void MainPage::setMainPage(){ Wt::WHBoxLayout *mainLayout = new Wt::WHBoxLayout(); root()->setLayout(mainLayout); mainLayout->setContentsMargins(0, 10, 0, 0); mainLayout->setSpacing(0); Wt::WStackedWidget *contents = new Wt::WStackedWidget(0); contents->setOverflow(WContainerWidget::OverflowAuto); contents->setStyleClass("contentsp"); contents->setPositionScheme(Relative); // without needs testing on IE... // create a menu Wt::WMenu *menu = new Wt::WMenu(contents, Wt::Vertical, 0); menu->setRenderAsList(true); menu->addStyleClass("menu"); mainLayout->addWidget(menu); mainLayout->addWidget(contents,1); mainLayout->addWidget(new Notification()); TabWidget *ftp = new TabWidget(); ftp->addTab("General options", new Wt::WText("Not yet available")); ftp->addTab("Users management", new FtpUserController()); TabWidget *samba = new TabWidget(); samba->addTab("General options", new Wt::WText("Not yet available")); samba->addTab("More options", new Wt::WText("Not yet available")); menu->addItem("FTP", ftp); menu->addItem("Samba", samba); std::vector<WWidget*>::const_iterator a; for(a = root()->children().begin(); a < (root()->children().end()); a++){ if (dynamic_cast<WText*>(*a) != NULL) { std::cout << dynamic_cast<WText*>(*a)->text() << std::endl; } } }
int main(int argc, char *argv[]) { QApplication app(argc, argv); QWidget *widget1 = new QWidget; QVBoxLayout *layout1 = new QVBoxLayout(widget1); layout1->addWidget(new QLabel("Inform")); QWidget *widget2 = new QWidget; QVBoxLayout *layout2 = new QVBoxLayout(widget2); layout2->addWidget(new QLabel("Switch")); TabWidget tabWidget; tabWidget.addTab(widget1, QIcon(":/current_inform"), ""); tabWidget.addTab(widget2, QIcon(":/switch"), ""); tabWidget.show(); return app.exec(); }
void WorkTabMgr::AddWorkTab(WorkTab *tab, MainWindow *window, QString label) { window->closeHomeTab(); m_workTabs.insert(tab->getId(), tab); TabWidget *activeWidget = window->getTabView()->getActiveWidget(); tab->setParent(activeWidget); tab->setWindowId(window->getId()); activeWidget->addTab(tab, label, tab->getId()); activeWidget->setTabsClosable(true); return; }
//================================================================ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); TabWidget * tw = new TabWidget(this) ; tw->setGeometry(0,60,tw->geometry().width(), tw->geometry().height()) ; FormPage1 * f1 = new FormPage1(tw) ; f1->setLabelText(QString("Pippo")); FormPage1 * f2 = new FormPage1(tw) ; f2->setLabelText(QString("Pluto")); tw->addTab((QWidget*)f1,QString("FormPage1")) ; tw->addTab((QWidget*)f2,QString("FormPage2")) ; }
void SessionManager::openSession(ServerEntry *serverEntry) { // Add ServerEntry to the list. if (!sessions.contains(serverEntry)) { sessions.insert(serverEntry); TabWidget *tabWidget = TabWidget::getInstance(); GameEntry gameEntry = GameManager::getGame(serverEntry->getGameType()); GameWidget *gameWidget = SessionManager::getGameWidget(serverEntry); int index = tabWidget->addTab(gameWidget, QIcon(gameEntry.getIcon()), serverEntry->getName()); tabWidget->setTabToolTip(index, QString("%1:%2").arg(serverEntry->getHost()).arg(serverEntry->getPort())); tabWidget->setCurrentIndex(index); emit (onSessionOpened()); } else { qDebug() << tr("Already connected to this server."); } }
/*! * \deprecated Начиная с версии 2.0.6 нет необходимости отправлять запрос на вход в обычный канал, * т.к. сервер теперь делает это автоматически без запроса от клиента. */ void StateCache::join(const QByteArray &id) { TabWidget *tabs = TabWidget::i(); if (SimpleID::typeOf(id) == SimpleID::ServerId) { ServerTab *serverTab = tabs->serverTab(); if (tabs->indexOf(serverTab) == -1) { tabs->addTab(serverTab, QString()); serverTab->setOnline(); serverTab->setText(ChatClient::serverName()); } serverTab->pin(); return; } ChannelBaseTab *tab = tabs->channelTab(id, true, false); if (tab && !(tab->options() & AbstractTab::Pinned)) tab->pin(); if (!tab || SimpleID::typeOf(id) == SimpleID::ChannelId) ChatClient::channels()->join(id); }
GlobalOptionsDialog::GlobalOptionsDialog() : OptionsDialog(Common::ConfigManager::kApplicationDomain, "globaloptions") { // The tab widget TabWidget *tab = new TabWidget(this, "globaloptions_tabwidget"); tab->setHints(THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND); // // 1) The graphics tab // tab->addTab("Graphics"); addGraphicControls(tab, "globaloptions_"); // // 2) The audio tab // tab->addTab("Audio"); addAudioControls(tab, "globaloptions_"); int volControlPos = g_gui.evaluator()->getVar("volumeControlsInAudio", true); if (volControlPos) addVolumeControls(tab, "globaloptions_"); addSubtitleControls(tab, "globaloptions_"); if (!volControlPos) { tab->addTab("Volume"); addVolumeControls(tab, "globaloptions_"); } // TODO: cd drive setting // // 3) The MIDI tab // tab->addTab("MIDI"); addMIDIControls(tab, "globaloptions_"); // // 4) The miscellaneous tab // tab->addTab("Paths"); #if !( defined(__DC__) || defined(__GP32__) ) // These two buttons have to be extra wide, or the text will be // truncated in the small version of the GUI. // Save game path new ButtonWidget(tab, "globaloptions_savebutton", "Save Path: ", kChooseSaveDirCmd, 0); _savePath = new StaticTextWidget(tab, "globaloptions_savepath", "/foo/bar"); new ButtonWidget(tab, "globaloptions_themebutton", "Theme Path:", kChooseThemeDirCmd, 0); _themePath = new StaticTextWidget(tab, "globaloptions_themepath", "None"); new ButtonWidget(tab, "globaloptions_extrabutton", "Extra Path:", kChooseExtraDirCmd, 0); _extraPath = new StaticTextWidget(tab, "globaloptions_extrapath", "None"); #endif #ifdef SMALL_SCREEN_DEVICE new ButtonWidget(tab, "globaloptions_keysbutton", "Keys", kChooseKeyMappingCmd, 0); #endif // TODO: joystick setting // Activate the first tab tab->setActiveTab(0); // Add OK & Cancel buttons new ButtonWidget(this, "globaloptions_cancel", "Cancel", kCloseCmd, 0); new ButtonWidget(this, "globaloptions_ok", "OK", kOKCmd, 0); #ifdef SMALL_SCREEN_DEVICE _keysDialog = new KeysDialog(); #endif }
