Пример #1
0
static UsdPrim
_GetMaterialParent(const UsdStageRefPtr& stage,
               const PxrUsdMayaShadingModeExportContext::AssignmentVector& assignments)
{
    SdfPath commonAncestor;
    TF_FOR_ALL(iter, assignments) {
        const SdfPath& assn = iter->first;
        if (stage->GetPrimAtPath(assn)) {
            if (commonAncestor.IsEmpty()) {
                commonAncestor = assn;
            }
            else {
                commonAncestor = commonAncestor.GetCommonPrefix(assn);
            }
        }
    }

    if (commonAncestor.IsEmpty()) {
        return UsdPrim();
    }

    if (commonAncestor == SdfPath::AbsoluteRootPath()) {
        return stage->GetPseudoRoot();
    }

    SdfPath shaderExportLocation = commonAncestor;
    while (!shaderExportLocation.IsRootPrimPath()) {
        shaderExportLocation = shaderExportLocation.GetParentPath();
    }
    shaderExportLocation = shaderExportLocation.AppendChild(TfToken("Looks"));

    return UsdGeomScope::Define(stage, shaderExportLocation).GetPrim();
}
Пример #2
0
void
GusdUSD_StageProxy::_StageData::Update(const UsdStageRefPtr& stage)
{
    UT_ASSERT(stage);

    double preroll = 0.0;
    double postroll = 0.0;

    if (const auto& pseudoRoot = stage->GetPseudoRoot()) {

        const TfToken prerollName("shot:preroll");
        const TfToken postrollName("shot:postroll");

        static const Usd_PrimFlagsPredicate pred(UsdPrimIsActive &&
                                                 UsdPrimIsDefined &&
                                                 !UsdPrimIsAbstract);
        for(const auto& prim : pseudoRoot.GetFilteredChildren(pred)) {

            VtValue val;
            double dval;

            if (auto prerollAttr = prim.GetAttribute(prerollName)) {
                prerollAttr.Get(&val);

                dval = 0.0;
                if (val.IsHolding<int>()) {
                    dval = double(val.UncheckedGet<int>());
                } else if (val.IsHolding<double>()) {
                    dval = val.UncheckedGet<double>();
                }
                preroll = std::max(preroll, dval);
            }

            if (auto postrollAttr = prim.GetAttribute(postrollName)) {
                postrollAttr.Get(&val);

                dval = 0.0;
                if (val.IsHolding<int>()) {
                    dval = double(val.UncheckedGet<int>());
                } else if (val.IsHolding<double>()) {
                    dval = val.UncheckedGet<double>();
                }
                postroll = std::max(postroll, dval);
            }
        }
    }

    const auto& lyr = stage->GetRootLayer();
    
    startTimeCode = lyr->GetStartTimeCode() - preroll;
    endTimeCode = lyr->GetEndTimeCode() + postroll;
}
Пример #3
0
NdrNodeDiscoveryResultVec
UsdHydraDiscoveryPlugin::DiscoverNodes(const Context &context)
{
    NdrNodeDiscoveryResultVec result;

    static std::string shaderDefsFile = _GetShaderResourcePath(
            "shaderDefs.usda");
    if (shaderDefsFile.empty())
        return result;

    auto resolverContext = ArGetResolver().CreateDefaultContextForAsset(
            shaderDefsFile);

    const UsdStageRefPtr stage = UsdStage::Open(shaderDefsFile, 
            resolverContext);

    if (!stage) {
        TF_RUNTIME_ERROR("Could not open file '%s' on a USD stage.", 
                         shaderDefsFile.c_str());
        return result;
    }

    ArResolverContextBinder binder(resolverContext);
    const TfToken discoveryType(ArGetResolver().GetExtension(
            shaderDefsFile));

    auto rootPrims = stage->GetPseudoRoot().GetChildren();
    for (const auto &shaderDef : rootPrims) {
        UsdShadeShader shader(shaderDef);
        if (!shader) {
            continue;
        }

        auto discoveryResults = UsdShadeShaderDefUtils::GetNodeDiscoveryResults(
                shader, shaderDefsFile);

        result.insert(result.end(), discoveryResults.begin(), 
                      discoveryResults.end());

        if (discoveryResults.empty()) {
            TF_RUNTIME_ERROR("Found shader definition <%s> with no valid "
                "discovery results. This is likely because there are no "
                "resolvable info:sourceAsset values.", 
                shaderDef.GetPath().GetText());
        }
    }

    return result;
}
void
My_TestGLDrawing::InitTest()
{
    std::cout << "My_TestGLDrawing::InitTest()\n";
    _stage = UsdStage::Open(GetStageFilePath());
    SdfPathVector excludedPaths;

