// Test set node data void SetNodeData() { int NNodes = 10000; int NEdges = 100000; TPt <TNodeEDatNet<TInt, TInt> > Net; TPt <TNodeEDatNet<TInt, TInt> > Net1; TPt <TNodeEDatNet<TInt, TInt> > Net2; int i; int n; int NCount; int x,y; bool t; int NodeId; int NodeDat; int Value; bool ok; Net = TNodeEDatNet<TInt, TInt>::New(); t = Net->Empty(); // create the nodes for (i = 0; i < NNodes; i++) { Net->AddNode(i); } t = Net->Empty(); n = Net->GetNodes(); // create random edges NCount = NEdges; while (NCount > 0) { x = (long) (drand48() * NNodes); y = (long) (drand48() * NNodes); // Net->GetEdges() is not correct for the loops (x == y), // skip the loops in this test if (x != y && !Net->IsEdge(x,y)) { n = Net->AddEdge(x, y); NCount--; } } PrintNStats("SetNodeData:Net", Net); // set node data, square of node ID for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NodeId = NI.GetId(); NodeDat = NI.GetId()*NI.GetId(); Net->SetNDat(NodeId, NodeDat); } // read and test node data ok = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NodeDat = Net->GetNDat(NI.GetId()); Value = NI.GetId()*NI.GetId(); if (NodeDat != Value) { ok = false; } } printf("network SetNodeData:Net, status %s\n", (ok == true) ? "ok" : "ERROR"); }
void MakeSlashdotSignNet(const TStr InFNm, TStr OutFNm, TStr Desc, THashSet<TChA> NIdSet) { //THashSet<TChA> NIdSet; TChA LnStr; TVec<char *> WrdV; int Sign; //PSignNet Net = TSignNet::New(); TPt<TNodeEDatNet<TInt, TInt> > Net = TNodeEDatNet<TInt, TInt>::New(); int i = 0; for (TFIn FIn(InFNm); FIn.GetNextLn(LnStr); ) { if (LnStr.Empty() || LnStr[0]=='#') { continue; } LnStr.ToLc(); TStrUtil::SplitOnCh(LnStr, WrdV, '\t', false); //NIdSet.AddKey(WrdV[0]); if (strcmp(WrdV[1], "friends")==0) { Sign = 1; } else if (strcmp(WrdV[1], "fans")==0) { continue; } // skip (fans are in-friends) else if (strcmp(WrdV[1], "foes")==0) { Sign = -1; } else { Fail; } const int SrcNId = NIdSet.AddKey(WrdV[0]); if (! Net->IsNode(SrcNId)) { Net->AddNode(SrcNId); } for (int e = 2; e < WrdV.Len(); e++) { const int DstNId = NIdSet.AddKey(WrdV[e]); i ++ ; if ((SrcNId != DstNId) && ! Net->IsEdge(SrcNId, DstNId)) { if (! Net->IsNode(DstNId)) Net->AddNode(DstNId); Net->AddEdge(SrcNId, DstNId, Sign); } } } TSnap::PrintInfo(Net, "Slashdot (" + TInt::GetStr(i) + ")"); // copied from gio.h - line 111 FILE *F = fopen(OutFNm.CStr(), "wt"); fprintf(F, "# Directed graph: %s\n", OutFNm.CStr()); if (! Desc.Empty()) fprintf(F, "# %s\n", (Desc).CStr()); fprintf(F, "# Nodes: %d Edges: %d\n", Net->GetNodes(), Net->GetEdges()); fprintf(F, "# UserId\tGroupId\tSign\n"); for (TNodeEDatNet<TInt,TInt>::TEdgeI ei = Net->BegEI(); ei < Net->EndEI(); ei++) { fprintf(F, "%d\t%d\t%d\n", ei.GetSrcNId(), ei.GetDstNId(), ei()()); } fclose(F); PrintGraphStatTable(Net, OutFNm, Desc); }
