bool UsdShadeParameter::ConnectToSource(UsdShadeOutput const &output) const { UsdShadeConnectableAPI source(output.GetAttr().GetPrim()); return ConnectToSource(source, output.GetBaseName(), /* sourceType */ UsdShadeAttributeType::Output); }
bool UsdShadeOutput::CanConnect(const UsdShadeOutput &sourceOutput) const { return CanConnect(sourceOutput.GetAttr()); }