Пример #1
0
std::size_t VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute, GLsizei instances)
{
    Buffer *buffer = attribute.mBoundBuffer.get();

    int inputStride = attribute.stride();
    int elementSize = attribute.typeSize();
    const FormatConverter &converter = formatConverter(attribute);
    std::size_t streamOffset = 0;

    void *output = NULL;
    
    if (vertexBuffer)
    {
        output = vertexBuffer->map(attribute, spaceRequired(attribute, count, instances), &streamOffset);
    }

    if (output == NULL)
    {
        ERR("Failed to map vertex buffer.");
        return -1;
    }

    const char *input = NULL;

    if (buffer)
    {
        int offset = attribute.mOffset;

        input = static_cast<const char*>(buffer->data()) + offset;
    }
    else
    {
        input = static_cast<const char*>(attribute.mPointer);
    }

    if (instances == 0 || attribute.mDivisor == 0)
    {
        input += inputStride * start;
    }

    if (converter.identity && inputStride == elementSize)
    {
        memcpy(output, input, count * inputStride);
    }
    else
    {
        converter.convertArray(input, inputStride, count, output);
    }

    vertexBuffer->unmap();

    return streamOffset;
}
Пример #2
0
int elementsInBuffer(const VertexAttribute &attribute, int size)
{
    int stride = attribute.stride();
    return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
}