void EntityFootStepFX::renderParticle(Tessellator tessellator, float f, float f1, float f2, float f3, float f4, float f5) { float f6 = ((float)field_27018_a + f) / (float)field_27020_o; f6 *= f6; float f7 = 2.0F - f6 * 2.0F; if(f7 > 1.0F) { f7 = 1.0F; } f7 *= 0.2; GL11.glDisable(2896 /*GL_LIGHTING*/); float f8 = 0.125; float f9 = (float)(posX - interpPosX); float f10 = (float)(posY - interpPosY); float f11 = (float)(posZ - interpPosZ); float f12 = worldObj.getLightBrightness(MathHelper.floor_double(posX), MathHelper.floor_double(posY), MathHelper.floor_double(posZ)); field_27019_p.bindTexture(field_27019_p.getTexture("/misc/footprint.png")); GL11.glEnable(3042 /*GL_BLEND*/); GL11.glBlendFunc(770, 771); tessellator.startDrawingQuads(); tessellator.setColorRGBA_F(f12, f12, f12, f7); tessellator.addVertexWithUV(f9 - f8, f10, f11 + f8, 0.0D, 1.0D); tessellator.addVertexWithUV(f9 + f8, f10, f11 + f8, 1.0D, 1.0D); tessellator.addVertexWithUV(f9 + f8, f10, f11 - f8, 1.0D, 0.0D); tessellator.addVertexWithUV(f9 - f8, f10, f11 - f8, 0.0D, 0.0D); tessellator.draw(); GL11.glDisable(3042 /*GL_BLEND*/); GL11.glEnable(2896 /*GL_LIGHTING*/); }
void CALLBACK cb_end_data(void *data) { Tessellator *tess = static_cast<Tessellator *>(data); tess->finalize_primitive(); }
ref<Geometry> Extrusion::extrude() { if (silhouette().empty()) { Log::error("Extrusion::extrude(): no silhouette defined.\n"); return NULL; } if (positionPath().empty()) { Log::error("Extrusion::extrude() needs at least a non empty positionPath().\n"); return NULL; } if (!scalingPath().empty() && scalingPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): scalingPath() must have the same number of control points as positionPath().\n"); return NULL; } if (!rotationPath().empty() && rotationPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): rotationPath() must have the same number of control points as positionPath().\n"); return NULL; } if (!colorPath().empty() && colorPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): colorPath() must have the same number of control points as positionPath().\n"); return NULL; } ref<Geometry> geom = new Geometry; size_t segments = positionPath().size()-2; std::vector<fvec3> verts; verts.resize( silhouette().size() * segments ); vl::fmat4 m = fmat4::getRotation(fvec3(0,1,0),positionPath()[1]-positionPath()[0]); // initialize silhouette on the x/z plane std::vector<vl::fvec3> projected_sil; projected_sil.resize(silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i) { projected_sil[i] = m * vl::fvec3(silhouette()[i].x(),0,silhouette()[i].y()) + positionPath()[0]; } // initialize plane normals from 1 to n-1 (end points are excluded) std::vector<fvec3> plane_normals; plane_normals.resize(positionPath().size()); for(unsigned i=1; i<plane_normals.size()-1; ++i) { fvec3 p0 = positionPath()[i-1] - positionPath()[i]; fvec3 p1 = positionPath()[i+1] - positionPath()[i]; p0.normalize(); p1.normalize(); plane_normals[i] = (p1-p0).normalize(); } for(unsigned i=1; i<positionPath().size()-1; ++i) { for(int j=0; j<(int)silhouette().size(); ++j) { fvec3 V = (positionPath()[i] - positionPath()[i-1]).normalize(); const fvec3& P = projected_sil[j]; const fvec3& orig = positionPath()[i]; const fvec3& N = plane_normals [i]; float d = dot(N,orig); float t = dot(V,N) ? (d-dot(P,N))/dot(V,N) : 0 /*error*/; // project current projected_sil on next plane along p0->p1 vector verts.at(j+silhouette().size()*(i-1)) = projected_sil[j] = P + V*t; } } // rotation if(!rotationPath().empty()) { for(unsigned i=1; i<positionPath().size()-1; ++i) { fvec3 r = (positionPath()[i+1] - positionPath()[i]).normalize(); fmat4 mat = vl::fmat4::getRotation(rotationPath()[i-1],r); fvec3 c; for(int j=0; j<(int)silhouette().size(); ++j) c += verts.at(j+silhouette().size()*(i-1)); c /= (float)silhouette().size(); for(int j=0; j<(int)silhouette().size(); ++j) verts.at(j+silhouette().size()*(i-1)) = (mat*(verts.at(j+silhouette().size()*(i-1))-c))+c; } } // scaling if(!scalingPath().empty()) { for(unsigned i=1; i<positionPath().size()-1; ++i) { float s = scalingPath()[i-1]; fvec3 c; for(int j=0; j<(int)silhouette().size(); ++j) c += verts.at(j+silhouette().size()*(i-1)); c /= (float)silhouette().size(); for(int j=0; j<(int)silhouette().size(); ++j) verts.at(j+silhouette().size()*(i-1)) = (s*(verts.at(j+silhouette().size()*(i-1))-c))+c; } } int prof_count = silhouetteMode() == SilhouetteClosed ? (int)silhouette().size() : (int)silhouette().size()-1; ref<DrawElementsUInt> de = new DrawElementsUInt(PT_QUADS); geom->drawCalls()->push_back(de.get()); de->indexBuffer()->resize(4 * prof_count * (segments-1)); for(size_t iseg=0; iseg<segments-1; ++iseg) { for(int iquad=0; iquad<prof_count; ++iquad) { de->indexBuffer()->at(iquad*4+iseg*4*prof_count + 3) = (iseg + 0) * (GLuint)silhouette().size() + iquad; de->indexBuffer()->at(iquad*4+iseg*4*prof_count + 2) = (iseg + 0) * (GLuint)silhouette().size() + (iquad+1)%silhouette().size(); de->indexBuffer()->at(iquad*4+iseg*4*prof_count + 1) = (iseg + 1) * (GLuint)silhouette().size() + (iquad+1)%silhouette().size(); de->indexBuffer()->at(iquad*4+iseg*4*prof_count + 0) = (iseg + 1) * (GLuint)silhouette().size() + iquad; } } // bottom/top caps size_t tess_bottom_count = 0; size_t tess_top_count = 0; if(fillBottom()) { size_t start = verts.size(); Tessellator tessellator; tessellator.contours().push_back((int)silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i) tessellator.contourVerts().push_back((dvec3)verts[i]); tessellator.setWindingRule(vl::TW_TESS_WINDING_NONZERO); tessellator.tessellate(); for(unsigned i=0; i<tessellator.tessellatedTris().size(); ++i) verts.push_back(tessellator.tessellatedTris()[i]); if (tessellator.tessellatedTris().size()) geom->drawCalls()->push_back( new DrawArrays(PT_TRIANGLES, start, tessellator.tessellatedTris().size()) ); tess_bottom_count = tessellator.tessellatedTris().size(); } if(fillTop()) { size_t start = verts.size(); Tessellator tessellator; tessellator.contours().push_back(silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i) tessellator.contourVerts().push_back((dvec3)verts[verts.size()-i-1-tess_bottom_count]); tessellator.setWindingRule(vl::TW_TESS_WINDING_NONZERO); tessellator.tessellate(); for(unsigned i=0; i<tessellator.tessellatedTris().size(); ++i) verts.push_back(tessellator.tessellatedTris()[i]); if (tessellator.tessellatedTris().size()) geom->drawCalls()->push_back( new DrawArrays(PT_TRIANGLES, start, tessellator.tessellatedTris().size()) ); tess_top_count = tessellator.tessellatedTris().size(); } ref<ArrayFloat3> vert_array = new ArrayFloat3; geom->setVertexArray( vert_array.get() ); vert_array->initFrom(verts); if (!colorPath().empty()) { ref<ArrayFloat4> col_array = new ArrayFloat4; geom->setColorArray(col_array.get()); col_array->resize(geom->vertexArray()->size()); int offs = 0; for(size_t iseg=0; iseg<segments; ++iseg) { for(unsigned j=0; j<silhouette().size(); ++j, ++offs) col_array->at(offs) = colorPath()[iseg]; } if (fillBottom()) { for(unsigned j=0; j<tess_bottom_count; ++j, ++offs) col_array->at(offs) = colorPath()[0]; } if (fillTop()) { for(unsigned j=0; j<tess_top_count; ++j, ++offs) col_array->at(offs) = colorPath().back(); } } if (!smooth()) geom->convertDrawCallToDrawArrays(); geom->computeNormals(); return geom; }
