Пример #1
0
    // cannot be invoked by more than one thread at a time
    void barrier(TaskExecutor<Options> &te) {
        tm.start_executing();

        {
            TaskQueueUnsafe woken;
            while (te.execute_tasks(woken));
        }

		const unsigned int num_workers(static_cast<unsigned int>(tm.get_num_cpus())-1);

        if (num_workers == 0)
            return;

        for (;;) {
            {
                TaskQueueUnsafe woken;
                while (te.execute_tasks(woken));
            }

            barrier_counter = num_workers;
            abort = 0;
            Atomic::memory_fence_producer();
            state = 1;

            for (;;) {
                const int local_state(state);
                if (local_state == 0) {
                    Atomic::memory_fence_consumer();
                    const int local_abort(abort);
                    if (local_abort == 1)
                        break;
                    if (!te.get_task_queue().empty_safe())
                        break;
                    te.after_barrier();
                    return;
                }

                const int local_abort(abort);
                if (local_abort == 1 || !te.get_task_queue().empty_safe()) {
                    while (state != 0) {

                        {
                            TaskQueueUnsafe woken;
                            while (te.execute_tasks(woken));
                        }

                        Atomic::compiler_fence();
                    }
                    break;
                }
                Atomic::rep_nop();
            }
        }
    }
Пример #2
0
    void init_worker(int id) {
        Options::ThreadAffinity::pin_workerthread(id);
        // allocate Worker on thread
        TaskExecutor<Options> *te = new TaskExecutor<Options>(id, *this);

        // wait until main thread has initialized the threadmanager
        startup_lock.lock();
        startup_lock.unlock();

        threads[id] = te;
        task_queues[id] = &te->get_task_queue();

        Atomic::increase(&start_counter);

        lock_workers_initialized.lock();
        lock_workers_initialized.unlock();

        te->work_loop();
    }
Пример #3
0
    // Called from TaskExecutor: Wait at barrier if requested.
    void wait_at_barrier(TaskExecutor<Options> &te) {
        Atomic::compiler_fence();
        const int local_state(state);
        if (local_state == 0)
            return;

        if (te.my_barrier_state == local_state)
            return;

        te.my_barrier_state = local_state;

        // new state

        if (local_state == 1) {
            // enter barrier
            if (Atomic::decrease_nv(&barrier_counter) != 0) {
                // wait for next state
                for (;;) {
                    const int local_abort(abort);
                    if (local_abort == 1) {
                        // aborted from elsewhere -- skip spinloop and start workloop
                        return;
                    }

                    if (!te.get_task_queue().empty()) {
                        abort = 1;
                        Atomic::memory_fence_producer();
                        // we have to abort -- indicate others and start workloop
                        return; // work loop, state == 1
                    }

                    const int new_local_state(state);
                    if (new_local_state == 2) {
                        // completed phase 1 without seeing abort. continue to phase 2
                        break;
                    }
                    Atomic::yield();
                    Atomic::compiler_fence();
                }
                if (!te.get_task_queue().empty_safe()) {
                    abort = 1;
                    Atomic::memory_fence_producer();
                    // we have to abort -- indicate others and start workloop
                    return; // work loop, state == 1
                }
                // phase 1 completed without abort.
                state = 2;

                te.my_barrier_state = 2;
                if (Atomic::decrease_nv(&barrier_counter) == 0) {
                    // last into phase 2

                    barrier_counter = tm.get_num_cpus()-2;
                    te.my_barrier_state = 0;
                    const int local_abort(abort);
                    if (local_abort != 1) {
                        if (!te.get_task_queue().empty_safe()) {
                            // we have to abort -- start next phase and exit to work-loop
                            abort = 1;
                            Atomic::memory_fence_producer();
                        }
                    }
                    // leave barrier
                    state = 0;
                    return;
                }
                // phase 2, but not last. fall-through
            }
            else {
                // last in for state 1 -- start phase 2
                const size_t num_workers = tm.get_num_cpus()-1;
                if (num_workers == 1) {
                    // if there is a single worker we can't wait for anybody else to finish the barrier.
                    if (!te.get_task_queue().empty_safe()) {
                        abort = 1;
                        Atomic::memory_fence_producer();
                    }
                    te.my_barrier_state = 0;
                    state = 0;
                    return;
                }

                const int local_abort(abort);
                barrier_counter = num_workers-1;
                te.my_barrier_state = 2;
                if (local_abort == 1) {
                    // already aborted -- start next phase and exit to work-loop
                    state = 2;
                    return;
                }
                if (!te.get_task_queue().empty_safe()) {
                    // we have to abort -- start next phase and exit to work-loop
                    abort = 1;
                    Atomic::memory_fence_producer();
                    state = 2;
                    return;
                }
                // start next phase
                state = 2;
            }

            // in phase 2, but not last -- wait for completion
            for (;;) {
                const int local_abort(abort);
                if (local_abort == 1) {
                    // aborted from elsewhere -- skip spinloop and start workloop
                    return;
                }

                if (!te.get_task_queue().empty()) {
                    abort = 1;
                    Atomic::memory_fence_producer();
                    // we have to abort -- indicate others and start workloop
                    return;
                }

                const int new_local_state(state);
                if (new_local_state != 2) {
                    // completed phase 2 without seeing abort. finish barrier
                    return;
                }
                Atomic::yield();
                Atomic::compiler_fence();
            }
        }

        // first time we see state == 2, and barrier is already aborted

        if (Atomic::decrease_nv(&barrier_counter) == 0) {
            // last into phase 2 -- finish barrier
            te.my_barrier_state = 0;
            state = 0;
        }

        return;
    }
Пример #4
0
    // Called from TaskExecutor: return true if we are allowed to run tasks
    bool update_barrier_state(TaskExecutor<Options> &te) {
        Atomic::compiler_fence();
        const int local_state(state);

        // return if not in barrier
        if (local_state == 0) {
            if (te.my_barrier_state != 0) {
                te.my_barrier_state = 0;
                te.after_barrier();
            }
            return true;
        }

        // set abort flag if we have tasks
        if (!te.get_task_queue().empty()) {
            if (abort != 1) {
                abort = 1;
                Atomic::memory_fence_producer(); // make sure abort is visible before state changes
            }
        }

        // return if barrier is in same state as last time
        if (te.my_barrier_state == local_state)
            return abort == 1;

        // new state

        te.my_barrier_state = local_state;

        // enter barrier
        const unsigned int local_barrier_counter(Atomic::decrease_nv(&barrier_counter));

        // return if not last
        if (local_barrier_counter != 0)
            return abort == 1;

        // we are last to enter the barrier

        if (local_state == 1) {
            const unsigned int num_workers = tm.get_num_cpus() - 1;
            // if single worker, the barrier is finished
            if (num_workers == 1) {
                te.my_barrier_state = 0;
                state = 0;
                te.after_barrier();
                return true;
            }

            // setup state 2, join it, and return
            te.my_barrier_state = 2;
            barrier_counter = num_workers - 1;
            Atomic::memory_fence_producer(); // make sure barrier_counter is visible before state changes
            state = 2;
            return abort == 1;
        }

        // last in for stage 2 -- finish barrier
        te.my_barrier_state = 0;
        state = 0;
        te.after_barrier();
        return true;
    }