Пример #1
0
 inline
 unsigned int operator()(const TPoint3D &aNormal, const Z2i::Point &aPoint, const double h)  const
 {
   TPoint3D l;
   
   Z3i::RealPoint posL (aPoint[0], aPoint[1], h);
   l = -posL+myLightSourcePosition;
   l /= l.norm();
   int intensity = aNormal.dot(l)*std::numeric_limits<typename TImage2D::Value>::max();
   return intensity>0? intensity:0;
 }
Пример #2
0
 inline
 unsigned int operator()(const TPoint3D &aNormal, const Z2i::Point &aPoint, const double h)  const {
   TPoint3D l;
   Z3i::RealPoint posL (aPoint[0], aPoint[1], h);
   l = -posL+myLightSourcePosition;
   l /= l.norm();
 
   double lambertianIntensity = std::max(aNormal.dot(l), 0.0);
   double alpha = acos(((l+Z3i::RealPoint(0,0,1.0))/2.0).dot(aNormal/aNormal.norm()));
   double specularIntensity =  exp(-alpha*alpha/(2.0*mySigma));
   double resu = myKld*lambertianIntensity+myKls*specularIntensity;
   
   resu = std::max(resu, 0.0);
   resu = std::min(resu, 1.0);
   return resu*std::numeric_limits<typename TImage2D::Value>::max();
 }
Пример #3
0
 inline
 unsigned int operator()(const TPoint3D &aNormal)  const {
   double lambertianIntensity = std::max(aNormal.dot(myLightSourceDirection), 0.0);
   double alpha = acos(((myLightSourceDirection+Z3i::RealPoint(0,0,1.0))/2.0).dot(aNormal/aNormal.norm()));
   double specularIntensity =  exp(-alpha*alpha/(2.0*mySigma));
   double resu = myKld*lambertianIntensity+myKls*specularIntensity;
   
   resu = std::max(resu, 0.0);
   resu = std::min(resu, 1.0);
   return resu*std::numeric_limits<typename TImage2D::Value>::max();
 }
Пример #4
0
/*---------------------------------------------------------------
		sphericalCoordinates
---------------------------------------------------------------*/
void CPose3DRotVec::sphericalCoordinates(
    const TPoint3D &point,
    double &out_range,
    double &out_yaw,
    double &out_pitch ) const
{
    // Pass to coordinates as seen from this 6D pose:
	TPoint3D local;
	this->inverseComposePoint(point.x,point.y,point.z, local.x,local.y,local.z);

    // Range:
	out_range = local.norm();

    // Yaw:
    if (local.y!=0 || local.x!=0)
         out_yaw = atan2(local.y,local.x);
    else out_yaw = 0;

    // Pitch:
    if (out_range!=0)
         out_pitch = -asin( local.z / out_range );
    else out_pitch = 0;
}
Пример #5
0
void insertRandomPoints_screw(
	const size_t N,
	opengl::CPointCloudPtr &gl,
	const TPoint3D &p_start,
	const TPoint3D &p_end)
{
	TPoint3D d = p_end-p_start;
	d*= 1.0/N;

	TPoint3D up(0,0,1);
	TPoint3D lat;
	mrpt::math::crossProduct3D(d,up, lat);
	lat*=1.0/lat.norm();

	TPoint3D p = p_start;
	for (size_t i=0;i<N;i++)
	{
		const double ang = i*0.01;
		TPoint3D pp = p + up * 30*cos(ang) + lat * 30*sin(ang);
		gl->insertPoint(pp.x,pp.y,pp.z);
		p+=d;
	}
}
Пример #6
0
void openbeam::internal::computeOrientationFromTwoPoints(
	const TPoint3D &t1,
	const TPoint3D &t2,
	const num_t rotation_around_x,
	TRotation3D &out_R)
{
	// Vector: 1 -> 2
	const TPoint3D  p12 = TPoint3D(t2.coords[0]-t1.coords[0], t2.coords[1]-t1.coords[1], t2.coords[2]-t1.coords[2]);
	const num_t len = p12.norm();

	TMatrix33 R;
	if (len>0)
	{
		// Normal axis:
		const num_t len_inv = 1/len;

		num_t X[3],Y[3],Z[3]; // Coordinates of the NEW axes wrt GLOBAL coordinates frame

