static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state) { VertexLoader* loader; if (state->attr_dirty[vtx_attr_group]) { VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]); std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter != s_vertex_loader_map.end()) { loader = iter->second.get(); } else { loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]); s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader); INCSTAT(stats.numVertexLoaders); } state->vertex_loaders[vtx_attr_group] = loader; state->attr_dirty[vtx_attr_group] = false; } else { loader = state->vertex_loaders[vtx_attr_group]; } return loader; }
void Shutdown() { if (s_vertex_loader_map.size() > 0 && g_ActiveConfig.bDumpVertexLoaders) DumpLoadersCode(); s_vertex_loader_map.clear(); s_native_vertex_map.clear(); }
static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false) { CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state; state->last_id = vtx_attr_group; VertexLoaderBase* loader; if (state->attr_dirty[vtx_attr_group]) { // We are not allowed to create a native vertex format on preprocessing as this is on the wrong // thread bool check_for_native_format = !preprocess; VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]); std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter != s_vertex_loader_map.end()) { loader = iter->second.get(); check_for_native_format &= !loader->m_native_vertex_format; } else { s_vertex_loader_map[uid] = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]); loader = s_vertex_loader_map[uid].get(); INCSTAT(stats.numVertexLoaders); } if (check_for_native_format) { // search for a cached native vertex format const PortableVertexDeclaration& format = loader->m_native_vtx_decl; std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format]; if (!native) { native.reset(g_vertex_manager->CreateNativeVertexFormat(format)); } loader->m_native_vertex_format = native.get(); } state->vertex_loaders[vtx_attr_group] = loader; state->attr_dirty[vtx_attr_group] = false; } else { loader = state->vertex_loaders[vtx_attr_group]; } // Lookup pointers for any vertex arrays. if (!preprocess) UpdateVertexArrayPointers(); return loader; }
inline VertexLoaderBase *GetOrAddLoader(const TVtxDesc &VtxDesc, const VAT &VtxAttr) { VertexLoaderUID uid(VtxDesc, VtxAttr); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter == s_vertex_loader_map.end()) { s_vertex_loader_map[uid] = VertexLoaderBase::CreateVertexLoader(VtxDesc, VtxAttr); VertexLoaderBase* loader = s_vertex_loader_map[uid].get(); loader->m_native_vertex_format = GetNativeVertexFormat(loader->m_native_vtx_decl); VertexLoaderBase * fallback = loader->GetFallback(); if (fallback) { fallback->m_native_vertex_format = GetNativeVertexFormat(fallback->m_native_vtx_decl); } INCSTAT(stats.numVertexLoaders); return loader; } return iter->second.get(); }
void AppendListToString(std::string *dest) { std::vector<entry> entries; size_t total_size = 0; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { entry e; iter->second->AppendToString(&e.text); e.num_verts = iter->second->m_numLoadedVertices; entries.push_back(e); total_size += e.text.size() + 1; } sort(entries.begin(), entries.end()); dest->reserve(dest->size() + total_size); for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { dest->append(iter->text); } }
void Shutdown() { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); s_vertex_loader_map.clear(); s_native_vertex_map.clear(); }
namespace VertexLoaderManager { float position_cache[3][4]; u32 position_matrix_index[3]; typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap; static NativeVertexFormatMap s_native_vertex_map; static NativeVertexFormat* s_current_vtx_fmt; u32 g_current_components; typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap; static std::mutex s_vertex_loader_map_lock; static VertexLoaderMap s_vertex_loader_map; // TODO - change into array of pointers. Keep a map of all seen so far. u8 *cached_arraybases[12]; void Init() { MarkAllDirty(); for (auto& map_entry : g_main_cp_state.vertex_loaders) map_entry = nullptr; for (auto& map_entry : g_preprocess_cp_state.vertex_loaders) map_entry = nullptr; SETSTAT(stats.numVertexLoaders, 0); } void Shutdown() { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); s_vertex_loader_map.clear(); s_native_vertex_map.clear(); } void UpdateVertexArrayPointers() { // Anything to update? if (!g_main_cp_state.bases_dirty) return; // Some games such as Burnout 2 can put invalid addresses into // the array base registers. (see issue 8591) // But the vertex arrays with