EditGameDialog::EditGameDialog(const String &domain, const String &desc) : OptionsDialog(domain, "GameOptions") { // Retrieve all game specific options. const EnginePlugin *plugin = 0; // To allow for game domains without a gameid. // TODO: Is it intentional that this is still supported? String gameId(ConfMan.get("gameid", domain)); if (gameId.empty()) gameId = domain; // Retrieve the plugin, since we need to access the engine's MetaEngine // implementation. EngineMan.findGame(gameId, &plugin); if (plugin) { _engineOptions = (*plugin)->getExtraGuiOptions(domain); } else { warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str()); } // GAME: Path to game data (r/o), extra data (r/o), and save data (r/w) String gamePath(ConfMan.get("path", _domain)); String extraPath(ConfMan.get("extrapath", _domain)); String savePath(ConfMan.get("savepath", _domain)); // GAME: Determine the description string String description(ConfMan.get("description", domain)); if (description.empty() && !desc.empty()) { description = desc; } // GUI: Add tab widget TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget"); // // 1) The game tab // tab->addTab(_("Game")); // GUI: Label & edit widget for the game ID if (g_system->getOverlayWidth() > 320) new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line")); else new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line")); _domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line")); // GUI: Label & edit widget for the description if (g_system->getOverlayWidth() > 320) new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game")); else new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game")); _descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game")); // Language popup _langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English")); _langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG); _langPopUp->appendEntry("", (uint32)Common::UNK_LANG); const Common::LanguageDescription *l = Common::g_languages; for (; l->code; ++l) { if (checkGameGUIOptionLanguage(l->id, _guioptionsString)) _langPopUp->appendEntry(l->description, l->id); } // Platform popup if (g_system->getOverlayWidth() > 320) _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for")); else _platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for")); _platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for")); _platformPopUp->appendEntry(_("<default>")); _platformPopUp->appendEntry(""); const Common::PlatformDescription *p = Common::g_platforms; for (; p->code; ++p) { _platformPopUp->appendEntry(p->description, p->id); } // // 2) The engine tab (shown only if there are custom engine options) // if (_engineOptions.size() > 0) { tab->addTab(_("Engine")); addEngineControls(tab, "GameOptions_Engine.", _engineOptions); } // // 3) The graphics tab // _graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX")); if (g_system->getOverlayWidth() > 320) _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride); else _globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride); addGraphicControls(tab, "GameOptions_Graphics."); // // 4) The audio tab // tab->addTab(_("Audio")); if (g_system->getOverlayWidth() > 320) _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride); else _globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride); addAudioControls(tab, "GameOptions_Audio."); addSubtitleControls(tab, "GameOptions_Audio."); // // 5) The volume tab // if (g_system->getOverlayWidth() > 320) tab->addTab(_("Volume")); else tab->addTab(_c("Volume", "lowres")); if (g_system->getOverlayWidth() > 320) _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride); else _globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride); addVolumeControls(tab, "GameOptions_Volume."); // // 6) The MIDI tab // _globalMIDIOverride = NULL; if (!_guioptions.contains(GUIO_NOMIDI)) { tab->addTab(_("MIDI")); if (g_system->getOverlayWidth() > 320) _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride); else _globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride); addMIDIControls(tab, "GameOptions_MIDI."); } // // 7) The MT-32 tab // _globalMT32Override = NULL; if (!_guioptions.contains(GUIO_NOMIDI)) { tab->addTab(_("MT-32")); if (g_system->getOverlayWidth() > 320) _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override); else _globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override); addMT32Controls(tab, "GameOptions_MT32."); } // // 8) The Paths tab // if (g_system->getOverlayWidth() > 320) tab->addTab(_("Paths")); else tab->addTab(_c("Paths", "lowres")); // These buttons have to be extra wide, or the text will be truncated // in the small version of the GUI. // GUI: Button + Label for the game path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser); _gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath); // GUI: Button + Label for the additional path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser); _extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game")); _extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear); // GUI: Button + Label for the save path if (g_system->getOverlayWidth() > 320) new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser); else new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser); _savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put")); _savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear); // Activate the first tab tab->setActiveTab(0); _tabWidget = tab; // Add OK & Cancel buttons new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd); new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd); }