		// New X:
		X[0]=p12.coords[0]*len_inv;
		X[1]=p12.coords[1]*len_inv;
		X[2]=p12.coords[2]*len_inv;

		// New Z: orthogonal to X and with Zy=0:
		if (X[2]==0)
		{
			Z[0]=0;
			Z[1]=0;
			Z[2]=1;
		}
		else
		{
			if (X[0]!=0 || X[1]!=0)
			{
				Z[0] = -X[0];
				Z[1] = -X[1];
				Z[2] = (X[0]*X[0]+X[1]*X[1])/X[2];
				const num_t norm_fact = num_t(1)/std::sqrt(square(Z[0])+square(Z[1])+square(Z[2]));
				Z[0]*=norm_fact; Z[1]*=norm_fact; Z[2]*=norm_fact;
			}
			else
			{
				Z[0] = -1;
				Z[1] = 0;
				Z[2] = 0;
			}
		}

		// New Y: cross product:
		Y[0] = Z[1]*X[2] - Z[2]*X[1];
		Y[1] = Z[2]*X[0] - Z[0]*X[2];
		Y[2] = Z[0]*X[1] - Z[1]*X[0];

		// Now, rotate around the new X axis "m_design_rotation_around_linear_axis" radians
		R(0,0)=X[0]; R(0,1)=Y[0]; R(0,2)=Z[0];   // X' is not affected.
		R(1,0)=X[1]; R(1,1)=Y[1]; R(1,2)=Z[1];
		R(2,0)=X[2]; R(2,1)=Y[2]; R(2,2)=Z[2];
	}
	else
	{
		// For elements without any length, use global coordinates:
		R.setIdentity();
	}

	if (rotation_around_x!=0)
	{
		// Y'' = sin()*Z' + cos()*Y'
		// Z'' = cos()*Z' - sin()*Y'
		//
		Eigen::Matrix<num_t,2,2> axis_rot;
		const num_t c = cos(rotation_around_x);
		const num_t s = sin(rotation_around_x);
		axis_rot(0,0)=c; axis_rot(0,1)=-s;
		axis_rot(1,0)=s; axis_rot(1,1)=c;

		R.block(1,0,2,3) = axis_rot * R.block(1,0,2,3);
	}

	out_R.setRot(R);
}
Пример #7
0
 inline
 unsigned int operator()(const TPoint3D &aNormal)  const
 {
   int intensity = aNormal.dot(myLightSourceDirection)*std::numeric_limits<typename TImage2D::Value>::max();
   return intensity>0? intensity:0;
 } 
Пример #8
0
 LambertianShadindFunctor(const TPoint3D &aLightSourceDir ):
   myLightSourceDirection(aLightSourceDir/aLightSourceDir.norm()){}
Пример #9
0
 SpecularNayarShadindFunctor(const TPoint3D &lightSourceDirection, const double kld,
                             const double kls, const double sigma ):
   myLightSourceDirection(lightSourceDirection/lightSourceDirection.norm()),
   myKld(kld), myKls(kls), mySigma(sigma){}
Пример #10
0
void CPointCloudFilterByDistance::filter(
	/** [in,out] The input pointcloud, which will be modified upon return after
	   filtering. */
	mrpt::maps::CPointsMap* pc,
	/** [in] The timestamp of the input pointcloud */
	const mrpt::system::TTimeStamp pc_timestamp,
	/** [in] If nullptr, the PC is assumed to be given in global coordinates.
	   Otherwise, it will be transformed from local coordinates to global using
	   this transformation. */
	const mrpt::poses::CPose3D& cur_pc_pose,
	/** [in,out] additional in/out parameters */
	TExtraFilterParams* params)
{
	using namespace mrpt::poses;
	using namespace mrpt::math;
	using mrpt::math::square;

	MRPT_START;
	ASSERT_(pc_timestamp != INVALID_TIMESTAMP);
	ASSERT_(pc != nullptr);

	CSimplePointsMap::Ptr original_pc =
		mrpt::make_aligned_shared<CSimplePointsMap>();
	original_pc->copyFrom(*pc);