invalid addresses aren't actually enabled. // Note: Only array bases 0 through 11 are used by the Vertex loaders. // 12 through 15 are used for loading data into xfmem. for (int i = 0; i < 12; i++) { // Only update the array base if the vertex description states we are going to use it. if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) & MASK_INDEXED) cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]); } g_main_cp_state.bases_dirty = false; } namespace { struct entry { std::string text; u64 num_verts; bool operator < (const entry &other) const { return num_verts > other.num_verts; } }; } void AppendListToString(std::string *dest) { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); std::vector<entry> entries; size_t total_size = 0; for (const auto& map_entry : s_vertex_loader_map) { entry e; map_entry.second->AppendToString(&e.text); e.num_verts = map_entry.second->m_numLoadedVertices; entries.push_back(e); total_size += e.text.size() + 1; } sort(entries.begin(), entries.end()); dest->reserve(dest->size() + total_size); for (const entry& entry : entries) { *dest += entry.text; *dest += '\n'; } } void MarkAllDirty() { g_main_cp_state.attr_dirty = BitSet32::AllTrue(8); g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8); } static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false) { CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state; VertexLoaderBase* loader; if (state->attr_dirty[vtx_attr_group]) { // We are not allowed to create a native vertex format on preprocessing as this is on the wrong thread bool check_for_native_format = !preprocess; VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]); std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter != s_vertex_loader_map.end()) { loader = iter->second.get(); check_for_native_format &= !loader->m_native_vertex_format; } else { loader = VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]); s_vertex_loader_map[uid] = std::unique_ptr<VertexLoaderBase>(loader); INCSTAT(stats.numVertexLoaders); } if (check_for_native_format) { // search for a cached native vertex format const PortableVertexDeclaration& format = loader->m_native_vtx_decl; std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format]; if (!native) { native.reset(g_vertex_manager->CreateNativeVertexFormat()); native->Initialize(format); } loader->m_native_vertex_format = native.get(); } state->vertex_loaders[vtx_attr_group] = loader; state->attr_dirty[vtx_attr_group] = false; } else { loader = state->vertex_loaders[vtx_attr_group]; } // Lookup pointers for any vertex arrays. if (!preprocess) UpdateVertexArrayPointers(); return loader; } int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess) { if (!count) return 0; VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess); int size = count * loader->m_VertexSize; if ((int)src.size() < size) return -1; if (skip_drawing || is_preprocess) return size; // If the native vertex format changed, force a flush. if (loader->m_native_vertex_format != s_current_vtx_fmt || loader->m_native_components != g_current_components) { VertexManagerBase::Flush(); } s_current_vtx_fmt = loader->m_native_vertex_format; g_current_components = loader->m_native_components; // if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads. // They still need to go through vertex loading, because we need to calculate a zfreeze refrence slope. bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5); DataReader dst = VertexManagerBase::PrepareForAdditionalData(primitive, count, loader->m_native_vtx_decl.stride, cullall); count = loader->RunVertices(src, dst, count); IndexGenerator::AddIndices(primitive, count); VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride); ADDSTAT(stats.thisFrame.numPrims, count); INCSTAT(stats.thisFrame.numPrimitiveJoins); return size; } NativeVertexFormat* GetCurrentVertexFormat() { return s_current_vtx_fmt; } } // namespace
void Shutdown() { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); s_vertex_loader_map.clear(); VertexLoader::ClearNativeVertexFormatCache(); }
