void NetworkProxy::__internalNewConnectionEvent(const TcpConnectionPtr& connection, const NewConnectionEventArgs& args) { debug_log("Enter NetworkProxy::__internalNewConnectionEvent --"); //create game session GameSession* session = GameSessionManager::getInstance().createSession(); session->init(); session->set_connection_ptr(connection); connection->setUserData(session); debug_log( "New Session [NativeHandle = %d, SessionId = %ull, Peer = %s", connection->handle(), session->session_id(), args.peer_address.toIpHost().c_str()); auto callback = _dispatcher.sessionCreatedEvent; if (callback) { callback(session); } }