	// 1) Filter:
	// ---------------------
	const size_t N = pc->size();
	std::vector<bool> deletion_mask;
	deletion_mask.assign(N, false);
	size_t del_count = 0;

	// get reference, previous PC:
	ASSERT_(options.previous_keyframes >= 1);
	bool can_do_filter = true;

	std::vector<FrameInfo*> prev_pc;  // (options.previous_keyframes, nullptr);
	{
		auto it = m_last_frames.rbegin();
		for (int i = 0;
			 i < options.previous_keyframes && it != m_last_frames.rend();
			 ++i, ++it)
		{
			prev_pc.push_back(&it->second);
		}
	}

	if (prev_pc.size() < static_cast<size_t>(options.previous_keyframes))
	{
		can_do_filter = false;
	}
	else
	{
		for (int i = 0; can_do_filter && i < options.previous_keyframes; ++i)
		{
			if (mrpt::system::timeDifference(
					m_last_frames.rbegin()->first, pc_timestamp) >
				options.too_old_seconds)
			{
				can_do_filter = false;  // A required keyframe is too old
				break;
			}
		}
	}

	if (can_do_filter)
	{
		// Reference poses of each PC:
		// Previous: prev_pc.pose
		mrpt::aligned_containers<CPose3D>::vector_t rel_poses;
		for (int k = 0; k < options.previous_keyframes; ++k)
		{
			const CPose3D rel_pose = cur_pc_pose - prev_pc[k]->pose;
			rel_poses.push_back(rel_pose);
		}

		// The idea is that we can now find matches between pt{i} in time_{k},
		// composed with rel_pose
		// with the local points in time_{k-1}.

		std::vector<TPoint3D> pt_km1(options.previous_keyframes);

		for (size_t i = 0; i < N; i++)
		{
			// get i-th point in time=k:
			TPoint3Df ptf_k;
			pc->getPointFast(i, ptf_k.x, ptf_k.y, ptf_k.z);
			const TPoint3D pt_k = TPoint3D(ptf_k);

			// Point, referred to time=k-1 frame of reference
			for (int k = 0; k < options.previous_keyframes; ++k)
				rel_poses[k].composePoint(pt_k, pt_km1[k]);

			// Look for neighbors in "time=k"
			std::vector<TPoint3D> neig_k;
			std::vector<float> neig_sq_dist_k;
			pc->kdTreeNClosestPoint3D(
				pt_k, 2 /*num queries*/, neig_k, neig_sq_dist_k);

			// Look for neighbors in "time=k-i"
			std::vector<TPoint3D> neig_kmi(options.previous_keyframes);
			std::vector<float> neig_sq_dist_kmi(
				options.previous_keyframes, std::numeric_limits<float>::max());

			for (int k = 0; k < options.previous_keyframes; ++k)
			{
				for (int prev_tim_idx = 0;
					 prev_tim_idx < options.previous_keyframes; prev_tim_idx++)
				{
					if (prev_pc[prev_tim_idx]->pc->size() > 0)
					{
						prev_pc[prev_tim_idx]->pc->kdTreeClosestPoint3D(
							pt_km1[prev_tim_idx], neig_kmi[prev_tim_idx],
							neig_sq_dist_kmi[prev_tim_idx]);
					}
				}
			}

			// Rule:
			// we must have at least 1 neighbor in t=k, and 1 neighbor in t=k-i
			const double max_allowed_dist_sq = square(
				options.min_dist + options.angle_tolerance * pt_k.norm());

			bool ok_total = true;
			const bool ok_t =
				neig_k.size() > 1 && neig_sq_dist_k[1] < max_allowed_dist_sq;
			ok_total = ok_total && ok_t;

			for (int k = 0; k < options.previous_keyframes; ++k)
			{
				const bool ok_tm1 = neig_sq_dist_kmi[k] < max_allowed_dist_sq;
				ok_total = ok_total && ok_tm1;
			}

			// Delete?
			const bool do_delete = !(ok_total);
			deletion_mask[i] = do_delete;

			if (do_delete) del_count++;
		}

		// Remove points:
		if ((params == nullptr || params->do_not_delete == false) && N > 0 &&
			del_count / double(N) <
				options.max_deletion_ratio  // If we are deleting too many
			// points, it may be that the filter
			// is plainly wrong
			)
		{
			pc->applyDeletionMask(deletion_mask);
		}
	}  // we can do filter

	if (params != nullptr && params->out_deletion_mask != nullptr)
	{
		*params->out_deletion_mask = deletion_mask;
	}