// Test node data sorting void SortNodeData() { int NNodes = 10000; int NEdges = 100000; TPt <TNodeEDatNet<TInt, TInt> > Net; TPt <TNodeEDatNet<TInt, TInt> > Net1; TPt <TNodeEDatNet<TInt, TInt> > Net2; int i; int n; int NCount; int x,y; bool t; int NodeId; int NodeDat; bool ok; bool Sorted; int Min; int Value; Net = TNodeEDatNet<TInt, TInt>::New(); t = Net->Empty(); // create the nodes for (i = 0; i < NNodes; i++) { Net->AddNode((i*13) % NNodes); } t = Net->Empty(); n = Net->GetNodes(); // create random edges NCount = NEdges; while (NCount > 0) { x = (long) (drand48() * NNodes); y = (long) (drand48() * NNodes); // Net->GetEdges() is not correct for the loops (x == y), // skip the loops in this test if (x != y && !Net->IsEdge(x,y)) { n = Net->AddEdge(x, y); NCount--; } } PrintNStats("SortNodeData:Net", Net); // add data to nodes, square of node ID % NNodes for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NodeId = NI.GetId(); NodeDat = (NI.GetId()*NI.GetId()) % NNodes; Net->SetNDat(NodeId, NodeDat); } // test node data ok = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NodeDat = Net->GetNDat(NI.GetId()); Value = (NI.GetId()*NI.GetId()) % NNodes; if (NodeDat != Value) { ok = false; } } printf("network SortNodeData:Net, status1 %s\n", (ok == true) ? "ok" : "ERROR"); // test sorting of node IDs (unsorted) Min = -1; Sorted = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { Value = NI.GetId(); if (Min > Value) { Sorted = false; } Min = Value; } printf("network SortNodeData:Net, status2 %s\n", (Sorted == false) ? "ok" : "ERROR"); // sort the nodes by node IDs (sorted) Net->SortNIdById(); // test sorting of node IDs Min = -1; Sorted = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { Value = NI.GetId(); if (Min > Value) { Sorted = false; } Min = Value; } printf("network SortNodeData:Net, status3 %s\n", (Sorted == true) ? "ok" : "ERROR"); // test sorting of node data (unsorted) Min = -1; Sorted = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { Value = Net->GetNDat(NI.GetId()); if (Min > Value) { Sorted = false; } Min = Value; } printf("network SortNodeData:Net, status4 %s\n", (Sorted == false) ? "ok" : "ERROR"); // sort the nodes by node data Net->SortNIdByDat(); // test sorting of node data (sorted) Min = -1; Sorted = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { Value = Net->GetNDat(NI.GetId()); if (Min > Value) { Sorted = false; } Min = Value; } printf("network SortNodeData:Net, status5 %s\n", (Sorted == true) ? "ok" : "ERROR"); // test sorting of node IDs (unsorted) Min = -1; Sorted = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { Value = NI.GetId(); if (Min > Value) { Sorted = false; } Min = Value; } printf("network SortNodeData:Net, status6 %s\n", (Sorted == false) ? "ok" : "ERROR"); // test node data ok = true; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NodeDat = Net->GetNDat(NI.GetId()); Value = (NI.GetId()*NI.GetId()) % NNodes; if (NodeDat != Value) { ok = false; } } printf("network SortNodeData:Net, status7 %s\n", (ok == true) ? "ok" : "ERROR"); }
// Test update edge data void UpdateEdgeData() { int NNodes = 10000; int NEdges = 100000; TPt <TNodeEDatNet<TInt, TInt> > Net; TPt <TNodeEDatNet<TInt, TInt> > Net1; TPt <TNodeEDatNet<TInt, TInt> > Net2; int i; int n; int NCount; int x,y; bool t; int SrcNId; int DstNId; int EdgeDat; int Value; bool ok; Net = TNodeEDatNet<TInt, TInt>::New(); t = Net->Empty(); // create the nodes for (i = 0; i < NNodes; i++) { Net->AddNode(i); } t = Net->Empty(); n = Net->GetNodes(); // create