Пример #1
0
 void write_faces(std::ofstream& fout,
         const VectorI& faces,
         const size_t vertex_per_face,
         const VectorI& uv_indices=VectorI::Zero(0)) {
     if (vertex_per_face != 3 && vertex_per_face != 4) {
         std::stringstream err_msg;
         err_msg << "OBJ format does not support non-triangle non-quad face with "
             << vertex_per_face << " vertices." << std::endl;
         throw RuntimeError(err_msg.str());
     }
     const size_t num_faces = faces.size() / vertex_per_face;
     const size_t num_uvs = uv_indices.size() / 2;
     if (num_uvs == 0) {
         for (size_t i=0; i<num_faces; i++) {
             const auto& f = faces.segment(i*vertex_per_face, vertex_per_face);
             fout << "f";
             for (size_t j=0; j<vertex_per_face; j++) {
                 fout << " " << f[j] + 1;
             }
             fout << std::endl;
         }
     } else {
         for (size_t i=0; i<num_faces; i++) {
             const auto& f = faces.segment(i*vertex_per_face, vertex_per_face);
             const auto& uv = uv_indices.segment(i*vertex_per_face, vertex_per_face);
             fout << "f ";
             for (size_t j=0; j<vertex_per_face; j++) {
                 fout << f[j] + 1 << "/" << uv[j] + 1 << " ";
             }
             fout << std::endl;
         }
     }
 }
Пример #2
0
 void correct_tet_orientation(const VectorF& vertices, VectorI& voxels) {
     const size_t num_voxels = voxels.size() / 4;
     for (size_t i=0; i<num_voxels; i++) {
         const VectorI tet = voxels.segment(i*4, 4);
         const Vector3F& v1 = vertices.segment(tet[0]*3, 3);
         const Vector3F& v2 = vertices.segment(tet[1]*3, 3);
         const Vector3F& v3 = vertices.segment(tet[2]*3, 3);
         const Vector3F& v4 = vertices.segment(tet[3]*3, 3);
         if (!positive_orientated(v1, v2, v3, v4)) {
             voxels[i*4]   = tet[1];
             voxels[i*4+1] = tet[0];
         }
     }
 }