namespace VertexLoaderManager { static std::mutex s_vertex_loader_map_lock; static VertexLoaderMap s_vertex_loader_map; // TODO - change into array of pointers. Keep a map of all seen so far. void Init() { MarkAllDirty(); for (auto& map_entry : g_main_cp_state.vertex_loaders) map_entry = nullptr; for (auto& map_entry : g_preprocess_cp_state.vertex_loaders) map_entry = nullptr; RecomputeCachedArraybases(); } void Shutdown() { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); s_vertex_loader_map.clear(); VertexLoader::ClearNativeVertexFormatCache(); } namespace { struct entry { std::string text; u64 num_verts; bool operator < (const entry &other) const { return num_verts > other.num_verts; } }; } void AppendListToString(std::string *dest) { std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); std::vector<entry> entries; size_t total_size = 0; for (const auto& map_entry : s_vertex_loader_map) { entry e; map_entry.second->AppendToString(&e.text); e.num_verts = map_entry.second->GetNumLoadedVerts(); entries.push_back(e); total_size += e.text.size() + 1; } sort(entries.begin(), entries.end()); dest->reserve(dest->size() + total_size); for (const entry& entry : entries) { dest->append(entry.text); } } void MarkAllDirty() { g_main_cp_state.attr_dirty = BitSet32::AllTrue(8); g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8); } static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state) { VertexLoader* loader; if (state->attr_dirty[vtx_attr_group]) { VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]); std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter != s_vertex_loader_map.end()) { loader = iter->second.get(); } else { loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]); s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader); INCSTAT(stats.numVertexLoaders); } state->vertex_loaders[vtx_attr_group] = loader; state->attr_dirty[vtx_attr_group] = false; } else { loader = state->vertex_loaders[vtx_attr_group]; } return loader; } bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size, bool skip_drawing) { if (!count) return true; CPState* state = &g_main_cp_state; VertexLoader* loader = RefreshLoader(vtx_attr_group, state); size_t size = count * loader->GetVertexSize(); if (buf_size < size) return false; if (skip_drawing || (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5)) { // if cull mode is CULL_ALL, ignore triangles and quads DataSkip((u32)size); return true; } NativeVertexFormat* native = loader->GetNativeVertexFormat(); // If the native vertex format changed, force a flush. if (native != s_current_vtx_fmt) VertexManager::Flush(); s_current_vtx_fmt = native; VertexManager::PrepareForAdditionalData(primitive, count, loader->GetNativeVertexDeclaration().stride); loader->RunVertices(state->vtx_attr[vtx_attr_group], primitive, count); IndexGenerator::AddIndices(primitive, count); ADDSTAT(stats.thisFrame.numPrims, count); INCSTAT(stats.thisFrame.numPrimitiveJoins); return true; } int GetVertexSize(int vtx_attr_group, bool preprocess) { return RefreshLoader(vtx_attr_group, preprocess ? &g_preprocess_cp_state : &g_main_cp_state)->GetVertexSize(); } NativeVertexFormat* GetCurrentVertexFormat() { return s_current_vtx_fmt; } } // namespace
static void DumpLoadersCode() { std::vector<codeentry> entries; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { if (!iter->second->IsPrecompiled()) { codeentry e; e.conf.append(To_HexString(iter->first.GetElement(0))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(1))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(2))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(3))); e.name = iter->second->GetName(); e.num_verts = iter->second->m_numLoadedVertices; e.hash = std::to_string(iter->first.GetHash()); entries.push_back(e); } } if (entries.size() == 0) { return; } std::string filename = StringFromFormat("%sG_%s_pvt.h", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); std::string header; header.append("// Copyright 2013 Dolphin Emulator Project\n"); header.append("// Licensed under GPLv2+\n"); header.append("// Refer to the license.txt file included.\n"); header.append("// Added for Ishiiruka by Tino\n"); header.append("#pragma once\n"); header.append("#include <map>\n"); header.append("#include \"VideoCommon/NativeVertexFormat.h\"\n"); header.append("class G_"); header.append(last_game_code); header.append("_pvt\n{\npublic:\n"); header.append("static void Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap);\n"); header.append("};\n"); std::ofstream headerfile(filename); headerfile << header; headerfile.close(); filename = StringFromFormat("%sG_%s_pvt.cpp", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); sort(entries.begin(), entries.end()); std::string sourcecode; sourcecode.append("#include \"VideoCommon/G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt.h\"\n"); sourcecode.append("#include \"VideoCommon/VertexLoader_Template.h\"\n\n"); sourcecode.append("\n\nvoid G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt::Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap)\n{\n"); for (std::vector<codeentry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { sourcecode.append("\t// "); sourcecode.append(iter->name); sourcecode.append("\n// num_verts= "); sourcecode.append(std::to_string(iter->num_verts)); sourcecode.append("#if _M_SSE >= 0x301\n"); sourcecode.append("\tif (cpu_info.bSSSE3)\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0x301, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n\telse\n"); sourcecode.append("#endif\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n"); } sourcecode.append("}\n"); std::ofstream out(filename); out << sourcecode; out.close(); }
