Пример #1
0
bool Map::CheckPosition(int x, int y)
{
	if (false == CheckOutOfMap(x, y))
	{
		return false;
	}

	Tile* tile = GetTile(x, y);
	_ASSERT(tile != nullptr);
	Ship* occupiedShip = tile->GetOccupiedShip();

	if (nullptr != occupiedShip)
	{
		return false;
	}
	return true;
}
Пример #2
0
HitResult Player::hitCheck(Point p)
{
	Tile* targetTile = m_Map->GetTile(p.getX(), p.getY());
	
	if (targetTile == nullptr || targetTile->isAttacked())
	{
		return ERROR;
	}
	
	Ship* targetShip = targetTile->GetOccupiedShip();

	if ( targetShip != nullptr)
	{	
		targetShip->OnHit();
		if (targetShip->GetHp() == 0 )
		{
			switch (targetShip->GetSize())
			{
			case 2:
				return D_DESTROY;
			case 3:
				return C_DESTROY;
			case 4:
				return B_DESTROY;
			case 5:
				return A_DESTROY;
			default:
				return ERROR;
			}
		}
		targetTile->SetOccupiedShip(nullptr);
		return HIT;
	}

	return MISS;
}