void Converter::build_scene_graph(Object &obj) { // generate layer structure typedef std::map<int, osg::ref_ptr<osg::Group> > Layer_group_map; Layer_group_map lymap; OSG_DEBUG << "DEBUG INFO: lwosg::Converter: creating layer structure\n"; // create a flat layer structure, no parenting since it's handled in scene files for (Object::Layer_map::const_iterator i=obj.layers().begin(); i!=obj.layers().end(); ++i) { const Layer &layer = i->second; osg::ref_ptr<osg::Group> new_group = new osg::Group; lymap[layer.number()] = new_group.get(); if (layer.get_layer_chunk()) { new_group->setName(layer.get_layer_chunk()->name); if (layer.get_layer_chunk()->flags & 1) { new_group->setNodeMask(0); } } else { new_group->setName("Default_layer"); } root_->addChild(new_group.get()); } for (Object::Layer_map::iterator li=obj.layers().begin(); li!=obj.layers().end(); ++li) { Layer &layer = li->second; osg::Group *layer_group = lymap[layer.number()].get(); OSG_DEBUG << "DEBUG INFO: lwosg::Converter: processing layer '" << layer_group->getName() << "'\n"; for (Layer::Unit_list::iterator j=layer.units().begin(); j!=layer.units().end(); ++j) { OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcreating primitives\n"; int tess_success = 0; int tess_fail = 0; typedef std::map<const Surface *, GeometryBin> GeometryBin_map; GeometryBin_map bins; typedef std::map<const Surface *, Unit::Index_list> Remapping_map; Remapping_map remappings; // compute remapping map for default surface j->compute_vertex_remapping(0, remappings[0]); // compute remapping maps for other surfaces for (Object::Surface_map::const_iterator h=obj.surfaces().begin(); h!=obj.surfaces().end(); ++h) { j->compute_vertex_remapping(&h->second, remappings[&h->second]); } // create primitive sets, taking into account remapping maps for (unsigned k=0; k<j->polygons().size(); ++k) { const Polygon &poly = j->polygons()[k]; GeometryBin &bin = bins[poly.get_surface()]; const Unit::Index_list &remapping = remappings[poly.get_surface()]; if (poly.indices().size() == 1) { bin.deui_points->push_back(remapping[poly.indices()[0]]); } if (poly.indices().size() == 2) { bin.deui_lines->push_back(remapping[poly.indices()[0]]); bin.deui_lines->push_back(remapping[poly.indices()[1]]); } if (poly.indices().size() == 3) { bin.deui_triangles->push_back(remapping[poly.indices()[0]]); bin.deui_triangles->push_back(remapping[poly.indices()[1]]); bin.deui_triangles->push_back(remapping[poly.indices()[2]]); } if (poly.indices().size() >= 4) { Tessellator tess; if (tess.tessellate(poly, j->points(), bin.deui_triangles.get(), &remapping)) { ++tess_success; } else { ++tess_fail; } } } if (tess_success > 0) { OSG_DEBUG << "DEBUG INFO: lwosg::Converter: " << tess_success << " polygons have been tessellated correctly\n"; } if (tess_fail > 0) { OSG_WARN << "Warning: lwosg::Converter: could not tessellate " << tess_fail << " polygons correctly. This is probably due to self-intersecting polygons being used, try to Triple them in Lightwave and restart the conversion" << std::endl; } // create normal array osg::ref_ptr<osg::Vec3Array> normals = j->normals()->asVec3Array(j->points()->size()); // create first geode osg::ref_ptr<osg::Geode> geode = new osg::Geode; for (GeometryBin_map::iterator i=bins.begin(); i!=bins.end(); ++i) { const Surface *surface = i->first; GeometryBin &bin = i->second; const Unit::Index_list &remapping = remappings[surface]; // clean up points and normals according to remapping map OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcleaning up redundant vertices and vertex attributes for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n"; osg::ref_ptr<osg::Vec3Array> new_points = new osg::Vec3Array; osg::ref_ptr<osg::Vec3Array> new_normals = new osg::Vec3Array; for (unsigned pi=0; pi<j->points()->size(); ++pi) { if (remapping[pi] != -1) { new_points->push_back((*j->points())[pi]); new_normals->push_back((*normals)[pi]); } } OSG_DEBUG << "DEBUG INFO: lwosg::Converter: \tcreating geometry for surface '" << (surface ? surface->get_name() : std::string("anonymous")) << "'\n"; osg::ref_ptr<osg::Geometry> geo = new osg::Geometry; geo->setVertexArray(new_points.get()); geo->setNormalArray(new_normals.get(), osg::Array::BIND_PER_VERTEX); bool group_used = false; if (surface) { if (!options_.combine_geodes) { geode->setName(surface->get_name()); } // apply surface parameters and texture/color maps according to remapping map osg::ref_ptr<VertexMap_map> rm_texture_maps = j->texture_maps()->remap(remapping); osg::ref_ptr<VertexMap_map> rm_rgb_maps = j->rgb_maps()->remap(remapping); osg::ref_ptr<VertexMap_map> rm_rgba_maps = j->rgba_maps()->remap(remapping); osg::Group *sgrp = surface->apply(geo.get(), rm_texture_maps.get(), rm_rgb_maps.get(), rm_rgba_maps.get(), options_.max_tex_units, options_.use_osgfx, options_.force_arb_compression, options_.texturemap_bindings, db_options_.get()); if (sgrp) { group_used = true; osg::ref_ptr<osg::Geode> grp_geode = new osg::Geode; grp_geode->setName(surface->get_name()); grp_geode->addDrawable(geo.get()); sgrp->addChild(grp_geode.get()); layer_group->addChild(sgrp); } } if (!group_used) { geode->addDrawable(geo.get()); if (geode->getNumParents() == 0) { layer_group->addChild(geode.get()); } } if (!options_.combine_geodes) { geode = new osg::Geode; } // add primitive sets to geometry if (!bin.deui_points->empty()) geo->addPrimitiveSet(bin.deui_points.get()); if (!bin.deui_lines->empty()) geo->addPrimitiveSet(bin.deui_lines.get()); if (!bin.deui_triangles->empty()) geo->addPrimitiveSet(bin.deui_triangles.get()); } } osg::ref_ptr<osg::CullFace> cf = new osg::CullFace; cf->setMode(osg::CullFace::BACK); root_->getOrCreateStateSet()->setAttributeAndModes(cf.get()); if (options_.apply_light_model) { osg::ref_ptr<osg::LightModel> lm = new osg::LightModel; lm->setTwoSided(true); lm->setColorControl(osg::LightModel::SEPARATE_SPECULAR_COLOR); lm->setAmbientIntensity(osg::Vec4(0, 0, 0, 0)); lm->setLocalViewer(true); root_->getOrCreateStateSet()->setAttributeAndModes(lm.get()); } } }
void Extruder::extrude(){ if (silhouette().empty()) { Log::error("Extrusion::extrude(): no silhouette defined.\n"); this->errFlag = true; return ; } if (positionPath().empty()) { Log::error("Extrusion::extrude() needs at least a non empty positionPath().\n"); this->errFlag = true; return ; } if (!scalingPath().empty() && scalingPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): scalingPath() must have the same number of control points as positionPath().\n"); this->errFlag = true; return ; } if (!rotationPath().empty() && rotationPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): rotationPath() must have the same number of control points as positionPath().\n"); this->errFlag = true; return ; } if (!colorPath().empty() && colorPath().size() != positionPath().size()-2) { Log::error("Extrusion::extrude(): colorPath() must have the same number of control points as positionPath().\n"); this->errFlag = true; return ; } size_t segments = positionPath().size()-2; currPos = vertices.size(); vertices.resize( currPos + silhouette().size() * segments ); vl::fmat4 m = fmat4::getRotation(fvec3(0,1,0),positionPath()[1]-positionPath()[0]); // initialize silhouette on the x/z plane std::vector<vl::fvec3> projected_sil; projected_sil.resize(silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i) { projected_sil[i] = m * vl::fvec3(silhouette()[i].x(),0,silhouette()[i].y()) + positionPath()[0]; } // initialize plane normals from 1 to n-1 (end points are excluded) std::vector<fvec3> plane_normals; plane_normals.resize(positionPath().size()); for(unsigned i=1; i<plane_normals.size()-1; ++i) { fvec3 p0 = positionPath()[i-1] - positionPath()[i]; fvec3 p1 = positionPath()[i+1] - positionPath()[i]; p0.normalize(); p1.normalize(); plane_normals[i] = (p1-p0).normalize(); } for(unsigned i=1; i<positionPath().size()-1; ++i) { for(int j=0; j<(int)silhouette().size(); ++j) { fvec3 V = (positionPath()[i] - positionPath()[i-1]).normalize(); const fvec3& P = projected_sil[j]; const fvec3& orig = positionPath()[i]; const fvec3& N = plane_normals [i]; float d = dot(N,orig); float t = dot(V,N) ? (d-dot(P,N))/dot(V,N) : 0; // project current projected_sil on next plane along p0->p1 vector vertices.at(currPos+j+silhouette().size()*(i-1)) = projected_sil[j] = P + V*t; } } // rotation if(!rotationPath().empty()) { for(unsigned i=1; i<positionPath().size()-1; ++i) { fvec3 r = (positionPath()[i+1] - positionPath()[i]).normalize(); fmat4 mat = vl::fmat4::getRotation(rotationPath()[i-1],r); fvec3 c; for(int j=0; j<(int)silhouette().size(); ++j) c += vertices.at(currPos+j+silhouette().size()*(i-1)); c /= (float)silhouette().size(); for(int j=0; j<(int)silhouette().size(); ++j) vertices.at(currPos+j+silhouette().size()*(i-1)) = (mat*(vertices.at(currPos+j+silhouette().size()*(i-1))-c))+c; } } // scaling if(!scalingPath().empty()) { for(unsigned i=1; i<positionPath().size()-1; ++i) { float s = scalingPath()[i-1]; fvec3 c; for(int j=0; j<(int)silhouette().size(); ++j) c += vertices.at(currPos+j+silhouette().size()*(i-1)); c /= (float)silhouette().size(); for(int j=0; j<(int)silhouette().size(); ++j) vertices.at(currPos+j+silhouette().size()*(i-1)) = (s*(vertices.at(currPos+j+silhouette().size()*(i-1))-c))+c; } } int prof_count = silhouetteMode() == SilhouetteClosed ? (int)silhouette().size() : (int)silhouette().size()-1; currDE = de->indexBuffer()->size(); de->indexBuffer()->resize(currDE + 4 * prof_count * (segments-1)); for(size_t iseg=0; iseg<segments-1; ++iseg) { for(int iquad=0; iquad<prof_count; ++iquad) { de->indexBuffer()->at(currDE + iquad*4+iseg*4*prof_count + 3) = currPos + (iseg + 0) * (GLuint)silhouette().size() + iquad; de->indexBuffer()->at(currDE + iquad*4+iseg*4*prof_count + 2) = currPos +(iseg + 0) * (GLuint)silhouette().size() + (iquad+1)%silhouette().size(); de->indexBuffer()->at(currDE + iquad*4+iseg*4*prof_count + 1) = currPos +(iseg + 1) * (GLuint)silhouette().size() + (iquad+1)%silhouette().size(); de->indexBuffer()->at(currDE + iquad*4+iseg*4*prof_count + 0) = currPos +(iseg + 1) * (GLuint)silhouette().size() + iquad; } } // bottom/top caps size_t tess_bottom_count = 0; size_t tess_top_count = 0; if(fillBottom()) { size_t start = vertices.size(); Tessellator tessellator; tessellator.contours().push_back((int)silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i){ tessellator.contourVerts().push_back((dvec3)vertices[currPos+i]); } tessellator.setWindingRule(vl::TW_TESS_WINDING_NONZERO); tessellator.tessellate(); for(unsigned i=0; i<tessellator.tessellatedTris().size(); ++i){ vertices.push_back(tessellator.tessellatedTris()[i]); } if (tessellator.tessellatedTris().size()){ geom->drawCalls()->push_back( new DrawArrays(PT_TRIANGLES, start, tessellator.tessellatedTris().size()) ); }tess_bottom_count = tessellator.tessellatedTris().size(); } if(fillTop()) { size_t start = vertices.size(); Tessellator tessellator; tessellator.contours().push_back(silhouette().size()); for(unsigned i=0; i<silhouette().size(); ++i){ tessellator.contourVerts().push_back((dvec3)vertices[vertices.size()-i-1-tess_bottom_count]); } tessellator.setWindingRule(vl::TW_TESS_WINDING_NONZERO); tessellator.tessellate(); for(unsigned i=0; i<tessellator.tessellatedTris().size(); ++i){ vertices.push_back(tessellator.tessellatedTris()[i]); } if (tessellator.tessellatedTris().size()){ geom->drawCalls()->push_back( new DrawArrays(PT_TRIANGLES, start, tessellator.tessellatedTris().size()) ); } tess_top_count = tessellator.tessellatedTris().size(); } }