    if (UsdImagingGLEngine::IsHydraEnabled()) {
        std::cout << "Using HD Renderer.\n";
        _engine.reset(new UsdImagingGLEngine(
            _stage->GetPseudoRoot().GetPath(), excludedPaths));
        if (!_GetRenderer().IsEmpty()) {
            if (!_engine->SetRendererPlugin(_GetRenderer())) {
                std::cerr << "Couldn't set renderer plugin: " <<
                    _GetRenderer().GetText() << std::endl;
                exit(-1);
            } else {
                std::cout << "Renderer plugin: " << _GetRenderer().GetText()
                    << std::endl;
            }
        }
    } else{
        std::cout << "Using Reference Renderer.\n"; 
        _engine.reset(
            new UsdImagingGLEngine(_stage->GetPseudoRoot().GetPath(), 
                    excludedPaths));
    }

    std::cout << glGetString(GL_VENDOR) << "\n";
    std::cout << glGetString(GL_RENDERER) << "\n";
    std::cout << glGetString(GL_VERSION) << "\n";

    if (_ShouldFrameAll()) {
        TfTokenVector purposes;
        purposes.push_back(UsdGeomTokens->default_);
        purposes.push_back(UsdGeomTokens->proxy);

        // Extent hints are sometimes authored as an optimization to avoid
        // computing bounds, they are particularly useful for some tests where
        // there is no bound on the first frame.
        bool useExtentHints = true;
        UsdGeomBBoxCache bboxCache(UsdTimeCode::Default(), purposes, useExtentHints);

        GfBBox3d bbox = bboxCache.ComputeWorldBound(_stage->GetPseudoRoot());
        GfRange3d world = bbox.ComputeAlignedRange();

        GfVec3d worldCenter = (world.GetMin() + world.GetMax()) / 2.0;
        double worldSize = world.GetSize().GetLength();

        std::cerr << "worldCenter: " << worldCenter << "\n";
        std::cerr << "worldSize: " << worldSize << "\n";
        if (UsdGeomGetStageUpAxis(_stage) == UsdGeomTokens->z) {
            // transpose y and z centering translation
            _translate[0] = -worldCenter[0];
            _translate[1] = -worldCenter[2];
            _translate[2] = -worldCenter[1] - worldSize;
        } else {
            _translate[0] = -worldCenter[0];
            _translate[1] = -worldCenter[1];
            _translate[2] = -worldCenter[2] - worldSize;
        }
    } else {
        _translate[0] = GetTranslate()[0];
        _translate[1] = GetTranslate()[1];
        _translate[2] = GetTranslate()[2];
    }

    if(IsEnabledTestLighting()) {
        if(UsdImagingGLEngine::IsHydraEnabled()) {
            // set same parameter as GlfSimpleLightingContext::SetStateFromOpenGL
            // OpenGL defaults
            _lightingContext = GlfSimpleLightingContext::New();
            GlfSimpleLight light;
            if (IsEnabledCameraLight()) {
                light.SetPosition(GfVec4f(_translate[0], _translate[2], _translate[1], 0));
            } else {
                light.SetPosition(GfVec4f(0, -.5, .5, 0));
            }
            light.SetDiffuse(GfVec4f(1,1,1,1));
            light.SetAmbient(GfVec4f(0,0,0,1));
            light.SetSpecular(GfVec4f(1,1,1,1));
            GlfSimpleLightVector lights;
            lights.push_back(light);
            _lightingContext->SetLights(lights);

            GlfSimpleMaterial material;
            material.SetAmbient(GfVec4f(0.2, 0.2, 0.2, 1.0));
            material.SetDiffuse(GfVec4f(0.8, 0.8, 0.8, 1.0));
            material.SetSpecular(GfVec4f(0,0,0,1));
            material.SetShininess(0.0001f);
            _lightingContext->SetMaterial(material);
            _lightingContext->SetSceneAmbient(GfVec4f(0.2,0.2,0.2,1.0));
        } else {
            glEnable(GL_LIGHTING);
            glEnable(GL_LIGHT0);
            if (IsEnabledCameraLight()) {
                float position[4] = {_translate[0], _translate[2], _translate[1], 0};
                glLightfv(GL_LIGHT0, GL_POSITION, position);
            } else {
                float position[4] = {0,-.5,.5,0};
                glLightfv(GL_LIGHT0, GL_POSITION, position);
            }
        }
    }
}
void
My_TestGLDrawing::DrawTest(bool offscreen)
{
    std::cout << "My_TestGLDrawing::DrawTest()\n";

