static FString DescribeTaskHelper(const UGameplayTask& TaskOb)
{
	const UObject* OwnerOb = Cast<const UObject>(TaskOb.GetTaskOwner());
	return FString::Printf(TEXT("\n  {white}%s%s {%s}%s:%d {white}Owner:{yellow}%s {white}Res:{yellow}%s"),
		*TaskOb.GetName(),
		TaskOb.GetInstanceName() != NAME_None ? *FString::Printf(TEXT(" {yellow}[%s]"), *TaskOb.GetInstanceName().ToString()) : TEXT(""),
		TaskOb.IsActive() ? TEXT("green") : TEXT("orange"),
		*TaskOb.GetTaskStateName(), TaskOb.GetPriority(),
		*GetNameSafe(OwnerOb),
		TaskOb.GetRequiredResources().IsEmpty() ? TEXT("None") : *TaskOb.GetRequiredResources().GetDebugDescription());
}
Пример #2
0
void UGameplayTask::OnGameplayTaskDeactivated(UGameplayTask& Task)
{
    // cleanup after deactivation
    if (&Task == ChildTask)
    {
        UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose, TEXT("%s> Child task deactivated: %s (state: %s)"), *GetName(), *Task.GetName(), *Task.GetTaskStateName());
        if (Task.IsFinished())
        {
            ChildTask = nullptr;
        }
    }
}