Пример #1
0
// Main routine.
int main(int argc, char* argv[])
{
	glutInit(&argc, argv);

	BasicTree.MakeBranch(0, 1, 2, 1);

	for (int j = 0; j != 10000; j++){
		indexBuffer[j] = BasicTree.passBackIndexBuffer()[j];
	}
	for (int j = 0; j != 1000; j++){
		squareVertices[j] = BasicTree.passBackVertex()[j];
	}

	for (int j = 0; j != 10; j++){
		RandList[j] = 0 + static_cast <int> (rand()) / (static_cast <int> (RAND_MAX / (MAP_SIZE - 0)));
		RandList1[j] = (rand() % (int)(MAP_SIZE - 0 + 1) + 0);
	}


	// Set the version of OpenGL (4.2)
	glutInitContextVersion(4, 2);
	// The core profile excludes all discarded features
	glutInitContextProfile(GLUT_CORE_PROFILE);
	// Forward compatibility excludes features marked for deprecation ensuring compatability with future versions
	glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);

	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
	glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	glutInitWindowPosition(100, 100);
	glutCreateWindow("TerrainGeneration");

	// Set OpenGL to render in wireframe mode
	//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

	glutDisplayFunc(drawScene);
	glutReshapeFunc(resize);
	glutKeyboardFunc(keyInput);

	glewExperimental = GL_TRUE;
	glewInit();

	setup();

	glutMainLoop();
}