Пример #1
0
void
TTeamMenuItem::ToggleExpandState(bool resizeWindow)
{
	fExpanded = !fExpanded;

	if (fExpanded) {
		// Populate Menu() with the stuff from SubMenu().
		TWindowMenu* sub = (static_cast<TWindowMenu*>(Submenu()));
		if (sub) {
			// force the menu to update it's contents.
			bool locked = sub->LockLooper();
				// if locking the looper failed, the menu is just not visible
			sub->AttachedToWindow();
			if (locked)
				sub->UnlockLooper();

			if (sub->CountItems() > 1) {
				TExpandoMenuBar* parent = static_cast<TExpandoMenuBar*>(Menu());
				int myindex = parent->IndexOf(this) + 1;

				TWindowMenuItem* windowItem = NULL;
				int childIndex = 0;
				int totalChildren = sub->CountItems() - 4;
					// hide, show, close, separator.
				for (; childIndex < totalChildren; childIndex++) {
					windowItem = static_cast<TWindowMenuItem*>
						(sub->RemoveItem((int32)0));
					parent->AddItem(windowItem, myindex + childIndex);
					windowItem->ExpandedItem(true);
				}
				sub->SetExpanded(true, myindex + childIndex);

				if (resizeWindow)
					parent->SizeWindow();
			}
		}
	} else {
		// Remove the goodies from the Menu() that should be in the SubMenu();
		TWindowMenu* sub = static_cast<TWindowMenu*>(Submenu());

		if (sub) {
			TExpandoMenuBar* parent = static_cast<TExpandoMenuBar*>(Menu());

			TWindowMenuItem* windowItem = NULL;
			int childIndex = parent->IndexOf(this) + 1;
			while (!parent->SubmenuAt(childIndex) && childIndex
				< parent->CountItems()) {
				windowItem = static_cast<TWindowMenuItem*>
					(parent->RemoveItem(childIndex));
				sub->AddItem(windowItem, 0);
				windowItem->ExpandedItem(false);
			}
			sub->SetExpanded(false, 0);

			if (resizeWindow)
				parent->SizeWindow();
		}
	}
}
Пример #2
0
int32
TExpandoMenuBar::monitor_team_windows(void *arg)
{
	TExpandoMenuBar *teamMenu = (TExpandoMenuBar *)arg;

	int32 totalItems = 0;
	bool itemModified = false;

	TWindowMenuItem *item = NULL;
	TTeamMenuItem *teamItem = NULL;

	int32 *tokens = NULL;

	while (teamMenu->sDoMonitor) {
		totalItems = teamMenu->CountItems();

		// Set all WindowMenuItems to require an update.
		item = NULL;
		for (int32 i = 0; i < totalItems; i++) {
			if (!teamMenu->SubmenuAt(i)){
				item = static_cast<TWindowMenuItem *>(teamMenu->ItemAt(i));
				item->SetRequireUpdate();
			}
		}

		// Perform SetTo() on all the items that still exist as well as add new items.
		itemModified = false;
		teamItem = NULL;
		for (int32 i = 0; i < totalItems; i++) {
			if (teamMenu->SubmenuAt(i)){
				teamItem = static_cast<TTeamMenuItem *>(teamMenu->ItemAt(i));
				if (teamItem->IsExpanded()) {
					int32 teamCount = teamItem->Teams()->CountItems();
					for (int32 j = 0; j < teamCount; j++) {
						// The following code is almost a copy/paste from
						// WindowMenu.cpp
						team_id	theTeam = (team_id)teamItem->Teams()->ItemAt(j);
						int32 count = 0;
						tokens = get_token_list(theTeam, &count);
						
						for (int32 k = 0; k < count; k++) {
							window_info *wInfo = get_window_info(tokens[k]);
							if (wInfo == NULL)
								continue;
							
							if (TWindowMenu::WindowShouldBeListed(wInfo->w_type)
								&& (wInfo->show_hide_level <= 0 || wInfo->is_mini)) {
								// Check if we have a matching window item...
								item = teamItem->ExpandedWindowItem(wInfo->id);
								if (item) {
									// Lock the window, changing workspaces will fry this.
									item->SetTo(wInfo->name, wInfo->id, wInfo->is_mini,
										((1 << current_workspace()) & wInfo->workspaces) != 0);

									if (strcmp(wInfo->name, item->Label()) != 0)
										item->SetLabel(wInfo->name);

									if (item->ChangedState())
										itemModified = true;
								} else if (teamItem->IsExpanded()) {
									// Add the item
									item = new TWindowMenuItem(wInfo->name, wInfo->id, 
										wInfo->is_mini,
										((1 << current_workspace()) & wInfo->workspaces) != 0,
										false);
									item->ExpandedItem(true);
									teamMenu->AddItem(item, i + 1);
									itemModified = true;
									teamMenu->Window()->Lock();
									teamMenu->SizeWindow();
									teamMenu->Window()->Unlock();
								}
							}
							free(wInfo);
						}
						free(tokens);							
					}
				}
			}
		}

		// Remove any remaining items which require an update.
		for (int32 i = 0; i < totalItems; i++) {
			if (!teamMenu->SubmenuAt(i)){
				item = static_cast<TWindowMenuItem *>(teamMenu->ItemAt(i));
				if (item && item->RequiresUpdate()) {
					item = static_cast<TWindowMenuItem *>(teamMenu->RemoveItem(i));
					delete item;
					totalItems--;
					teamMenu->Window()->Lock();
					teamMenu->SizeWindow();
					teamMenu->Window()->Unlock();
				}
			}
		}

		// If any of the WindowMenuItems changed state, we need to force a repaint.
		if (itemModified) {
			teamMenu->Window()->Lock();
			teamMenu->Invalidate();
			teamMenu->Window()->Unlock();
		}

		// sleep for a bit...
		snooze(150000);
	}
	return B_OK;
}