Пример #1
0
int main()
{
	//WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)

	SystemClass* system = nullptr; // could make a static ISystemClass* variable and make ISystemClass

#ifdef _WIN32
	system = &SystemClass::GetInstance();
#endif

	if (!system)
	{
		return 0;
	}

	// Initialise and run the system object
	bool result = system->Initialise();
	if (result)
	{
		system->Run();
	}

	// Shutdown and releasr the system object.
	system->Shutdown();

	return 0;



}
Пример #2
0
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )
{
	SystemClass* System;

	// 创建System类
	System = new SystemClass;

	if (!System)
	{
		return 0;
	}

	// 初始化System类,主循环
	if (System->Initialze())
	{
		System->Run();
	}

	// 删除System类
	System->Shutdown();
	delete System;
	System = NULL;

	return 0;

}
Пример #3
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	SystemClass* System;
	bool result;
	
	
	// Create the system object.
	System = new SystemClass;
	if(!System)
	{
		return 0;
	}

	// Initialize and run the system object.
	result = System->Initialize();
	if(result)
	{
		System->Run();
	}

	// Shutdown and release the system object.
	System->Shutdown();
	delete System;
	System = 0;

	return 0;
}
Пример #4
0
//应用程序入口main函数
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	SystemClass* System;
	bool result;

	// 创建一个system对象.
	System = new SystemClass;
	if (!System)
	{
		return 0;
	}

	// 初始化以及运行system对象.
	result = System->Initialize();
	if (result)
	{
		System->Run();
	}

	// 关闭以及释放system对象.
	System->Shutdown();
	delete System;
	System = 0;
	return 0;
}
Пример #5
0
int CALLBACK WinMain( HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR     /*lpCmdLine*/, int       /*nCmdShow*/)
{
    SystemClass* system = nullptr;
    bool result = true;

    //Create the system object
    system = new SystemClass();
    if (!system) 
    {
        return 0;
    }

    //Initialize and run the system object
    result = system->Initialize();
    if (result)
    {
        system->Run();
    }

    //Shutdown and release the system object.
    system->Shutdown();
    delete system;
    system = 0;

    return 0;
}
Пример #6
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	SystemClass* System;
	bool result;

	AllocConsole();
	freopen("conin$","r",stdin);
	freopen("conout$","w",stdout);
	freopen("conout$","w",stderr);
	printf("Debugging Window:\n");
	
	// Create the system object.
	System = new SystemClass;
	if(!System)
	{
		return 0;
	}

	// Initialize and run the system object.
	result = System->Initialize();
	if(result)
	{
		System->Run();
	}

	// Shutdown and release the system object.
	System->Shutdown();
	delete System;
	System = 0;

	return 0;
}
Пример #7
0
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,PSTR pScmdLine,int iCmdShow)
{
	
	SystemClass* system = nullptr;

	bool result;

	system = new SystemClass;

	if (!system)
		result = false;

	result = system->Initialize();

	if (result)
	{
		system->Run();
	}

	system->Shutdown();

	delete system;

	system = nullptr;

}
Пример #8
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	surfCameraInstance.Init("Photo5.jpg");

	while (true) {
		surfCameraInstance.Frame();
	}

	SystemClass* System;
	bool result;
	//int counter = 0;
	
	// Create the system object.
	System = new SystemClass;
	if(!System)
	{
		return 0;
	}

	// Initialize and run the system object.
	result = System->Initialize();
	if(result)
	{
		System->Run();
	}

	// Shutdown and release the system object.
	System->Shutdown();
	delete System;
	System = 0;

	return 0;
}
Пример #9
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
    //FILELog::ReportingLevel() = logDEBUG3;
    //FILE* log_fd = fopen( "mylogfile.txt", "w" );
    //Output2FILE::Stream() = log_fd;
    SystemClass* System; //pointer to a System object
    bool result;

