Пример #1
0
void DeviceTestApp::processTap( ivec2 pos )
{
//	TextInput *selectedInput = false;
    if( mPlayButton.hitTest( pos ) )
        audio::master()->setEnabled( ! audio::master()->isEnabled() );
    else if( mRecordButton.hitTest( pos ) )
        startRecording();
    else if( mSamplerateInput.hitTest( pos ) ) {
    }
    else if( mFramesPerBlockInput.hitTest( pos ) ) {
    }
    else if( mNumInChannelsInput.hitTest( pos ) ) {
    }
    else if( mNumOutChannelsInput.hitTest( pos ) ) {
    }
    else if( mSendChannelInput.hitTest( pos ) ) {
    }

#if defined( CINDER_COCOA_TOUCH )
    TextInput *currentSelected = TextInput::getCurrentSelected();
    if( currentSelected )
        showKeyboard( KeyboardOptions().type( KeyboardType::NUMERICAL ).initialString( currentSelected->mInputString ) );
#endif

    size_t currentTestIndex = mTestSelector.mCurrentSectionIndex;
    if( mTestSelector.hitTest( pos ) && currentTestIndex != mTestSelector.mCurrentSectionIndex ) {
        string currentTest = mTestSelector.currentSection();
        CI_LOG_V( "selected: " << currentTest );

        setupTest( currentTest );
        return;
    }

    size_t currentOutputIndex = mOutputSelector.mCurrentSectionIndex;
    if( mOutputSelector.hitTest( pos ) && currentOutputIndex != mOutputSelector.mCurrentSectionIndex ) {
        auto dev = audio::Device::findDeviceByName( mOutputSelector.mSegments[mOutputSelector.mCurrentSectionIndex] );
        CI_LOG_V( "selected output device named: " << dev->getName() << ", key: " << dev->getKey() );

        setOutputDevice( dev );
        return;
    }

    size_t currentInputIndex = mInputSelector.mCurrentSectionIndex;
    if( mInputSelector.hitTest( pos ) && currentInputIndex != mInputSelector.mCurrentSectionIndex ) {
        auto dev = audio::Device::findDeviceByName( mInputSelector.mSegments[mInputSelector.mCurrentSectionIndex] );
        CI_LOG_V( "selected input named: " << dev->getName() << ", key: " << dev->getKey() );

        setInputDevice( dev );
        return;
    }
}
Пример #2
0
void VoiceTestApp::processTap( Vec2i pos )
{
	if( mPlayButton.hitTest( pos ) )
		mVoice->start();

	size_t currentIndex = mTestSelector.mCurrentSectionIndex;
	if( mTestSelector.hitTest( pos ) && currentIndex != mTestSelector.mCurrentSectionIndex ) {
		string currentTest = mTestSelector.currentSection();
		CI_LOG_V( "selected: " << currentTest );

		if( currentTest == "basic" )
			setupBasic();
		if( currentTest == "basic stereo" )
			setupBasicStereo();
		else if( currentTest == "scope" )
			setupScope();
		else if( currentTest == "file 2" )
			setupDifferentFile();

		PRINT_GRAPH( audio::master() );
	}
}
Пример #3
0
void SamplePlayerNodeTestApp::processTap( ivec2 pos )
{
	if( mEnableSamplePlayerNodeButton.hitTest( pos ) )
		mSamplePlayerNode->setEnabled( ! mSamplePlayerNode->isEnabled() );
	else if( mStartPlaybackButton.hitTest( pos ) )
		triggerStartStop( true );
	else if( mStopPlaybackButton.hitTest( pos ) )
		triggerStartStop( false );
	else if( mLoopButton.hitTest( pos ) )
		mSamplePlayerNode->setLoopEnabled( ! mSamplePlayerNode->isLoopEnabled() );
	else if( mRecordButton.hitTest( pos ) ) {
		if( mRecordButton.mEnabled )
			mRecorder->start();
		else
			mRecorder->disable();
	}
	else if( mWriteButton.hitTest( pos ) )
		writeRecordedToFile();
	else if( mAutoResizeButton.hitTest( pos ) )
		;
	else if( mAsyncButton.hitTest( pos ) )
		;
	else if( pos.y > getWindowCenter().y )
		seek( pos.x );

	size_t currentIndex = mTestSelector.mCurrentSectionIndex;
	if( mTestSelector.hitTest( pos ) && currentIndex != mTestSelector.mCurrentSectionIndex ) {
		string currentTest = mTestSelector.currentSection();
		CI_LOG_V( "selected: " << currentTest );

		if( currentTest == "BufferPlayerNode" )
			setupBufferPlayerNode();
		if( currentTest == "FilePlayerNode" )
			setupFilePlayerNode();
		if( currentTest == "recorder" )
			setupBufferRecorderNode();
	}
}