void VideoMaterial::setCurrentFrame(const VideoFrame &frame) { DPTR_D(VideoMaterial); d.update_texure = true; d.bpp = frame.format().bitsPerPixel(0); d.width = frame.width(); d.height = frame.height(); const VideoFormat fmt(frame.format()); // http://forum.doom9.org/archive/index.php/t-160211.html ColorTransform::ColorSpace cs = ColorTransform::RGB; if (fmt.isRGB()) { if (fmt.isPlanar()) cs = ColorTransform::GBR; } else { if (frame.width() >= 1280 || frame.height() > 576) //values from mpv cs = ColorTransform::BT709; else cs = ColorTransform::BT601; } d.colorTransform.setInputColorSpace(cs); d.frame = frame; if (fmt != d.video_format) { qDebug("pixel format changed: %s => %s", qPrintable(d.video_format.name()), qPrintable(fmt.name())); d.video_format = fmt; } }
VideoFrame VideoFrame::to(const VideoFormat &fmt, const QSize& dstSize, const QRectF& roi) const { if (!isValid() || !constBits(0)) {// hw surface. map to host. only supports rgb packed formats now Q_D(const VideoFrame); const QVariant v = d->metadata.value(QStringLiteral("surface_interop")); if (!v.isValid()) return VideoFrame(); VideoSurfaceInteropPtr si = v.value<VideoSurfaceInteropPtr>(); if (!si) return VideoFrame(); VideoFrame f; f.setDisplayAspectRatio(displayAspectRatio()); f.setTimestamp(timestamp()); if (si->map(HostMemorySurface, fmt, &f)) { if ((!dstSize.isValid() ||dstSize == QSize(width(), height())) && (!roi.isValid() || roi == QRectF(0, 0, width(), height()))) //roi is not supported now return f; return f.to(fmt, dstSize, roi); } return VideoFrame(); } const int w = dstSize.width() > 0 ? dstSize.width() : width(); const int h = dstSize.height() > 0 ? dstSize.height() : height(); if (fmt.pixelFormatFFmpeg() == pixelFormatFFmpeg() && w == width() && h == height() // TODO: roi check. ) return *this; Q_D(const VideoFrame); ImageConverterSWS conv; conv.setInFormat(pixelFormatFFmpeg()); conv.setOutFormat(fmt.pixelFormatFFmpeg()); conv.setInSize(width(), height()); conv.setOutSize(w, h); conv.setInRange(colorRange()); if (!conv.convert(d->planes.constData(), d->line_sizes.constData())) { qWarning() << "VideoFrame::to error: " << format() << "=>" << fmt; return VideoFrame(); } VideoFrame f(w, h, fmt, conv.outData()); f.setBits(conv.outPlanes()); f.setBytesPerLine(conv.outLineSizes()); if (fmt.isRGB()) { f.setColorSpace(fmt.isPlanar() ? ColorSpace_GBR : ColorSpace_RGB); } else { f.setColorSpace(ColorSpace_Unknown); } // TODO: color range f.setTimestamp(timestamp()); f.setDisplayAspectRatio(displayAspectRatio()); f.d_ptr->metadata = d->metadata; // need metadata? return f; }
bool GLWidgetRendererPrivate::prepareShaderProgram(const VideoFormat &fmt) { // isSupported(pixfmt) if (!fmt.isValid()) return false; releaseShaderProgram(); video_format.setPixelFormatFFmpeg(fmt.pixelFormatFFmpeg()); // TODO: only to kinds, packed.glsl, planar.glsl QString frag; if (fmt.isPlanar()) { frag = getShaderFromFile("shaders/yuv_rgb.f.glsl"); } else { frag = getShaderFromFile("shaders/rgb.f.glsl"); } if (frag.isEmpty()) return false; if (!fmt.isRGB() && fmt.isPlanar() && fmt.bytesPerPixel(0) == 2) { if (fmt.isBigEndian()) frag.prepend("#define YUV16BITS_BE_LUMINANCE_ALPHA\n"); else frag.prepend("#define YUV16BITS_LE_LUMINANCE_ALPHA\n"); frag.prepend(QString("#define YUV%1P\n").arg(fmt.bitsPerPixel(0))); } #if NO_QGL_SHADER program = createProgram(kVertexShader, frag.toUtf8().constData()); if (!program) { qWarning("Could not create shader program."); return false; } // vertex shader a_Position = glGetAttribLocation(program, "a_Position"); a_TexCoords = glGetAttribLocation(program, "a_TexCoords"); u_matrix = glGetUniformLocation(program, "u_MVP_matrix"); // fragment shader u_colorMatrix = glGetUniformLocation(program, "u_colorMatrix"); #else if (!shader_program->addShaderFromSourceCode(QGLShader::Vertex, kVertexShader)) { qWarning("Failed to add vertex shader: %s", shader_program->log().toUtf8().constData()); return false; } if (!shader_program->addShaderFromSourceCode(QGLShader::Fragment, frag)) { qWarning("Failed to add fragment shader: %s", shader_program->log().toUtf8().constData()); return false; } if (!shader_program->link()) { qWarning("Failed to link shader program...