Пример #1
0
TextureDescriptor *TextureDescriptor::CreateFromFile(const FilePath &filePathname)
{
    if(filePathname.IsEmpty() || filePathname.GetType() == FilePath::PATH_IN_MEMORY)
        return NULL;

    FilePath descriptorPathname = GetDescriptorPathname(filePathname);
    TextureDescriptor *descriptor = new TextureDescriptor();
    bool loaded = descriptor->Load(descriptorPathname);
    if(!loaded)
    {
        Logger::Error("[TextureDescriptor::CreateFromFile(]: there are no descriptor file (%s).", descriptorPathname.GetAbsolutePathname().c_str());
        SafeRelease(descriptor);
        return NULL;
    }

    return descriptor;
}
Пример #2
0
void CubemapEditorDialog::SaveCubemap(const QString& path)
{
	FilePath filePath(path.toStdString());
	DAVA::uint8 faceMask = GetFaceMask();
		
	//copy file to the location where .tex will be put. Add suffixes to file names to distinguish faces
	String fileNameWithoutExtension = filePath.GetFilename();
	String extension = filePath.GetExtension();
	fileNameWithoutExtension.replace(fileNameWithoutExtension.find(extension), extension.size(), "");
	for(int i = 0 ; i < CubemapUtils::GetMaxFaces(); ++i)
	{
		if(!facePath[i].isNull())
		{
			FilePath faceFilePath = filePath;
			faceFilePath.ReplaceFilename(fileNameWithoutExtension +
										 CubemapUtils::GetFaceNameSuffix(CubemapUtils::MapUIToFrameworkFace(i)) + "." +
										 CubemapUtils::GetDefaultFaceExtension());

			DAVA::String targetFullPath = faceFilePath.GetAbsolutePathname().c_str();
			if(facePath[i] != targetFullPath.c_str())
			{
				if(QFile::exists(targetFullPath.c_str()))
				{
					int answer = ShowQuestion("File overwrite",
											  "File " + targetFullPath + " already exist. Do you want to overwrite it with " + facePath[i].toStdString(),
											  MB_FLAG_YES | MB_FLAG_NO, MB_FLAG_NO);
					
					if(MB_FLAG_YES == answer)
					{
						bool removeResult = QFile::remove(targetFullPath.c_str());
						
						if(!removeResult)
						{
							ShowErrorDialog("Failed to copy texture " + facePath[i].toStdString() + " to " + targetFullPath.c_str());
							return;
						}

					}
					else
					{
						continue;
					}
				}
				
				bool copyResult = QFile::copy(facePath[i], targetFullPath.c_str());
				
				if(!copyResult)
				{
					ShowErrorDialog("Failed to copy texture " + facePath[i].toStdString() + " to " + targetFullPath);
					return;
				}
			}
			
			ClickableQLabel* faceLabel = GetLabelForFace(i);
			if(faceLabel->GetRotation() != 0)
			{
				QTransform transform;
				transform.rotate(faceLabel->GetRotation());
				QImage qimg(targetFullPath.c_str());
				QImage rotatedImage = qimg.transformed(transform);
				rotatedImage.save(targetFullPath.c_str());
                faceLabel->SetRotation(0);
			}
		}
	}
	
	TextureDescriptor* descriptor = new TextureDescriptor();
    bool descriptorReady = false;
    if(filePath.Exists())
    {
        descriptorReady = descriptor->Load(filePath);
    }
    
    if(!descriptorReady)
    {
        descriptor->SetDefaultValues();
        descriptor->drawSettings.wrapModeS = descriptor->drawSettings.wrapModeT = Texture::WRAP_CLAMP_TO_EDGE;
    }
    
	descriptor->dataSettings.faceDescription = faceMask;

    descriptor->Save(filePath);
	SafeDelete(descriptor);
	
	QMessageBox::information(this, "Cubemap texture save result", "Cubemap texture was saved successfully!");
}