    System = new SystemClass; //create new System object where the pointer is pointing

    if(!System) //if system is null
    {
        return 0;
    }

    result = System->Initialize(); //run the initialize method in the object that System is pointing at
    if(result) //if it returned true
    {
        System->Run(); //start the program loop by running Run in the object that system is pointing at
    }

    System->Shutdown(); //clean System object
    delete System; //remove system object
    System = 0; //set pointer to null

    return 0; //exit da program
}
Пример #10
0
int APIENTRY _tWinMain( _In_ HINSTANCE hInstance,
                        _In_opt_ HINSTANCE hPrevInstance,
                        _In_ LPTSTR    lpCmdLine,
                        _In_ int       nCmdShow )
{
    // Create the system object.
    SystemClass* pSystem = new SystemClass;
    if ( !pSystem )
    {
        return 0;
    }

    // Initialize and run the system object.
    bool bResult = pSystem->Initialize();
    if ( bResult )
    {
        pSystem->Run();
    }

    // Shutdown and release the system object.
    pSystem->Shutdown();
    delete pSystem;
    pSystem = 0;

    return 0;
}
Пример #11
0
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pScmdline, int iCmdshow ) {
	SystemClass* system;
	bool result;
	system = new SystemClass;
	if ( !system ) return 0;
	result = system->Initialize( );
	if ( result ) system->Run();
	system->Shutdown( );
	delete system;
	system = 0;
	return 0;
}
Пример #12
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	/*
     HINSTANCE hInstance  : handle of the applications current instance
	 HINSTANCE hPrevInstance : handle of the applications previous instance (should be NULL according to MSDN)
	 PSTR pScmdline : commandline arguments invoked with main (we won't use this)
	 int iCmdshow : An ID that specifies how the window should be shown

	 There is also a wWinMain(...) version with the same arguments that passes unicode characters for
	 the pScmdline argument rather than ANSI as WinMain does
	*/

	SystemClass* System; //system class encapsulates our overall app
	bool result;

	/*
	Allocate a "side car" console so we can write some debug information out to it
	*/
	if(use_debug_console) AllocConsole();
	writeToDebugConsole(L"Hello World\n");

	// Create the system object.
	System = new SystemClass;
	if(!System)
	{
		return 0; //our system object did not construct properly
	}


	// Initialize our system object and run the application by asking
	// the system object to run.
	result = System->Initialize();
	if(result)
	{
		System->Run();
	}

	// Shutdown and release the system object.
	System->Shutdown(); //give system a chance to clean up
	delete System;  //release the system object's memory
	System = 0;     //set system pointer to 0 so it is no longer valid

	return 0;
}
Пример #13
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdShow) {
	SystemClass* systemClass;

	bool result;

	systemClass = new SystemClass;
	if (!systemClass) {
		return 0;
	}

	result = systemClass->Initialize();
	if (result) {
		systemClass->Run();
	}

	systemClass->Shutdown();
	delete systemClass;
	systemClass = 0;

	return 0;
}
Пример #14
0
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, PSTR pCmdLine, int iCmdShow)
{
	SystemClass* system;
	bool result;

	system = new SystemClass;
	if (!system)
	{
		return -1;
	}

	result = system->Initialize();
	if (result)
	{
		system->Run();
	}

	system->Shutdown();
	delete system;
	system = NULL;
	return 0;
}
Пример #15
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow)
{
	SystemClass* System;
	bool result;

	System = new SystemClass;

	if(!System)
	{
		return 1;
	}

	if(System->Initialize())
	{
		System->Run();
	}

	System->Shutdown();
	delete System;
	System = 0;

	return 0;
}
Пример #16
0
int WINAPI WinMain(HINSTANCE _Instance, HINSTANCE _PrevInstance, PSTR _CommandLine, int _CommandShow)
{
	bool Result;
	SystemClass *System;

	System = new SystemClass;

	if(!System)
	{
		return 0;
	}

	Result = System->Initialize();
	if(Result)
	{
		System->Run();
	}

	System->Shutdown();
	delete System;
	System = 0;

	return 0;
}