    HdPerfLog& perfLog = HdPerfLog::GetInstance();
    perfLog.Enable();
    
    // Reset all counters we care about.
    perfLog.ResetCache(HdTokens->extent);
    perfLog.ResetCache(HdTokens->points);
    perfLog.ResetCache(HdTokens->topology);
    perfLog.ResetCache(HdTokens->transform);
    perfLog.SetCounter(UsdImagingTokens->usdVaryingExtent, 0);
    perfLog.SetCounter(UsdImagingTokens->usdVaryingPrimvar, 0);
    perfLog.SetCounter(UsdImagingTokens->usdVaryingTopology, 0);
    perfLog.SetCounter(UsdImagingTokens->usdVaryingVisibility, 0);
    perfLog.SetCounter(UsdImagingTokens->usdVaryingXform, 0);

    int width = GetWidth(), height = GetHeight();

    double aspectRatio = double(width)/height;
    GfFrustum frustum;
    frustum.SetPerspective(60.0, aspectRatio, 1, 100000.0);

    GfMatrix4d viewMatrix;
    viewMatrix.SetIdentity();
    viewMatrix *= GfMatrix4d().SetRotate(GfRotation(GfVec3d(0, 1, 0), _rotate[0]));
    viewMatrix *= GfMatrix4d().SetRotate(GfRotation(GfVec3d(1, 0, 0), _rotate[1]));
    viewMatrix *= GfMatrix4d().SetTranslate(GfVec3d(_translate[0], _translate[1], _translate[2]));

    GfMatrix4d projMatrix = frustum.ComputeProjectionMatrix();

    GfMatrix4d modelViewMatrix = viewMatrix; 
    if (UsdGeomGetStageUpAxis(_stage) == UsdGeomTokens->z) {
        // rotate from z-up to y-up
        modelViewMatrix = 
            GfMatrix4d().SetRotate(GfRotation(GfVec3d(1.0,0.0,0.0), -90.0)) *
            modelViewMatrix;
    }

    GfVec4d viewport(0, 0, width, height);
    _engine->SetCameraState(modelViewMatrix, projMatrix, viewport);

    size_t i = 0;
    TF_FOR_ALL(timeIt, GetTimes()) {
        UsdTimeCode time = *timeIt;
        if (*timeIt == -999) {
            time = UsdTimeCode::Default();
        }
        UsdImagingGLRenderParams params;
        params.drawMode = GetDrawMode();
        params.enableLighting = IsEnabledTestLighting();
        params.enableIdRender = IsEnabledIdRender();
        params.frame = time;
        params.complexity = _GetComplexity();
        params.cullStyle = IsEnabledCullBackfaces() ?
                            UsdImagingGLCullStyle::CULL_STYLE_BACK :
                            UsdImagingGLCullStyle::CULL_STYLE_NOTHING;

        glViewport(0, 0, width, height);

        glEnable(GL_DEPTH_TEST);

        if(IsEnabledTestLighting()) {
            if(UsdImagingGLEngine::IsHydraEnabled()) {
                _engine->SetLightingState(_lightingContext);
            } else {
                _engine->SetLightingStateFromOpenGL();
            }
        }

        if (!GetClipPlanes().empty()) {
            params.clipPlanes = GetClipPlanes();
            for (size_t i=0; i<GetClipPlanes().size(); ++i) {
                glEnable(GL_CLIP_PLANE0 + i);
            }
        }

        GfVec4f const &clearColor = GetClearColor();
        GLfloat clearDepth[1] = { 1.0f };

        // Make sure we render to convergence.
        TfErrorMark mark;
        do {
            glClearBufferfv(GL_COLOR, 0, clearColor.data());
            glClearBufferfv(GL_DEPTH, 0, clearDepth);
            _engine->Render(_stage->GetPseudoRoot(), params);
        } while (!_engine->IsConverged());
        TF_VERIFY(mark.IsClean(), "Errors occurred while rendering!");

        std::cout << "itemsDrawn " << perfLog.GetCounter(HdTokens->itemsDrawn) << std::endl;
        std::cout << "totalItemCount " << perfLog.GetCounter(HdTokens->totalItemCount) << std::endl;

        std::string imageFilePath = GetOutputFilePath();
        if (!imageFilePath.empty()) {
            if (time != UsdTimeCode::Default()) {
                std::stringstream suffix;
                suffix << "_" << std::setw(3) << std::setfill('0') << params.frame << ".png";
                imageFilePath = TfStringReplace(imageFilePath, ".png", suffix.str());
            }
            std::cout << imageFilePath << "\n";
            WriteToFile("color", imageFilePath);
        }
        i++;
    }