Пример #1
0
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
	UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
	if(target == 0)
	{
		RedSystemMessage(m_session, "A valid selection is required.");
		return true;
	}

	switch(target->GetTypeId())
	{
	case TYPEID_PLAYER:
		sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() );
		break;

	case TYPEID_UNIT:
		sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown");
		break;
	}
	

	// If we're killing a player, send a message indicating a gm killed them.
	if(target->IsPlayer())
	{
		PlayerPointer plr = TO_PLAYER(target);
		m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0);
		//plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
	}
	else
	{

		// Cast insta-kill.
		SpellEntry * se = dbcSpell.LookupEntry(5);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA));
		sp->prepare(&targets);

/*		SpellEntry * se = dbcSpell.LookupEntry(20479);
		if(se == 0) return false;
		
		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(target, se, true, NULLAURA));
		sp->prepare(&targets);*/
	}

	return true;
}
Пример #2
0
	void OnDamageTaken(UnitPointer mAttacker, float fAmount)
	{
		if(_unit->GetUInt32Value(UNIT_FIELD_HEALTH)- fAmount<=_unit->GetUInt32Value(UNIT_FIELD_MAXHEALTH)*0.2)
		{
			if(mAttacker->GetTypeId() == TYPEID_PLAYER)
			{
				_unit->SetUInt64Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
				RegisterAIUpdateEvent(1000);
				QuestLogEntry *qle = (TO_PLAYER(mAttacker))->GetQuestLogForEntry( 1447 );
				if(!qle)
					return;
				qle->SendQuestComplete();
			}
		}
	}
int32 HonorHandler::CalculateHonorPointsForKill( PlayerPointer pPlayer, UnitPointer pVictim )
{
	// this sucks.. ;p
	if( pVictim == NULL )
		return 0;

	// Suicide lol
	if( pVictim == pPlayer )
		return 0;

	if( pVictim->GetTypeId() != TYPEID_PLAYER )
		return 0;

	// How dishonorable, you fiend!
	if( pVictim->HasActiveAura( PLAYER_HONORLESS_TARGET_SPELL ) )
		return 0;

	uint32 k_level = pPlayer->GetUInt32Value( UNIT_FIELD_LEVEL );
	uint32 v_level = pVictim->GetUInt32Value( UNIT_FIELD_LEVEL );

	// formula guessed
	int32 honor_points = 6;
	if(k_level != v_level)
	{
		int32 diff = v_level - k_level;
		honor_points += diff;

		if(honor_points <= 0)
			return 0;

		if(honor_points >= 8)
			honor_points = 8;
	}

	honor_points = float2int32(float(honor_points) * World::getSingleton().getRate( RATE_HONOR ));
	//honor_points *= World::getSingleton().getRate( RATE_HONOR );

	return honor_points;
}
Пример #4
0
bool ChatHandler::HandleMonsterYellCommand(const char* args, WorldSession *m_session)
{
	UnitPointer crt = getSelectedCreature(m_session, false);
	if(!crt)
		crt = getSelectedChar(m_session, false);

	if(!crt)
	{
		RedSystemMessage(m_session, "Please select a creature or player before using this command.");
		return true;
	}
	if(crt->GetTypeId() == TYPEID_PLAYER)
	{
		WorldPacket * data = this->FillMessageData(CHAT_MSG_YELL, LANG_UNIVERSAL, args, crt->GetGUID(), 0);
		crt->SendMessageToSet(data, true);
		delete data;
	}
	else
	{
		crt->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, args);
	}

	return true;
}