void TOutputGLSLBase::writeVariableType(const TType &type) { TInfoSinkBase &out = objSink(); TQualifier qualifier = type.getQualifier(); if (qualifier != EvqTemporary && qualifier != EvqGlobal) { out << type.getQualifierString() << " "; } // Declare the struct if we have not done so already. if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct())) { TStructure *structure = type.getStruct(); declareStruct(structure); if (!structure->name().empty()) { mDeclaredStructs.insert(structure->uniqueId()); } } else { if (writeVariablePrecision(type.getPrecision())) out << " "; out << getTypeName(type); } }
TString StructNameString(const TStructure &structure) { if (structure.name().empty()) { return ""; } return "ss" + str(structure.uniqueId()) + "_" + structure.name(); }
void TOutputGLSLBase::writeVariableType(const TType &type) { TInfoSinkBase &out = objSink(); if (type.isInvariant()) { out << "invariant "; } TQualifier qualifier = type.getQualifier(); if (qualifier != EvqTemporary && qualifier != EvqGlobal) { if (IsGLSL130OrNewer(mOutput)) { switch (qualifier) { case EvqAttribute: out << "in "; break; case EvqVaryingIn: out << "in "; break; case EvqVaryingOut: out << "out "; break; default: out << type.getQualifierString() << " "; break; } } else { out << type.getQualifierString() << " "; } } // Declare the struct if we have not done so already. if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct())) { TStructure *structure = type.getStruct(); declareStruct(structure); if (!structure->name().empty()) { mDeclaredStructs.insert(structure->uniqueId()); } } else { if (writeVariablePrecision(type.getPrecision())) out << " "; out << getTypeName(type); } }
TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing) { if (structure.symbolType() == SymbolType::Empty) { return ""; } TString prefix = ""; // Structs packed with row-major matrices in HLSL are prefixed with "rm" // GLSL column-major maps to HLSL row-major, and the converse is true if (useStd140Packing) { prefix += "std_"; } if (useHLSLRowMajorPacking) { prefix += "rm_"; } return prefix + StructNameString(structure); }
TString StructNameString(const TStructure &structure) { if (structure.symbolType() == SymbolType::Empty) { return ""; } // For structures at global scope we use a consistent // translation so that we can link between shader stages. if (structure.atGlobalScope()) { return Decorate(structure.name()); } return "ss" + str(structure.uniqueId().get()) + "_" + TString(structure.name().data()); }
TString DecorateField(const ImmutableString &string, const TStructure &structure) { if (structure.symbolType() != SymbolType::BuiltIn) { return Decorate(string); } return TString(string.data()); }
TString DecorateField(const TString &string, const TStructure &structure) { if (structure.name().compare(0, 3, "gl_") != 0) { return Decorate(string); } return string; }
TString StructureHLSL::define(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing, Std140PaddingHelper *padHelper) { const TFieldList &fields = structure.fields(); const bool isNameless = (structure.name() == ""); const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, useStd140Packing); const TString declareString = (isNameless ? "struct" : "struct " + structName); TString string; string += declareString + "\n" "{\n"; for (unsigned int i = 0; i < fields.size(); i++) { const TField &field = *fields[i]; const TType &fieldType = *field.type(); const TStructure *fieldStruct = fieldType.getStruct(); const TString &fieldTypeString = fieldStruct ? QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking, useStd140Packing) : TypeString(fieldType); if (padHelper) { string += padHelper->prePaddingString(fieldType); } string += " " + fieldTypeString + " " + DecorateField(field.name(), structure) + ArrayString(fieldType) + ";\n"; if (padHelper) { string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking); } } // Nameless structs do not finish with a semicolon and newline, to leave room for an instance variable string += (isNameless ? "} " : "};\n"); return string; }
void StructureHLSL::storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking) { Std140PaddingHelper padHelper = getPaddingHelper(); const TFieldList &fields = structure.fields(); for (unsigned int i = 0; i < fields.size(); i++) { padHelper.prePadding(*fields[i]->type()); } // Add remaining element index to the global map, for use with nested structs in standard layouts const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true); mStd140StructElementIndexes[structName] = padHelper.elementIndex(); }
void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) { ASSERT(symbol); TType *type = symbol->getTypePointer(); ASSERT(type); TStructure *userType = type->getStruct(); if (!userType) return; if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion)) { // Built-in struct, do not touch it. return; } int uniqueId = userType->uniqueId(); ASSERT(mScopeDepth > 0); if (mScopeDepth == 1) { // If a struct is defined at global scope, we don't map its name. // This is because at global level, the struct might be used to // declare a uniform, so the same name needs to stay the same for // vertex/fragment shaders. However, our mapping uses internal ID, // which will be different for the same struct in vertex/fragment // shaders. // This is OK because names for any structs defined in other scopes // will begin with "_webgl", which is reserved. So there will be // no conflicts among unmapped struct names from global scope and // mapped struct names from other scopes. // However, we need to keep track of these global structs, so if a // variable is used in a local scope, we don't try to modify the // struct name through that variable. mDeclaredGlobalStructs.insert(uniqueId); return; } if (mDeclaredGlobalStructs.count(uniqueId) > 0) return; // Map {name} to _webgl_struct_{uniqueId}_{name}. const char kPrefix[] = "_webgl_struct_"; if (userType->name().find(kPrefix) == 0) { // The name has already been regenerated. return; } std::string id = Str(uniqueId); TString tmp = kPrefix + TString(id.c_str()); tmp += "_" + userType->name(); userType->setName(tmp); }
