static string __repr__(const UsdRelationship &self) { if (self) { return TfStringPrintf("%s.GetRelationship(%s)", TfPyRepr(self.GetPrim()).c_str(), TfPyRepr(self.GetName()).c_str()); } else { return "invalid " + self.GetDescription(); } }
PXR_NAMESPACE_OPEN_SCOPE // TODO: We should centralize this logic in a UsdImaging ShaderAdapter. /*static*/ UsdPrim UsdImaging_MaterialStrategy::GetTargetedShader(UsdPrim const& materialPrim, UsdRelationship const& materialRel) { SdfPathVector targets; if (!materialRel.GetForwardedTargets(&targets)) return UsdPrim(); if (targets.size() != 1) { // XXX: This should really be a validation error once USD gets that // feature. TF_WARN("We expect only one target on relationship %s of prim <%s>, " "but got %zu.", materialRel.GetName().GetText(), materialPrim.GetPath().GetText(), targets.size()); return UsdPrim(); } if (!targets[0].IsPrimPath()) { // XXX: This should really be a validation error once USD gets that // feature. TF_WARN("We expect the target of the relationship %s of prim <%s> " "to be a prim, instead it is <%s>.", materialRel.GetName().GetText(), materialPrim.GetPath().GetText(), targets[0].GetText()); return UsdPrim(); } return materialPrim.GetStage()->GetPrimAtPath(targets[0]); }