Пример #1
0
void SymbolTree::UpdateGuiItem(TagEntry& data, const wxString& key)
{
	if (!m_tree)
		return;

	TagNode* node = m_tree->Find(key);
	if ( node ) {
		// Update the new data with the gui tree item id
		data.SetTreeItemId( node->GetData().GetTreeItemId() );
		node->SetData(data);

		// Update Icon if needed
		int iconIndex = GetItemIconIndex(data.GetKind(), data.GetAccess());
		int curIconIndex = -1;
		wxTreeItemId itemId = node->GetData().GetTreeItemId();
		if (itemId.IsOk()) {
			curIconIndex = GetItemImage(itemId);
			if (curIconIndex != iconIndex ) {
				// Need to update the image as well
				SetItemImage(node->GetData().GetTreeItemId(), iconIndex);
				SetItemImage(node->GetData().GetTreeItemId(), iconIndex, wxTreeItemIcon_Selected);

			} // if(curIconIndex != iconIndex )
			//update the linenumber and file
			MyTreeItemData *item_data = new MyTreeItemData(data.GetFile(), data.GetPattern());
			wxTreeItemData *old_data = GetItemData(itemId);
			if (old_data)
				delete old_data;
			SetItemData(itemId, item_data);
		}
	}
}
Пример #2
0
/// Util function to help us to build a tree from tags
TagNode* TagTree::AddEntry(TagEntry& tag)
{
	// If a node with thig tag already exist, we simply updating the 
	// data 
	wxString key(tag.Key());

	TagNode* newNode = Find(key);
	if( newNode )
	{
		if( tag.IsOk() )
			newNode->SetData(tag);
		return newNode;

	}

	// To add an entry to the tree, we first must make sure
	// that all path to it exist
	wxString name = tag.GetPath();
	StringTokenizer tok(name, wxT("::"));

	wxString parentPath;
	TagNode* node = GetRoot();
	TagNode* lastFoundNode = GetRoot();
	for(int i=0; i<tok.Count()-1; i++)
	{
		parentPath += tok[i];

		// Try to find this node in the tree
		node = Find(parentPath);
		if( !node )
		{
			// Node does not exist add it, we copy key values
			// from 'tag'
			TagEntry ee;
			ee.SetPath(parentPath);
			ee.SetName(tok[i]);
			node = AddChild(parentPath, ee, lastFoundNode);
		}

		lastFoundNode = node;
		if(i < tok.Count()-2)
			parentPath += _T("::");
	}

	return AddChild(key, tag, node);
}