void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { const TType *float1 = TCache::getType(EbtFloat); const TType *float2 = TCache::getType(EbtFloat, 2); const TType *float3 = TCache::getType(EbtFloat, 3); const TType *float4 = TCache::getType(EbtFloat, 4); const TType *int1 = TCache::getType(EbtInt); const TType *int2 = TCache::getType(EbtInt, 2); const TType *int3 = TCache::getType(EbtInt, 3); const TType *uint1 = TCache::getType(EbtUInt); const TType *bool1 = TCache::getType(EbtBool); const TType *genType = TCache::getType(EbtGenType); const TType *genIType = TCache::getType(EbtGenIType); const TType *genUType = TCache::getType(EbtGenUType); const TType *genBType = TCache::getType(EbtGenBType); // // Angle and Trigonometric Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType); // // Exponential Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType); // // Common Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType); const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut); const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2); const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3); const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, "floatBitsToUint", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, "intBitsToFloat", genIType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, "uintBitsToFloat", genUType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1); // // Geometric Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLength, float1, "length", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDistance, float1, "distance", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDot, float1, "dot", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpNormalize, genType, "normalize", genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFaceForward, genType, "faceforward", genType, genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpReflect, genType, "reflect", genType, genType); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRefract, genType, "refract", genType, genType, float1); const TType *mat2 = TCache::getType(EbtFloat, 2, 2); const TType *mat3 = TCache::getType(EbtFloat, 3, 3); const TType *mat4 = TCache::getType(EbtFloat, 4, 4); const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3); const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2); const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4); const TType *mat4x2 = TCache::getType(EbtFloat, 4, 2); const TType *mat3x4 = TCache::getType(EbtFloat, 3, 4); const TType *mat4x3 = TCache::getType(EbtFloat, 4, 3); // // Matrix Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat2, "matrixCompMult", mat2, mat2); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat3, "matrixCompMult", mat3, mat3); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat4, "matrixCompMult", mat4, mat4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x3, "matrixCompMult", mat2x3, mat2x3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x2, "matrixCompMult", mat3x2, mat3x2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x4, "matrixCompMult", mat2x4, mat2x4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x2, "matrixCompMult", mat4x2, mat4x2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x4, "matrixCompMult", mat3x4, mat3x4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x3, "matrixCompMult", mat4x3, mat4x3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4, "outerProduct", float4, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, "outerProduct", float4, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, "outerProduct", float2, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2, "transpose", mat2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3, "transpose", mat3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4, "transpose", mat4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x3, "transpose", mat3x2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x2, "transpose", mat2x3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x4, "transpose", mat4x2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x2, "transpose", mat2x4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x4, "transpose", mat4x3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x3, "transpose", mat3x4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat2, "inverse", mat2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat3, "inverse", mat3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat4, "inverse", mat4); const TType *vec = TCache::getType(EbtVec); const TType *ivec = TCache::getType(EbtIVec); const TType *uvec = TCache::getType(EbtUVec); const TType *bvec = TCache::getType(EbtBVec); // // Vector relational functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", bvec, bvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", vec, vec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", ivec, ivec); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", uvec, uvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", bvec, bvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAny, bool1, "any", bvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAll, bool1, "all", bvec); symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorLogicalNot, bvec, "not", bvec); const TType *sampler2D = TCache::getType(EbtSampler2D); const TType *samplerCube = TCache::getType(EbtSamplerCube); // // Texture Functions for GLSL ES 1.0 // symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); if (resources.OES_EGL_image_external) { const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4); } if (resources.ARB_texture_rectangle) { const TType *sampler2DRect = TCache::getType(EbtSampler2DRect); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4); } if (resources.EXT_shader_texture_lod) { /* The *Grad* variants are new to both vertex and fragment shaders; the fragment * shader specific pieces are added separately below. */ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DGradEXT", sampler2D, float2, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeGradEXT", samplerCube, float3, float3, float3); } if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); if (resources.OES_standard_derivatives) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdx, "GL_OES_standard_derivatives", genType, "dFdx", genType); symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdy, "GL_OES_standard_derivatives", genType, "dFdy", genType); symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpFwidth, "GL_OES_standard_derivatives", genType, "fwidth", genType); } if (resources.EXT_shader_texture_lod) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DLodEXT", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeLodEXT", samplerCube, float3, float1); } } if (type == GL_VERTEX_SHADER) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); } const TType *gvec4 = TCache::getType(EbtGVec4); const TType *gsampler2D = TCache::getType(EbtGSampler2D); const TType *gsamplerCube = TCache::getType(EbtGSamplerCube); const TType *gsampler3D = TCache::getType(EbtGSampler3D); const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray); // // Texture Functions for GLSL ES 3.0 // symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); } const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow); const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow); const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdx, genType, "dFdx", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdy, genType, "dFdy", genType); symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFwidth, genType, "fwidth", genType); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2); if (type == GL_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2); // // Depth range in window coordinates // TFieldList *fields = NewPoolTFieldList(); TSourceLoc zeroSourceLoc = {0, 0, 0, 0}; TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc); TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc); TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc); fields->push_back(near); fields->push_back(far); fields->push_back(diff); TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true); symbolTable.insert(COMMON_BUILTINS, depthRangeParameters); TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); depthRange->setQualifier(EvqUniform); symbolTable.insert(COMMON_BUILTINS, depthRange); // // Implementation dependent built-in constants. // symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); { symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers); if (resources.EXT_blend_func_extended) { symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended", "gl_MaxDualSourceDrawBuffersEXT", resources.MaxDualSourceDrawBuffers); } } symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset); }
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { TType *float1 = new TType(EbtFloat); TType *float2 = new TType(EbtFloat, 2); TType *float3 = new TType(EbtFloat, 3); TType *float4 = new TType(EbtFloat, 4); TType *int1 = new TType(EbtInt); TType *int2 = new TType(EbtInt, 2); TType *int3 = new TType(EbtInt, 3); TType *int4 = new TType(EbtInt, 4); // // Angle and Trigonometric Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4); // // Exponential Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4); // // Common Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4); // // Geometric Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1); symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1); TType *mat2 = new TType(EbtFloat, 2, 2); TType *mat3 = new TType(EbtFloat, 3, 3); TType *mat4 = new TType(EbtFloat, 4, 4); // // Matrix Functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2); symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3); symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4); TType *bool1 = new TType(EbtBool); TType *bool2 = new TType(EbtBool, 2); TType *bool3 = new TType(EbtBool, 3); TType *bool4 = new