Пример #1
0
 bool IdentityToGroupTraverser::isTransformToReplace( const NodeSharedPtr & nh )
 {
   bool ok = false;
   if( std::dynamic_pointer_cast<Transform>(nh) )
   {
     TransformSharedPtr t = std::static_pointer_cast<Transform>(nh);
     ok =    ( getIgnoreNames() || t->getName().empty() )
         &&  optimizationAllowed( t )
         &&  !t->isJoint()
         &&  isIdentity( t->getTrafo().getMatrix() );
   }
   return( ok );
 }
        bool TrackballTransformManipulator::dolly()
        {
          int dyScreen = getLastY() - getCurrentY();
          if( !dyScreen )
          {
            dyScreen = getWheelTicksDelta();
          }

          if ( dyScreen )
          {
            DP_ASSERT( getViewState()->getCamera().isPtrTo<FrustumCamera>() );
            TransformSharedPtr transform = m_transformPath->getTail().staticCast<Transform>();
            FrustumCameraSharedPtr const& camera = getViewState()->getCamera().staticCast<FrustumCamera>();
            if ( camera && transform )
            {
              unsigned int rtWidth = getRenderTarget()->getWidth();
              unsigned int rtHeight = getRenderTarget()->getHeight();
              Vec2f  camWinSize = camera->getWindowSize();
              if (    ( 0 < rtHeight ) && ( 0 < rtWidth )
                  &&  ( FLT_EPSILON < fabs( camWinSize[0] ) )
                  &&  ( FLT_EPSILON < fabs( camWinSize[1] ) ) )
              {
                //  get all the matrices needed here
                Mat44f m2w, w2m, w2v, v2w;
                m_transformPath->getModelToWorldMatrix(m2w, w2m);   // model->world and world->model
                w2v = camera->getWorldToViewMatrix();               // world->view
                v2w = camera->getViewToWorldMatrix();            // view->world

                // transfer mouse delta into view space
                float dyView = camWinSize[1]/rtHeight * dyScreen;

                // transfer the mouse delta vector into the model space
                Vec4f modelDelta = Vec4f( 0.0f, 0.0f, dyView, 0.0f ) * v2w * w2m;

                // minus the delta to the translation of the transform
                // minus, because we want mouse down to move the object into the direction of the user
                Trafo trafo = transform->getTrafo();
                trafo.setTranslation( trafo.getTranslation() - Vec3f( modelDelta ) );
                transform->setTrafo( trafo );

                return true;
              }
            }
          }
          return false;
        }
        bool TrackballTransformManipulator::rotate()
        {
          if ( ( getCurrentX() != getLastX() ) || ( getCurrentY() != getLastY() ) )
          {
            DP_ASSERT( getViewState()->getCamera().isPtrTo<FrustumCamera>() );
            TransformSharedPtr transform = m_transformPath->getTail().staticCast<Transform>();
            FrustumCameraSharedPtr const& camera = getViewState()->getCamera().staticCast<FrustumCamera>();
            if ( camera && transform )
            {
              unsigned int rtWidth    = getRenderTarget()->getWidth();
              unsigned int rtHeight   = getRenderTarget()->getHeight();
              Vec2f  camWinSize = camera->getWindowSize();
              if (    ( 0 < rtHeight ) && ( 0 < rtWidth )
                  &&  ( FLT_EPSILON < fabs( camWinSize[0] ) )
                  &&  ( FLT_EPSILON < fabs( camWinSize[1] ) ) )
              {
                //  get all the matrices needed here
                Mat44f m2w, w2m, w2v, v2w, v2s, m2v;
                m_transformPath->getModelToWorldMatrix( m2w, w2m ); // model->world and world->model
                w2v = camera->getWorldToViewMatrix();            // world->view
                v2w = camera->getViewToWorldMatrix();            // view->world
                v2s = camera->getProjection();                   // view->screen (normalized)
                m2v = m2w * w2v;

                const Sphere3f& bs = transform->getBoundingSphere();

                //  center of the object in view coordinates
                Vec4f centerV = Vec4f( bs.getCenter(), 1.0f ) * m2v;
                DP_ASSERT( fabs( centerV[3] - 1.0f ) < FLT_EPSILON );

                //  center of the object in normalized screen coordinates
                Vec4f centerNS = centerV * v2s;
                DP_ASSERT( centerNS[3] != 0.0f );
                centerNS /= centerNS[3];

                //  center of the object in screen space
                Vec2f centerS( rtWidth * ( 1 + centerNS[0] ) / 2, rtHeight * ( 1 - centerNS[1] ) / 2 );

                //  move the input points relative to the center 
                //  move the input points absolutely
                //Vec2f last( m_orbitCursor );
                Vec2f last( getLastCursorPosition() );
                Vec2f p0( last[0]    - centerS[0], centerS[1] - last[1] );
                Vec2f p1( getCurrentX() - centerS[0], centerS[1] - getCurrentY() );
                DP_ASSERT( p0[0] != p1[0] || p0[1] != p1[1] );

