PODVector<unsigned char> CustomGeometry::GetGeometryDataAttr() const { VectorBuffer ret; ret.WriteVLE(geometries_.Size()); ret.WriteUInt(elementMask_); for (unsigned i = 0; i < geometries_.Size(); ++i) { unsigned numVertices = vertices_[i].Size(); ret.WriteVLE(numVertices); ret.WriteUByte(primitiveTypes_[i]); for (unsigned j = 0; j < numVertices; ++j) { if (elementMask_ & MASK_POSITION) ret.WriteVector3(vertices_[i][j].position_); if (elementMask_ & MASK_NORMAL) ret.WriteVector3(vertices_[i][j].normal_); if (elementMask_ & MASK_COLOR) ret.WriteUInt(vertices_[i][j].color_); if (elementMask_ & MASK_TEXCOORD1) ret.WriteVector2(vertices_[i][j].texCoord_); if (elementMask_ & MASK_TANGENT) ret.WriteVector4(vertices_[i][j].tangent_); } } return ret.GetBuffer(); }
// // write_node // void ClientSidePrediction::write_node(VectorBuffer& message, Node& node) { // Write node ID message.WriteUInt(node.GetID()); // Write attributes write_network_attributes(node, message); // Write user variables const auto& vars = node.GetVars(); message.WriteVLE(vars.Size()); for (auto i = vars.Begin(); i != vars.End(); ++i) { message.WriteStringHash(i->first_); message.WriteVariant(i->second_); } // Write number of components message.WriteVLE(node.GetNumComponents()); // Write components const auto& components = node.GetComponents(); for (unsigned i = 0; i < components.Size(); ++i) { auto component = components[i]; write_component(message, *component); } }
// // write_component // void ClientSidePrediction::write_component(VectorBuffer& message, Component& component) { // Write ID message.WriteUInt(component.GetID()); // Write type message.WriteStringHash(component.GetType()); // Write attributes write_network_attributes(component, message); }
// // write_scene_state // void ClientSidePrediction::write_scene_state(VectorBuffer& message, Scene* scene) { // Write placeholder last input ID, which will be set per connection before sending message.WriteUInt(0); auto& nodes = scene_nodes[scene]; // Write number of nodes message.WriteVLE(nodes.size()); // Write nodes for (auto node : nodes) write_node(message, *node); }
PODVector<unsigned char> NavigationMesh::GetNavigationDataAttr() const { VectorBuffer ret; if (navMesh_) { ret.WriteBoundingBox(boundingBox_); ret.WriteInt(numTilesX_); ret.WriteInt(numTilesZ_); const dtNavMeshParams* params = navMesh_->getParams(); ret.WriteFloat(params->tileWidth); ret.WriteFloat(params->tileHeight); ret.WriteInt(params->maxTiles); ret.WriteInt(params->maxPolys); const dtNavMesh* navMesh = navMesh_; for (int z = 0; z < numTilesZ_; ++z) { for (int x = 0; x < numTilesX_; ++x) { const dtMeshTile* tile = navMesh->getTileAt(x, z, 0); if (!tile) continue; ret.WriteInt(x); ret.WriteInt(z); ret.WriteUInt(navMesh->getTileRef(tile)); ret.WriteUInt((unsigned)tile->dataSize); ret.Write(tile->data, (unsigned)tile->dataSize); } } } return ret.GetBuffer(); }