Пример #1
0
void Initialize()
{
	m_TimeDebug.SetStartTime();

	g_pImage = GfxImageLoad("Map.tga");
	int iSizeX = GfxImageGetSizeX(g_pImage);
	
	SetTileS();

	const int iArray = 4;
	TTile m_AllTile[iArray];

	m_AllTile[0] = m_TileWall;
	m_AllTile[1] = m_TileFloor;
	m_AllTile[2] = m_TileEnd;
	m_AllTile[3] = m_TileStart;

	m_Map.SetSizeTile(float(GfxGetDisplaySizeX() / iSizeX));
	m_Map.DrawMap(g_pImage, m_Sprite, m_AllTile, iArray);

	float fTexSize = m_Map.fSizeTile;
	m_Player.SetingSprite(fTexSize);
	m_Player.tPos = m_Map.GetStartMap(g_pImage, m_Sprite, m_TileStart);
//	GfxFullscreen(true);

	m_TimeDebug.GetExitTime();
}
Пример #2
0
void Update()
{
	g_iCount++;

	TGfxVec2 tMove(0, 0);
	TGfxVec2 tEnd = m_Map.GetStartMap(g_pImage, m_Sprite, m_TileEnd);

	if(true)
	{
	if (GfxInputIsJustPressed(EGfxInputID_KeyArrowLeft))tMove.x -= m_Map.fSizeTile;
	else if (GfxInputIsJustPressed(EGfxInputID_KeyArrowRight))tMove.x += m_Map.fSizeTile;
	else if (GfxInputIsJustPressed(EGfxInputID_KeyArrowUp))tMove.y -= m_Map.fSizeTile;
	else if (GfxInputIsJustPressed(EGfxInputID_KeyArrowDown))tMove.y += m_Map.fSizeTile;
	}
	
	if (g_iCount % 10 == 0)
	{
		m_PathFinding.SeeAround(m_Player.tPos, tEnd, m_Map.fSizeTile, g_pImage, m_Sprite);
	}
	
	m_Player.tPos.x += tMove.x;
	m_Player.tPos.y += tMove.y;
	GfxSpriteSetPosition(m_Player.pSprite, m_Player.tPos.x, m_Player.tPos.y);
}