TType(EbtBool, 4); // // Vector relational functions. // symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3); symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4); TType *sampler2D = new TType(EbtSampler2D); TType *samplerCube = new TType(EbtSamplerCube); // // Texture Functions for GLSL ES 1.0 // symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); if (resources.OES_EGL_image_external) { TType *samplerExternalOES = new TType(EbtSamplerExternalOES); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4); } if (resources.ARB_texture_rectangle) { TType *sampler2DRect = new TType(EbtSampler2DRect); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4); } if (resources.EXT_shader_texture_lod) { /* The *Grad* variants are new to both vertex and fragment shaders; the fragment * shader specific pieces are added separately below. */ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3); } if (type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1); if (resources.OES_standard_derivatives) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4); } if (resources.EXT_shader_texture_lod) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1); } } if(type == SH_VERTEX_SHADER) { symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1); } TType *gvec4 = new TType(EbtGVec4); TType *gsampler2D = new TType(EbtGSampler2D); TType *gsamplerCube = new TType(EbtGSamplerCube); TType *gsampler3D = new TType(EbtGSampler3D); TType *gsampler2DArray = new TType(EbtGSampler2DArray); // // Texture Functions for GLSL ES 3.0 // symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); if (type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1); } TType *sampler2DShadow = new TType(EbtSampler2DShadow); TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow); TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); if (type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); if(type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); if(type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2); if(type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1); } symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2); symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3); symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2); // // Depth range in window coordinates // TFieldList *fields = NewPoolTFieldList(); TSourceLoc zeroSourceLoc = {0, 0, 0, 0}; TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc); TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc); TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc); fields->push_back(near); fields->push_back(far); fields->push_back(diff); TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true); symbolTable.insert(COMMON_BUILTINS, *depthRangeParameters); TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); depthRange->setQualifier(EvqUniform); symbolTable.insert(COMMON_BUILTINS, *depthRange); // // Implementation dependent built-in constants. // symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors); if (spec != SH_CSS_SHADERS_SPEC) { symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers); } symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset); symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset); }
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable) { TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1); TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2); TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3); TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4); TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2); TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3); TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4); // // Angle and Trigonometric Functions. // symbolTable.insertBuiltIn(float1, "radians", float1); symbolTable.insertBuiltIn(float2, "radians", float2); symbolTable.insertBuiltIn(float3, "radians", float3); symbolTable.insertBuiltIn(float4, "radians", float4); symbolTable.insertBuiltIn(float1, "degrees", float1); symbolTable.insertBuiltIn(float2, "degrees", float2); symbolTable.insertBuiltIn(float3, "degrees", float3); symbolTable.insertBuiltIn(float4, "degrees", float4); symbolTable.insertBuiltIn(float1, "sin", float1); symbolTable.insertBuiltIn(float2, "sin", float2); symbolTable.insertBuiltIn(float3, "sin", float3); symbolTable.insertBuiltIn(float4, "sin", float4); symbolTable.insertBuiltIn(float1, "cos", float1); symbolTable.insertBuiltIn(float2, "cos", float2); symbolTable.insertBuiltIn(float3, "cos", float3); symbolTable.insertBuiltIn(float4, "cos", float4); symbolTable.insertBuiltIn(float1, "tan", float1); symbolTable.insertBuiltIn(float2, "tan", float2); symbolTable.insertBuiltIn(float3, "tan", float3); symbolTable.insertBuiltIn(float4, "tan", float4); symbolTable.insertBuiltIn(float1, "asin", float1); symbolTable.insertBuiltIn(float2, "asin", float2); symbolTable.insertBuiltIn(float3, "asin", float3); symbolTable.insertBuiltIn(float4, "asin", float4); symbolTable.insertBuiltIn(float1, "acos", float1); symbolTable.insertBuiltIn(float2, "acos", float2); symbolTable.insertBuiltIn(float3, "acos", float3); symbolTable.insertBuiltIn(float4, "acos", float4); symbolTable.insertBuiltIn(float1, "atan", float1, float1); symbolTable.insertBuiltIn(float2, "atan", float2, float2); symbolTable.insertBuiltIn(float3, "atan", float3, float3); symbolTable.insertBuiltIn(float4, "atan", float4, float4); symbolTable.insertBuiltIn(float1, "atan", float1); symbolTable.insertBuiltIn(float2, "atan", float2); symbolTable.insertBuiltIn(float3, "atan", float3); symbolTable.insertBuiltIn(float4, "atan", float4); // // Exponential