random edges and edge data x+y+10 NCount = NEdges; while (NCount > 0) { x = (long) (drand48() * NNodes); y = (long) (drand48() * NNodes); // Net->GetEdges() is not correct for the loops (x == y), // skip the loops in this test if (x != y && !Net->IsEdge(x,y)) { n = Net->AddEdge(x, y, x+y+10); NCount--; } } PrintNStats("UpdateEdgeData:Net", Net); // verify edge data, x+y+10 ok = true; for (TNodeEDatNet<TInt, TInt>::TEdgeI EI = Net->BegEI(); EI < Net->EndEI(); EI++) { SrcNId = EI.GetSrcNId(); DstNId = EI.GetDstNId(); EdgeDat = Net->GetEDat(SrcNId, DstNId); Value = SrcNId+DstNId+10; if (EdgeDat != Value) { ok = false; } } printf("network UpdateEdgeData:Net, status1 %s\n", (ok == true) ? "ok" : "ERROR"); // update edge data, x+y+5 for (TNodeEDatNet<TInt, TInt>::TEdgeI EI = Net->BegEI(); EI < Net->EndEI(); EI++) { Net->SetEDat(EI.GetSrcNId(),EI.GetDstNId(),EI.GetSrcNId()+EI.GetDstNId()+5); } // verify edge data, x+y+5 ok = true; for (TNodeEDatNet<TInt, TInt>::TEdgeI EI = Net->BegEI(); EI < Net->EndEI(); EI++) { SrcNId = EI.GetSrcNId(); DstNId = EI.GetDstNId(); EdgeDat = Net->GetEDat(SrcNId, DstNId); Value = SrcNId+DstNId+5; if (EdgeDat != Value) { ok = false; } } printf("network UpdateEdgeData:Net, status2 %s\n", (ok == true) ? "ok" : "ERROR"); }
// Test node, edge creation void ManipulateNodesEdges() { int NNodes = 10000; int NEdges = 100000; const char *FName = "demo.net.dat"; TPt <TNodeEDatNet<TInt, TInt> > Net; TPt <TNodeEDatNet<TInt, TInt> > Net1; TPt <TNodeEDatNet<TInt, TInt> > Net2; int i; int n; int NCount; int ECount1; int ECount2; int x,y; bool t; Net = TNodeEDatNet<TInt, TInt>::New(); t = Net->Empty(); // create the nodes for (i = 0; i < NNodes; i++) { Net->AddNode(i); } t = Net->Empty(); n = Net->GetNodes(); // create random edges NCount = NEdges; while (NCount > 0) { x = (long) (drand48() * NNodes); y = (long) (drand48() * NNodes); // Net->GetEdges() is not correct for the loops (x == y), // skip the loops in this test if (x != y && !Net->IsEdge(x,y)) { n = Net->AddEdge(x, y); NCount--; } } PrintNStats("ManipulateNodesEdges:Net", Net); // get all the nodes NCount = 0; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { NCount++; } // get all the edges for all the nodes ECount1 = 0; for (TNodeEDatNet<TInt, TInt>::TNodeI NI = Net->BegNI(); NI < Net->EndNI(); NI++) { for (int e = 0; e < NI.GetOutDeg(); e++) { ECount1++; } } // get all the edges directly ECount2 = 0; for (TNodeEDatNet<TInt, TInt>::TEdgeI EI = Net->BegEI(); EI < Net->EndEI(); EI++) { ECount2++; } printf("network ManipulateNodesEdges:Net, nodes %d, edges1 %d, edges2 %d\n", NCount, ECount1, ECount2); // assignment Net1 = TNodeEDatNet<TInt, TInt>::New(); *Net1 = *Net; PrintNStats("ManipulateNodesEdges:Net1",Net1); // save the network { TFOut FOut(FName); Net->Save(FOut); FOut.Flush(); } // load the network { TFIn FIn(FName); Net2 = TNodeEDatNet<TInt, TInt>::Load(FIn); } PrintNStats("ManipulateNodesEdges:Net2",Net2); // remove all the nodes and edges for (i = 0; i < NNodes; i++) { n = Net->GetRndNId(); Net->DelNode(n); } PrintNStats("ManipulateNodesEdges:Net",Net); Net1->Clr(); PrintNStats("ManipulateNodesEdges:Net1",Net1); }