Пример #1
0
// add a node from a vector pool
// (use TUNGraph::IsOk to check whether the graph is consistent)
int TUNGraph::AddNode(const int& NId, const TVecPool<TInt>& Pool, const int& NIdVId) {
  IAssert(NId != -1);
  IAssertR(! IsNode(NId), TStr::Fmt("NodeId %d already exists", NId));
  MxNId = TMath::Mx(NId+1, MxNId());
  TNode& Node = NodeH.AddDat(NId);
  Node.Id = NId;
  Node.NIdV.GenExt(Pool.GetValVPt(NIdVId), Pool.GetVLen(NIdVId));
  Node.NIdV.Sort();
  return NId;
}
Пример #2
0
// Add a node of ID NId to the graph and create edges to all nodes in the vector NIdVId in the vector pool Pool).
int TUNGraph::AddNode(const int& NId, const TVecPool<TInt>& Pool, const int& NIdVId) {
  int NewNId;
  if (NId == -1) {
    NewNId = MxNId;  MxNId++;
  } else {
    IAssertR(!IsNode(NId), TStr::Fmt("NodeId %d already exists", NId));
    NewNId = NId;
    MxNId = TMath::Mx(NewNId+1, MxNId()); 
  }
  TNode& Node = NodeH.AddDat(NewNId);
  Node.Id = NewNId;
  Node.NIdV.GenExt(Pool.GetValVPt(NIdVId), Pool.GetVLen(NIdVId));
  Node.NIdV.Sort();
  NEdges += Node.GetDeg();
  return NewNId;
}