bool Bedge :: is_texture_seam()const { //this function is under construction //do not use yet //fix for skin users static bool USE_UV = !Config::get_var_bool("SKIN_INHIBIT_UV",false); if( USE_UV && !UVdata::is_continuous(this)) return true; if (_f1 && _f2 && !is_patch_boundary())//patches on both sides are the same { TexCoordGen* tg = patch()->tex_coord_gen(); if (tg) { UVpt tx1A = tg->uv_from_vert(_v1,_f1); UVpt tx1B = tg->uv_from_vert(_v1,_f2); UVpt tx2A = tg->uv_from_vert(_v2,_f1); UVpt tx2B = tg->uv_from_vert(_v2,_f2); if ((tx1A!=tx1B) || (tx2A!=tx2B)) return true; } } return false; }
/********************************************************************** * FlatShadeStripCB: **********************************************************************/ void FlatShadeStripCB::faceCB(CBvert* v, CBface* f) { // normal glNormal3dv(f->norm().data()); if (v->has_color()) { GL_COL(v->color(), alpha*v->alpha()); } // texture coords if (_do_texcoords) { if (_use_auto) { //force automatic //use spherical text coord gen glTexCoord2dv(_auto_UV->uv_from_vert(v,f).data()); } else { // the patch has a texture... try to find // appropriate texture coordinates... // use patch's TexCoordGen if possible, // otherwise use the texture coordinates stored // on the face (if any): TexCoordGen* tg = f->patch()->tex_coord_gen(); if (tg) glTexCoord2dv(tg->uv_from_vert(v,f).data()); else if (UVdata::lookup(f)) glTexCoord2dv(UVdata::get_uv(v,f).data()); } } // vertex coords glVertex3dv(v->loc().data()); }
/********************************************************************** * SmoothShadeStripCB: **********************************************************************/ void SmoothShadeStripCB::faceCB(CBvert* v, CBface* f) { using mlib::Wvec; // normal Wvec n; glNormal3dv(f->vert_normal(v,n).data()); if (v->has_color()) GL_COL(v->color(), alpha*v->alpha()); // texture coords if (do_texcoords) { // the patch has a texture... try to find // appropriate texture coordinates... // use patch's TexCoordGen if possible, // otherwise use the texture coordinates stored // on the face (if any): TexCoordGen* tg = f->patch()->tex_coord_gen(); if (tg) glTexCoord2dv(tg->uv_from_vert(v,f).data()); else if (UVdata::lookup(f)) glTexCoord2dv(UVdata::get_uv(v,f).data()); } // vertex coords glVertex3dv(v->loc().data()); }
/********************************************************************** * NPRSolidTexCB: **********************************************************************/ void NPRSolidTexCB::faceCB(CBvert* v, CBface*f) { Wvec n; f->vert_normal(v,n); if (!nst_use_vertex_program) { if (nst_tex_flag) { TexCoordGen* tg = f->patch()->tex_coord_gen(); if (tg) glTexCoord2dv(tg->uv_from_vert(v,f).data()); else if (UVdata::lookup(f)) glTexCoord2dv(UVdata::get_uv(v,f).data()); } if (nst_paper_flag) PaperEffect::paper_coord(NDCZpt(v->wloc()).data()); glNormal3dv(n.data()); glVertex3dv(v->loc().data()); } else { if (nst_tex_flag) { TexCoordGen* tg = f->patch()->tex_coord_gen(); if (tg) glTexCoord2dv(tg->uv_from_vert(v,f).data()); else if (UVdata::lookup(f)) glTexCoord2dv(UVdata::get_uv(v,f).data()); } glNormal3dv(n.data()); glVertex3dv(v->loc().data()); } }
virtual UVpt get_attrib(CBvert* v, CBface* f) { assert(v&&f); TexCoordGen* tg = f->patch()->tex_coord_gen(); if (tg) return tg->uv_from_vert(v,f); else if (UVdata::lookup(f)) return UVdata::get_uv(v,f); else return UVpt(0.0,0.0); }