Пример #1
0
/**
 * Returns a new stamp where all variations have been flipped in the given
 * \a direction.
 */
TileStamp TileStamp::flipped(FlipDirection direction) const
{
    TileStamp flipped(*this);
    flipped.d.detach();

    for (const TileStampVariation &variation : flipped.variations()) {
        TileLayer *layer = variation.tileLayer();

        if (variation.map->isStaggered()) {
            Map::StaggerAxis staggerAxis = variation.map->staggerAxis();

            if (staggerAxis == Map::StaggerY) {
                if ((direction == FlipVertically && !(layer->height() & 1)) || direction == FlipHorizontally)
                    variation.map->invertStaggerIndex();

            } else {
                if ((direction == FlipHorizontally && !(layer->width() & 1)) || direction == FlipVertically)
                    variation.map->invertStaggerIndex();
            }
        }

        if (variation.map->orientation() == Map::Hexagonal)
            layer->flipHexagonal(direction);
        else
            layer->flip(direction);
    }

    return flipped;
}
Пример #2
0
/**
 * Returns a new stamp where all variations have been flipped in the given
 * \a direction.
 */
TileStamp TileStamp::flipped(FlipDirection direction) const
{
    TileStamp flipped(*this);
    flipped.d.detach();

    for (const TileStampVariation &variation : flipped.variations()) {
        const QRect mapRect(QPoint(), variation.map->size());

        for (auto layer : variation.map->tileLayers()) {
            TileLayer *tileLayer = static_cast<TileLayer*>(layer);

            // Synchronize tile layer size to map size (assumes map contains all layers)
            if (tileLayer->rect() != mapRect) {
                tileLayer->resize(mapRect.size(), tileLayer->position());
                tileLayer->setPosition(0, 0);
            }

            if (variation.map->orientation() == Map::Hexagonal)
                tileLayer->flipHexagonal(direction);
            else
                tileLayer->flip(direction);
        }

        if (variation.map->isStaggered()) {
            Map::StaggerAxis staggerAxis = variation.map->staggerAxis();

            if (staggerAxis == Map::StaggerY) {
                if ((direction == FlipVertically && !(variation.map->height() & 1)) || direction == FlipHorizontally)
                    variation.map->invertStaggerIndex();

            } else {
                if ((direction == FlipHorizontally && !(variation.map->width() & 1)) || direction == FlipVertically)
                    variation.map->invertStaggerIndex();
            }
        }
    }

    return flipped;
}