Functions. // symbolTable.insertBuiltIn(float1, "pow", float1, float1); symbolTable.insertBuiltIn(float2, "pow", float2, float2); symbolTable.insertBuiltIn(float3, "pow", float3, float3); symbolTable.insertBuiltIn(float4, "pow", float4, float4); symbolTable.insertBuiltIn(float1, "exp", float1); symbolTable.insertBuiltIn(float2, "exp", float2); symbolTable.insertBuiltIn(float3, "exp", float3); symbolTable.insertBuiltIn(float4, "exp", float4); symbolTable.insertBuiltIn(float1, "log", float1); symbolTable.insertBuiltIn(float2, "log", float2); symbolTable.insertBuiltIn(float3, "log", float3); symbolTable.insertBuiltIn(float4, "log", float4); symbolTable.insertBuiltIn(float1, "exp2", float1); symbolTable.insertBuiltIn(float2, "exp2", float2); symbolTable.insertBuiltIn(float3, "exp2", float3); symbolTable.insertBuiltIn(float4, "exp2", float4); symbolTable.insertBuiltIn(float1, "log2", float1); symbolTable.insertBuiltIn(float2, "log2", float2); symbolTable.insertBuiltIn(float3, "log2", float3); symbolTable.insertBuiltIn(float4, "log2", float4); symbolTable.insertBuiltIn(float1, "sqrt", float1); symbolTable.insertBuiltIn(float2, "sqrt", float2); symbolTable.insertBuiltIn(float3, "sqrt", float3); symbolTable.insertBuiltIn(float4, "sqrt", float4); symbolTable.insertBuiltIn(float1, "inversesqrt", float1); symbolTable.insertBuiltIn(float2, "inversesqrt", float2); symbolTable.insertBuiltIn(float3, "inversesqrt", float3); symbolTable.insertBuiltIn(float4, "inversesqrt", float4); // // Common Functions. // symbolTable.insertBuiltIn(float1, "abs", float1); symbolTable.insertBuiltIn(float2, "abs", float2); symbolTable.insertBuiltIn(float3, "abs", float3); symbolTable.insertBuiltIn(float4, "abs", float4); symbolTable.insertBuiltIn(float1, "sign", float1); symbolTable.insertBuiltIn(float2, "sign", float2); symbolTable.insertBuiltIn(float3, "sign", float3); symbolTable.insertBuiltIn(float4, "sign", float4); symbolTable.insertBuiltIn(float1, "floor", float1); symbolTable.insertBuiltIn(float2, "floor", float2); symbolTable.insertBuiltIn(float3, "floor", float3); symbolTable.insertBuiltIn(float4, "floor", float4); symbolTable.insertBuiltIn(float1, "ceil", float1); symbolTable.insertBuiltIn(float2, "ceil", float2); symbolTable.insertBuiltIn(float3, "ceil", float3); symbolTable.insertBuiltIn(float4, "ceil", float4); symbolTable.insertBuiltIn(float1, "fract", float1); symbolTable.insertBuiltIn(float2, "fract", float2); symbolTable.insertBuiltIn(float3, "fract", float3); symbolTable.insertBuiltIn(float4, "fract", float4); symbolTable.insertBuiltIn(float1, "mod", float1, float1); symbolTable.insertBuiltIn(float2, "mod", float2, float1); symbolTable.insertBuiltIn(float3, "mod", float3, float1); symbolTable.insertBuiltIn(float4, "mod", float4, float1); symbolTable.insertBuiltIn(float2, "mod", float2, float2); symbolTable.insertBuiltIn(float3, "mod", float3, float3); symbolTable.insertBuiltIn(float4, "mod", float4, float4); symbolTable.insertBuiltIn(float1, "min", float1, float1); symbolTable.insertBuiltIn(float2, "min", float2, float1); symbolTable.insertBuiltIn(float3, "min", float3, float1); symbolTable.insertBuiltIn(float4, "min", float4, float1); symbolTable.insertBuiltIn(float2, "min", float2, float2); symbolTable.insertBuiltIn(float3, "min", float3, float3); symbolTable.insertBuiltIn(float4, "min", float4, float4); symbolTable.insertBuiltIn(float1, "max", float1, float1); symbolTable.insertBuiltIn(float2, "max", float2, float1); symbolTable.insertBuiltIn(float3, "max", float3, float1); symbolTable.insertBuiltIn(float4, "max", float4, float1); symbolTable.insertBuiltIn(float2, "max", float2, float2); symbolTable.insertBuiltIn(float3, "max", float3, float3); symbolTable.insertBuiltIn(float4, "max", float4, float4); symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1); symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1); symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1); symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1); symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2); symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3); symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4); symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1); symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1); symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1); symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1); symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2); symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3); symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4); symbolTable.insertBuiltIn(float1, "step", float1, float1); symbolTable.insertBuiltIn(float2, "step", float2, float2); symbolTable.insertBuiltIn(float3, "step", float3, float3); symbolTable.insertBuiltIn(float4, "step", float4, float4); symbolTable.insertBuiltIn(float2, "step", float1, float2); symbolTable.insertBuiltIn(float3, "step", float1, float3); symbolTable.insertBuiltIn(float4, "step", float1, float4); symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1); symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2); symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3); symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4); symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2); symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3); symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4); // // Geometric