namespace VertexLoaderManager { static VertexLoaderMap s_vertex_loader_map; static NativeVertexFormatMap s_native_vertex_map; static NativeVertexFormat* s_current_vtx_fmt; u32 g_current_components; // TODO - change into array of pointers. Keep a map of all seen so far. // Used in D3D12 backend, to populate input layouts used by cached-to-disk PSOs. NativeVertexFormatMap* GetNativeVertexFormatMap() { return &s_native_vertex_map; } NativeVertexFormat* GetCurrentVertexFormat() { return s_current_vtx_fmt; } namespace { struct entry { std::string text; u64 num_verts; bool operator < (const entry &other) const { return num_verts > other.num_verts; } }; struct codeentry { std::string name; std::string conf; u64 num_verts; std::string hash; bool operator < (const codeentry &other) const { return num_verts > other.num_verts; } }; } static std::string To_HexString(u32 in) { char hexString[2 * sizeof(u32) + 8]; sprintf(hexString, "0x%08xu", in); return std::string(hexString); } static void DumpLoadersCode() { std::vector<codeentry> entries; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { if (!iter->second->IsPrecompiled()) { codeentry e; e.conf.append(To_HexString(iter->first.GetElement(0))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(1))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(2))); e.conf.append(", "); e.conf.append(To_HexString(iter->first.GetElement(3))); e.name = iter->second->GetName(); e.num_verts = iter->second->m_numLoadedVertices; e.hash = std::to_string(iter->first.GetHash()); entries.push_back(e); } } if (entries.size() == 0) { return; } std::string filename = StringFromFormat("%sG_%s_pvt.h", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); std::string header; header.append("// Copyright 2013 Dolphin Emulator Project\n"); header.append("// Licensed under GPLv2+\n"); header.append("// Refer to the license.txt file included.\n"); header.append("// Added for Ishiiruka by Tino\n"); header.append("#pragma once\n"); header.append("#include <map>\n"); header.append("#include \"VideoCommon/NativeVertexFormat.h\"\n"); header.append("class G_"); header.append(last_game_code); header.append("_pvt\n{\npublic:\n"); header.append("static void Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap);\n"); header.append("};\n"); std::ofstream headerfile(filename); headerfile << header; headerfile.close(); filename = StringFromFormat("%sG_%s_pvt.cpp", File::GetUserPath(D_DUMP_IDX).c_str(), last_game_code.c_str()); sort(entries.begin(), entries.end()); std::string sourcecode; sourcecode.append("#include \"VideoCommon/G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt.h\"\n"); sourcecode.append("#include \"VideoCommon/VertexLoader_Template.h\"\n\n"); sourcecode.append("\n\nvoid G_"); sourcecode.append(last_game_code); sourcecode.append("_pvt::Initialize(std::map<u64, TCompiledLoaderFunction> &pvlmap)\n{\n"); for (std::vector<codeentry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { sourcecode.append("\t// "); sourcecode.append(iter->name); sourcecode.append("\n// num_verts= "); sourcecode.append(std::to_string(iter->num_verts)); sourcecode.append("#if _M_SSE >= 0x301\n"); sourcecode.append("\tif (cpu_info.bSSSE3)\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0x301, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n\telse\n"); sourcecode.append("#endif\n"); sourcecode.append("\t{\n"); sourcecode.append("\t\tpvlmap["); sourcecode.append(iter->hash); sourcecode.append("] = "); sourcecode.append("TemplatedLoader"); sourcecode.append("<0, "); sourcecode.append(iter->conf); sourcecode.append(">;\n"); sourcecode.append("\t}\n"); } sourcecode.append("}\n"); std::ofstream out(filename); out << sourcecode; out.close(); } void AppendListToString(std::string *dest) { std::vector<entry> entries; size_t total_size = 0; for (VertexLoaderMap::const_iterator iter = s_vertex_loader_map.begin(); iter != s_vertex_loader_map.end(); ++iter) { entry e; iter->second->AppendToString(&e.text); e.num_verts = iter->second->m_numLoadedVertices; entries.push_back(e); total_size += e.text.size() + 1; } sort(entries.begin(), entries.end()); dest->reserve(dest->size() + total_size); for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) { dest->append(iter->text); } } void Init() { MarkAllDirty(); for (VertexLoaderBase*& vertexLoader : g_main_cp_state.vertex_loaders) vertexLoader = nullptr; last_game_code = SConfig::GetInstance().m_strUniqueID; } void Shutdown() { if (s_vertex_loader_map.size() > 0 && g_ActiveConfig.bDumpVertexLoaders) DumpLoadersCode(); s_vertex_loader_map.clear(); s_native_vertex_map.clear(); } void UpdateVertexArrayPointers() { // Anything to update? if (!g_main_cp_state.bases_dirty) return; // Some games such as Burnout 2 can put invalid addresses into // the array base registers. (see issue 8591) // But the vertex arrays with invalid addresses aren't actually enabled. // Note: Only array bases 0 through 11 are used by the Vertex loaders. // 12 through 15 are used for loading data into xfmem. for (int i = 0; i < 12; i++) { // Only update the array base if the vertex description states we are going to use it. if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) >= 0x2) cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]); } g_main_cp_state.bases_dirty = false; } inline NativeVertexFormat* GetNativeVertexFormat(const PortableVertexDeclaration& format) { auto& native = s_native_vertex_map[format]; if (!native) { auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat(format); native = std::unique_ptr<NativeVertexFormat>(raw_pointer); } return native.get(); } void MarkAllDirty() { g_main_cp_state.attr_dirty = 0xff; g_main_cp_state.bases_dirty = true; g_preprocess_cp_state.attr_dirty = 0xff; g_preprocess_cp_state.bases_dirty = true; } inline VertexLoaderBase *GetOrAddLoader(const TVtxDesc &VtxDesc, const VAT &VtxAttr) { VertexLoaderUID uid(VtxDesc, VtxAttr); VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid); if (iter == s_vertex_loader_map.end()) { s_vertex_loader_map[uid] = VertexLoaderBase::CreateVertexLoader(VtxDesc, VtxAttr); VertexLoaderBase* loader = s_vertex_loader_map[uid].get(); loader->m_native_vertex_format = GetNativeVertexFormat(loader->m_native_vtx_decl); VertexLoaderBase * fallback = loader->GetFallback(); if (fallback) { fallback->m_native_vertex_format = GetNativeVertexFormat(fallback->m_native_vtx_decl); } INCSTAT(stats.numVertexLoaders); return loader; } return iter->second.get(); } void GetVertexSizeAndComponents(const VertexLoaderParameters ¶meters, u32 &vertexsize, u32 &components) { if (parameters.needloaderrefresh) { s_cpu_loaders[parameters.vtx_attr_group] = GetOrAddLoader(*parameters.VtxDesc, *parameters.VtxAttr); } vertexsize = s_cpu_loaders[parameters.vtx_attr_group]->m_VertexSize; components = s_cpu_loaders[parameters.vtx_attr_group]->m_native_components; } inline void UpdateLoader(const VertexLoaderParameters ¶meters) { g_main_cp_state.vertex_loaders[parameters.vtx_attr_group] = GetOrAddLoader(*parameters.VtxDesc, *parameters.VtxAttr); g_main_cp_state.last_id = parameters.vtx_attr_group; } bool ConvertVertices(VertexLoaderParameters ¶meters, u32 &readsize, u32 &writesize) { if (parameters.needloaderrefresh) { UpdateLoader(parameters); } auto loader = g_main_cp_state.vertex_loaders[parameters.vtx_attr_group]; if (!loader->EnvironmentIsSupported()) { loader = loader->GetFallback(); } readsize = parameters.count * loader->m_VertexSize; if (parameters.buf_size < readsize) return false; if (parameters.skip_draw) { return true; } // Lookup pointers for any vertex arrays. UpdateVertexArrayPointers(); NativeVertexFormat *nativefmt = loader->m_native_vertex_format; // Flush if our vertex format is different from the currently set. if (s_current_vtx_fmt != nullptr && s_current_vtx_fmt != nativefmt) { VertexManagerBase::Flush(); } s_current_vtx_fmt = nativefmt; g_current_components = loader->m_native_components; VertexManagerBase::PrepareForAdditionalData(parameters.primitive, parameters.count, loader->m_native_stride); parameters.destination = VertexManagerBase::s_pCurBufferPointer; s32 finalcount = loader->RunVertices(parameters); writesize = loader->m_native_stride * finalcount; IndexGenerator::AddIndices(parameters.primitive, finalcount); ADDSTAT(stats.thisFrame.numPrims, finalcount); INCSTAT(stats.thisFrame.numPrimitiveJoins); return true; } int GetVertexSize(const VertexLoaderParameters ¶meters) { if (parameters.needloaderrefresh) { UpdateLoader(parameters); } return g_main_cp_state.vertex_loaders[parameters.vtx_attr_group]->m_VertexSize; } } // namespace