_exist("SKIPAVI.SYS") && GetVersionEx(&osVersion) && osVersion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { play_video(hInstance, 0); } config.init(); //--------------------------------------// if( !sys.init(hInstance) ) return FALSE; err.set_extra_handler( extra_error_handler ); // set extra error handler, save the game when a error happens #ifdef DEBUG // break at exception, for debugging if( sys.debug_session ) { // directX may change fpu control word, so change after sys.init // all exception but no inexact, underflow and denormal number exception _control87( _EM_INEXACT | _EM_UNDERFLOW | _EM_DENORMAL, _MCW_EM ); } #endif // DEBUG #ifdef DEMO audio.play_wav("DEMOOPEN",audio.int_to_DsVolume(config.sound_effect_volume)); #endif game.main_menu(); #ifdef DEMO demo_screen(); #endif sys.deinit(); return 0; }