void ControllerMappingLoader::load(const std::string& filename) {
		VFS* vfs = VFS::instance();

		std::unique_ptr<RawData> data(vfs->open(filename));
		size_t datalen = data->getDataLength();
		std::unique_ptr<uint8_t[]> darray(new uint8_t[datalen]);
		data->readInto(darray.get(), datalen);
		SDL_RWops* rwops = SDL_RWFromConstMem(darray.get(), static_cast<int>(datalen));
		if (SDL_GameControllerAddMappingsFromRW(rwops, 0) == -1) {
			throw SDLException(std::string("Error when loading gamecontroller mappings: ") + SDL_GetError());
		}
		SDL_FreeRW(rwops);
	}
Пример #2
0
	void OggLoader::load(IResource* res) {
		VFS* vfs = VFS::instance();

		std::string filename = res->getName();

		RawData* rdptr = vfs->open(filename);
		dynamic_cast<SoundClip*>(res)->adobtDecoder(new SoundDecoderOgg(rdptr));
	}
Пример #3
0
	void ImageLoader::load(IResource* res) {
		VFS* vfs = VFS::instance();

		Image* img = dynamic_cast<Image*>(res);

		//Have to save the images x and y shift or it gets lost when it's
		//loaded again.
		int32_t xShiftSave = img->getXShift();
		int32_t yShiftSave = img->getYShift();

		if(!img->isSharedImage()) {
			const std::string& filename = img->getName();
			boost::scoped_ptr<RawData> data (vfs->open(filename));
			size_t datalen = data->getDataLength();
			boost::scoped_array<uint8_t> darray(new uint8_t[datalen]);
			data->readInto(darray.get(), datalen);
			SDL_RWops* rwops = SDL_RWFromConstMem(darray.get(), static_cast<int>(datalen));

			SDL_Surface* surface = IMG_Load_RW(rwops, false);

			if (!surface) {
				throw SDLException(std::string("Fatal Error when loading image into a SDL_Surface: ") + SDL_GetError());
			}

			RenderBackend* rb = RenderBackend::instance();
			// in case of SDL we don't need to convert the surface
			if (rb->getName() == "SDL") {
				img->setSurface(surface);
			// in case of OpenGL we need a 32bit surface
			} else {
				SDL_PixelFormat dst_format = rb->getPixelFormat();
				SDL_PixelFormat src_format = *surface->format;
				uint8_t dstbits = dst_format.BitsPerPixel;
				uint8_t srcbits = src_format.BitsPerPixel;

				if (srcbits != 32 || dst_format.Rmask != src_format.Rmask || dst_format.Gmask != src_format.Gmask ||
					dst_format.Bmask != src_format.Bmask || dst_format.Amask != src_format.Amask) {
					dst_format.BitsPerPixel = 32;
					SDL_Surface* conv = SDL_ConvertSurface(surface, &dst_format, 0);
					dst_format.BitsPerPixel = dstbits;

					if (!conv) {
						throw SDLException(std::string("Fatal Error when converting surface to the screen format: ") + SDL_GetError());
					}

					img->setSurface(conv);
					SDL_FreeSurface(surface);
				} else {
					img->setSurface(surface);
				}
			}

			SDL_FreeRW(rwops);
		}
		//restore saved x and y shifts
		img->setXShift(xShiftSave);
		img->setYShift(yShiftSave);
	}
Пример #4
0
void testVFS()
{
	VFS* vfs = LOTUS_NEW VFS;
	
	RawFileSystem* rfs = LOTUS_NEW RawFileSystem();
	vfs->addFileSystem(rfs);
	vfs->mount("C:\\github\\lotus\\Lotus", "sys", RAW_FS);
	
	StreamPtr fp = vfs->open("sys", "/test/test.h");


	LOTUS_DELETE vfs;
}