void UniverseSTL::addRace(){ // init race here int sx = rand() % board.GetH(); int sy = rand() % board.GetW(); int ex= rand() % board.GetH(); int ey=sy; Race* Ra = new Race(sx,sy,ex,ey); RList.push_back(Ra); for( auto&it: MList ){ if( isA<Rabbit>(it) ) { Rabbit* r = (Rabbit*)it; r->triggerRace(Ra); } else if( isA<Turtle>(it)){ Turtle* t = (Turtle*)it; t->triggerRace(Ra); } } }
void UniverseList::addRace(){ // init race here int sx = rand() % board.GetH(); int sy = rand() % board.GetW(); int ex= rand() % board.GetH(); int ey=sy; Race *Ra=new Race(sx,sy,ex,ey); RList.push_back(Ra); for( auto its = MList.begin(); its != MList.end(); its = its->next) { Organism *it = its->val; if( isA<Rabbit>(it) ) { Rabbit* r = (Rabbit*)it; r->triggerRace(Ra); } else if( isA<Turtle>(it)){ Turtle* t = (Turtle*)t; t->triggerRace(Ra); } } }