	// 2) Add PC to list
	// ---------------------
	{
		FrameInfo fi;
		fi.pc = original_pc;
		fi.pose = cur_pc_pose;

		m_last_frames[pc_timestamp] = fi;
	}

	// 3) Remove too-old PCs.
	// ---------------------
	for (auto it = m_last_frames.begin(); it != m_last_frames.end();)
	{
		if (mrpt::system::timeDifference(it->first, pc_timestamp) >
			options.too_old_seconds)
		{
			it = m_last_frames.erase(it);
		}
		else
		{
			++it;
		}
	}

	MRPT_END;
}
Пример #11
0
/*---------------------------------------------------------------
		sphericalCoordinates
---------------------------------------------------------------*/
void CPose3DQuat::sphericalCoordinates(
    const TPoint3D &point,
    double &out_range,
    double &out_yaw,
    double &out_pitch,
	mrpt::math::CMatrixFixedNumeric<double,3,3> *out_jacob_dryp_dpoint,
	mrpt::math::CMatrixFixedNumeric<double,3,7> *out_jacob_dryp_dpose
	) const
{
	const bool comp_jacobs = out_jacob_dryp_dpoint!=NULL || out_jacob_dryp_dpose!=NULL;

    // Pass to coordinates as seen from this 6D pose:
	CMatrixFixedNumeric<double,3,3> jacob_dinv_dpoint, *ptr_ja1 = comp_jacobs ? &jacob_dinv_dpoint : NULL;
	CMatrixFixedNumeric<double,3,7> jacob_dinv_dpose,  *ptr_ja2 = comp_jacobs ? &jacob_dinv_dpose : NULL;

	TPoint3D local;
	this->inverseComposePoint(point.x,point.y,point.z, local.x,local.y,local.z,ptr_ja1,ptr_ja2);

    // Range:
	out_range = local.norm();

    // Yaw:
    if (local.y!=0 || local.x!=0)
         out_yaw = atan2(local.y,local.x);
    else out_yaw = 0;

    // Pitch:
    if (out_range!=0)
         out_pitch = -asin( local.z / out_range );
    else out_pitch = 0;

	// Jacobians are:
	//  dryp_dpoint = dryp_dlocalpoint  * dinv_dpoint
	//  dryp_dpose  = dryp_dlocalpoint  * dinv_dpose
	if (comp_jacobs)
	{
		if (out_range==0)
			THROW_EXCEPTION("Jacobians are undefined for range=0")

		/* MATLAB:
			syms H h_range h_yaw h_pitch real;
			syms xi_ yi_ zi_ real;
			h_range = sqrt(xi_^2+yi_^2+zi_^2);
			h_yaw   = atan(yi_/xi_);
			% h_pitch = -asin(zi_/ sqrt( xi_^2 + yi_^2 + zi_^2 ) );
			h_pitch = -atan(zi_, sqrt( xi_^2 + yi_^2) );
			H=[ h_range ; h_yaw ; h_pitch ];
			jacob_fesf_xyz=jacobian(H,[xi_ yi_ zi_])
		*/
		const double _r = 1.0/out_range;
		const double x2 = square(local.x);
		const double y2 = square(local.y);

		const double t2 = std::sqrt(x2 + y2);
		const double _K = 1.0/(t2*square(out_range));

		double vals[3*3]= {
			local.x*_r,					local.y*_r,					local.z*_r,
			-local.y/(x2*(y2/x2 + 1)),	1.0/(local.x*(y2/x2 + 1)),  0,
			(local.x*local.z) * _K,		(local.y*local.z) * _K,		-t2/square(out_range)
			};

		const CMatrixDouble33 dryp_dlocalpoint(vals);
		if (out_jacob_dryp_dpoint)
			out_jacob_dryp_dpoint->multiply(dryp_dlocalpoint,jacob_dinv_dpoint);
		if (out_jacob_dryp_dpose)
			out_jacob_dryp_dpose->multiply(dryp_dlocalpoint,jacob_dinv_dpose);
	}
}