                //  get the scaling (from model to view)
                Vec3f scaling, translation;
                Quatf orientation, scaleOrientation;
                decompose( m2v, translation, orientation, scaling, scaleOrientation );
                float maxScale = std::max( scaling[0], std::max( scaling[1], scaling[2] ) );
                DP_ASSERT( FLT_EPSILON < fabs( maxScale ) );

                //  determine the radius in screen space (in the centers depth)
                Vec2f centerWindowSize = - centerV[2] / getViewState()->getTargetDistance() * camWinSize;
                float radius = bs.getRadius() * maxScale * rtWidth / centerWindowSize[0];

                //  with p0, p1, and the radius determine the axis and angle of rotation via the Trackball utility
                //  => axis is in view space then
                Vec3f axis;
                float angle;
                m_trackball.setSize( radius );
                m_trackball.apply( p0, p1, axis, angle );
        
                float dx = p1[0]-p0[0];
                float dy = p1[1]-p0[1];

                checkLockAxis(dx, dy);

                if ( m_activeLockAxis[static_cast<size_t>(Axis::X)] )
                {
                  if ( dx < 0 )
                    axis = Vec3f(0.f, -1.f, 0.f);
                  else if ( dx > 0)
                    axis = Vec3f(0.f, 1.f, 0.f);
                  else
                    return false;
                }
                else if ( m_activeLockAxis[static_cast<size_t>(Axis::Y)] )
                {
                  if ( dy < 0 ) 
                    axis = Vec3f(1.f, 0.f, 0.f);
                  else if ( dy > 0) 
                    axis = Vec3f(-1.f, 0.f, 0.f);
                  else 
                    return false;
                }

                // transform axis back into model space
                axis = Vec3f( Vec4f( axis, 0.0f ) * v2w * w2m );
                axis.normalize();

                //  create the rotation around the center (in model space)
                Trafo trafo;
                trafo.setCenter( bs.getCenter() );
                trafo.setOrientation( Quatf( axis, angle ) );

                //  concatenate this rotation with the current transformation
                trafo.setMatrix( transform->getTrafo().getMatrix() * trafo.getMatrix() );

                //  concatenate this rotation with the original transformation
                //trafo.setMatrix( m_matrix * trafo.getMatrix() );

                //  set the current transform
                transform->setTrafo( trafo );

                return true;
              }
            }
          }

          return false;
        }
        bool  TrackballTransformManipulator::pan()
        {
          int dxScreen = getCurrentX() - getLastX();
          int dyScreen = getLastY() - getCurrentY();
          if ( dxScreen || dyScreen )
          {
            DP_ASSERT( getViewState()->getCamera().isPtrTo<FrustumCamera>() );
            TransformSharedPtr transform = m_transformPath->getTail().staticCast<Transform>();
            FrustumCameraSharedPtr const& camera = getViewState()->getCamera().staticCast<FrustumCamera>();
            if ( camera && transform )
            {
              unsigned int rtWidth = getRenderTarget()->getWidth();
              unsigned int rtHeight = getRenderTarget()->getHeight();
              Vec2f  camWinSize = camera->getWindowSize();
              if (    ( 0 < rtHeight ) && ( 0 < rtWidth )
                  &&  ( FLT_EPSILON < fabs( camWinSize[0] ) )
                  &&  ( FLT_EPSILON < fabs( camWinSize[1] ) ) )
              {
                //  get all the matrices needed here
                Mat44f m2w, w2m;
                m_transformPath->getModelToWorldMatrix(m2w, w2m); // model->world and world->model
                Mat44f w2v = camera->getWorldToViewMatrix();   // world->view
                Mat44f v2w = camera->getViewToWorldMatrix();   // view->world

                //  center of the object in view coordinates
                Vec4f center = Vec4f( transform->getBoundingSphere().getCenter(), 1.0f ) * m2w * w2v;

                //  window size at distance of the center of the object
                Vec2f centerWindowSize = - center[2] / getViewState()->getTargetDistance() * camWinSize;

                checkLockAxis(dxScreen, dyScreen);
                if ( m_activeLockAxis[static_cast<size_t>(Axis::X)] )
                {
                  if ( dxScreen != 0 )
                  {
                    dyScreen = 0;
                  }
                  else 
                  {
                    return false;
                  }
                }
                else if ( m_activeLockAxis[static_cast<size_t>(Axis::Y)] )
                {
                  if ( dyScreen != 0)
                  {
                    dxScreen = 0;
                  }
                  else
                  {
                    return false;
                  }
                }

                //  delta in model coordinates
                Vec4f viewCenter( centerWindowSize[0] * dxScreen / rtWidth
                                , centerWindowSize[1] * dyScreen / rtHeight, 0.f, 0.f );
                Vec4f modelDelta = viewCenter * v2w * w2m;
        
                // add the delta to the translation of the transform
                Trafo trafo = transform->getTrafo();
                trafo.setTranslation( trafo.getTranslation() + Vec3f( modelDelta ) );
                transform->setTrafo( trafo );

                return true;  
              }
            }
          }
          return false;
        }