Functions. // symbolTable.insertBuiltIn(float1, "length", float1); symbolTable.insertBuiltIn(float1, "length", float2); symbolTable.insertBuiltIn(float1, "length", float3); symbolTable.insertBuiltIn(float1, "length", float4); symbolTable.insertBuiltIn(float1, "distance", float1, float1); symbolTable.insertBuiltIn(float1, "distance", float2, float2); symbolTable.insertBuiltIn(float1, "distance", float3, float3); symbolTable.insertBuiltIn(float1, "distance", float4, float4); symbolTable.insertBuiltIn(float1, "dot", float1, float1); symbolTable.insertBuiltIn(float1, "dot", float2, float2); symbolTable.insertBuiltIn(float1, "dot", float3, float3); symbolTable.insertBuiltIn(float1, "dot", float4, float4); symbolTable.insertBuiltIn(float3, "cross", float3, float3); symbolTable.insertBuiltIn(float1, "normalize", float1); symbolTable.insertBuiltIn(float2, "normalize", float2); symbolTable.insertBuiltIn(float3, "normalize", float3); symbolTable.insertBuiltIn(float4, "normalize", float4); symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1); symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2); symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3); symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4); symbolTable.insertBuiltIn(float1, "reflect", float1, float1); symbolTable.insertBuiltIn(float2, "reflect", float2, float2); symbolTable.insertBuiltIn(float3, "reflect", float3, float3); symbolTable.insertBuiltIn(float4, "reflect", float4, float4); symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1); symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1); symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1); symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1); TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true); TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true); TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true); // // Matrix Functions. // symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2); symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3); symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4); TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1); TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2); TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3); TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4); // // Vector relational functions. // symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2); symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3); symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4); symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2); symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3); symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4); symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2); symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3); symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4); symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2); symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3); symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4); symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2); symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3); symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4); symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2); symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3); symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4); symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2); symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3); symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4); symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2); symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3); symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4); symbolTable.insertBuiltIn(bool2, "equal", float2, float2); symbolTable.insertBuiltIn(bool3, "equal", float3, float3); symbolTable.insertBuiltIn(bool4, "equal", float4, float4); symbolTable.insertBuiltIn(bool2, "equal", int2, int2); symbolTable.insertBuiltIn(bool3, "equal", int3, int3); symbolTable.insertBuiltIn(bool4, "equal", int4, int4); symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2); symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3); symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4); symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2); symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3); symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4); symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2); symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3); symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4); symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2); symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3); symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4); symbolTable.insertBuiltIn(bool1, "any", bool2); symbolTable.insertBuiltIn(bool1, "any", bool3); symbolTable.insertBuiltIn(bool1, "any", bool4); symbolTable.insertBuiltIn(bool1, "all", bool2); symbolTable.insertBuiltIn(bool1, "all", bool3); symbolTable.insertBuiltIn(bool1, "all", bool4); symbolTable.insertBuiltIn(bool2, "not", bool2); symbolTable.insertBuiltIn(bool3, "not", bool3); symbolTable.insertBuiltIn(bool4, "not", bool4); TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1); TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1); // // Texture