Vector4<float> operator*(Vector4<float> const& V, Transform const& M) { return V * M.GetHMatrix(); }
Vector4<float> operator*(Transform const& M, Vector4<float> const& V) { return M.GetHMatrix() * V; }
Vector4<float> operator*(Vector4<float> const& V, Transform const& M) { return V * M.GetHMatrix(); }
Vector4<float> operator*(Transform const& M, Vector4<float> const& V) { return M.GetHMatrix() * V; }