Functions for GLSL ES 1.0 // symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2); symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3); symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4); symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3); if (resources.OES_EGL_image_external) { TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1); symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2); symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3); symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4); } if (resources.ARB_texture_rectangle) { TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1); symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2); symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3); symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4); } if (type == SH_FRAGMENT_SHADER) { symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1); symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1); symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1); symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1); if (resources.OES_standard_derivatives) { symbolTable.insertBuiltIn(float1, "dFdx", float1); symbolTable.insertBuiltIn(float2, "dFdx", float2); symbolTable.insertBuiltIn(float3, "dFdx", float3); symbolTable.insertBuiltIn(float4, "dFdx", float4); symbolTable.insertBuiltIn(float1, "dFdy", float1); symbolTable.insertBuiltIn(float2, "dFdy", float2); symbolTable.insertBuiltIn(float3, "dFdy", float3); symbolTable.insertBuiltIn(float4, "dFdy", float4); symbolTable.insertBuiltIn(float1, "fwidth", float1); symbolTable.insertBuiltIn(float2, "fwidth", float2); symbolTable.insertBuiltIn(float3, "fwidth", float3); symbolTable.insertBuiltIn(float4, "fwidth", float4); } } if(type == SH_VERTEX_SHADER) { symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1); symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1); symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1); symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1); } // // Depth range in window coordinates // TFieldList *fields = NewPoolTFieldList(); TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far")); TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff")); fields->push_back(near); fields->push_back(far); fields->push_back(diff); TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields); TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true); symbolTable.insert(*depthRangeParameters); TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); depthRange->setQualifier(EvqUniform); symbolTable.insert(*depthRange); // // Implementation dependent built-in constants. // symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs); symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors); symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); if (spec != SH_CSS_SHADERS_SPEC) { symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers); } }
bool TStructure::equals(const TStructure &other) const { return (uniqueId() == other.uniqueId()); }
TIntermTyped *CreateZeroNode(const TType &type) { TType constType(type); constType.setQualifier(EvqConst); if (!type.isArray() && type.getBasicType() != EbtStruct) { size_t size = constType.getObjectSize(); TConstantUnion *u = new TConstantUnion[size]; for (size_t i = 0; i < size; ++i) { switch (type.getBasicType()) { case EbtFloat: u[i].setFConst(0.0f); break; case EbtInt: u[i].setIConst(0); break; case EbtUInt: u[i].setUConst(0u); break; case EbtBool: u[i].setBConst(false); break; default: // CreateZeroNode is called by ParseContext that keeps parsing even when an // error occurs, so it is possible for CreateZeroNode to be called with // non-basic types. This happens only on error condition but CreateZeroNode // needs to return a value with the correct type to continue the typecheck. // That's why we handle non-basic type by setting whatever value, we just need // the type to be right. u[i].setIConst(42); break; } } TIntermConstantUnion *node = new TIntermConstantUnion(u, constType); return node; } if (type.getBasicType() == EbtVoid) { // Void array. This happens only on error condition, similarly to the case above. We don't // have a constructor operator for void, so this needs special handling. We'll end up with a // value without the array type, but that should not be a problem. while (constType.isArray()) { constType.toArrayElementType(); } return CreateZeroNode(constType); } TIntermSequence *arguments = new TIntermSequence(); if (type.isArray()) { TType elementType(type); elementType.toArrayElementType(); size_t arraySize = type.getOutermostArraySize(); for (size_t i = 0; i < arraySize; ++i) { arguments->push_back(CreateZeroNode(elementType)); } } else { ASSERT(type.getBasicType() == EbtStruct); TStructure *structure = type.getStruct(); for (const auto &field : structure->fields()) { arguments->push_back(CreateZeroNode(*field->type())); } } return TIntermAggregate::CreateConstructor(constType, arguments); }