%s", shader_program->log().toUtf8().constData()); return false; } // vertex shader a_Position = shader_program->attributeLocation("a_Position"); a_TexCoords = shader_program->attributeLocation("a_TexCoords"); u_matrix = shader_program->uniformLocation("u_MVP_matrix"); // fragment shader u_colorMatrix = shader_program->uniformLocation("u_colorMatrix"); #endif //NO_QGL_SHADER qDebug("glGetAttribLocation(\"a_Position\") = %d\n", a_Position); qDebug("glGetAttribLocation(\"a_TexCoords\") = %d\n", a_TexCoords); qDebug("glGetUniformLocation(\"u_MVP_matrix\") = %d\n", u_matrix); qDebug("glGetUniformLocation(\"u_colorMatrix\") = %d\n", u_colorMatrix); if (fmt.isRGB()) u_Texture.resize(1); else u_Texture.resize(fmt.channels()); for (int i = 0; i < u_Texture.size(); ++i) { QString tex_var = QString("u_Texture%1").arg(i); #if NO_QGL_SHADER u_Texture[i] = glGetUniformLocation(program, tex_var.toUtf8().constData()); #else u_Texture[i] = shader_program->uniformLocation(tex_var); #endif qDebug("glGetUniformLocation(\"%s\") = %d\n", tex_var.toUtf8().constData(), u_Texture[i]); } return true; }
bool GLWidgetRendererPrivate::initTextures(const VideoFormat &fmt) { // isSupported(pixfmt) if (!fmt.isValid()) return false; video_format.setPixelFormatFFmpeg(fmt.pixelFormatFFmpeg()); //http://www.berkelium.com/OpenGL/GDC99/internalformat.html //NV12: UV is 1 plane. 16 bits as a unit. GL_LUMINANCE4, 8, 16, ... 32? //GL_LUMINANCE, GL_LUMINANCE_ALPHA are deprecated in GL3, removed in GL3.1 //replaced by GL_RED, GL_RG, GL_RGB, GL_RGBA? for 1, 2, 3, 4 channel image //http://www.gamedev.net/topic/634850-do-luminance-textures-still-exist-to-opengl/ //https://github.com/kivy/kivy/issues/1738: GL_LUMINANCE does work on a Galaxy Tab 2. LUMINANCE_ALPHA very slow on Linux //ALPHA: vec4(1,1,1,A), LUMINANCE: (L,L,L,1), LUMINANCE_ALPHA: (L,L,L,A) /* * To support both planar and packed use GL_ALPHA and in shader use r,g,a like xbmc does. * or use Swizzle_mask to layout the channels: http://www.opengl.org/wiki/Texture#Swizzle_mask * GL ES2 support: GL_RGB, GL_RGBA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA * http://stackoverflow.com/questions/18688057/which-opengl-es-2-0-texture-formats-are-color-depth-or-stencil-renderable */ if (fmt.isRGB()) { GLint internal_fmt; GLenum data_fmt; GLenum data_t; if (!videoFormatToGL(fmt, &internal_fmt, &data_fmt, &data_t)) { qWarning("no opengl format found"); return false; } internal_format = QVector<GLint>(fmt.planeCount(), internal_fmt); data_format = QVector<GLenum>(fmt.planeCount(), data_fmt); data_type = QVector<GLenum>(fmt.planeCount(), data_t); } else { internal_format.resize(fmt.planeCount()); data_format.resize(fmt.planeCount()); data_type = QVector<GLenum>(fmt.planeCount(), GL_UNSIGNED_BYTE); if (fmt.isPlanar()) { /*! * GLES internal_format == data_format, GL_LUMINANCE_ALPHA is 2 bytes * so if NV12 use GL_LUMINANCE_ALPHA, YV12 use GL_ALPHA */ qDebug("///////////bpp %d", fmt.bytesPerPixel()); internal_format[0] = data_format[0] = GL_LUMINANCE; //or GL_RED for GL if (fmt.planeCount() == 2) { internal_format[1] = data_format[1] = GL_LUMINANCE_ALPHA; } else { if (fmt.bytesPerPixel(1) == 2) { // read 16 bits and compute the real luminance in shader internal_format[0] = data_format[0] = GL_LUMINANCE_ALPHA; internal_format[1] = data_format[1] = GL_LUMINANCE_ALPHA; //vec4(L,L,L,A) internal_format[2] = data_format[2] = GL_LUMINANCE_ALPHA; } else { internal_format[1] = data_format[1] = GL_LUMINANCE; //vec4(L,L,L,1) internal_format[2] = data_format[2] = GL_ALPHA;//GL_ALPHA; } } for (int i = 0; i < internal_format.size(); ++i) { // xbmc use bpp not bpp(plane) //internal_format[i] = GetGLInternalFormat(data_format[i], fmt.bytesPerPixel(i)); //data_format[i] = internal_format[i]; } } else { //glPixelStorei(GL_UNPACK_ALIGNMENT, fmt.bytesPerPixel()); // TODO: if no alpha, data_fmt is not GL_BGRA. align at every upload? } } for (int i = 0; i < fmt.planeCount(); ++i) { //qDebug("format: %#x GL_LUMINANCE_ALPHA=%#x", data_format[i], GL_LUMINANCE_ALPHA); if (fmt.bytesPerPixel(i) == 2 && fmt.planeCount() == 3) { //data_type[i] = GL_UNSIGNED_SHORT; } int bpp_gl = bytesOfGLFormat(data_format[i], data_type[i]); int pad = qCeil((qreal)(texture_size[i].width() - effective_tex_width[i])/(qreal)bpp_gl); texture_size[i].setWidth(qCeil((qreal)texture_size[i].width()/(qreal)bpp_gl)); texture_upload_size[i].setWidth(qCeil((qreal)texture_upload_size[i].width()/(qreal)bpp_gl)); effective_tex_width[i] /= bpp_gl; //fmt.bytesPerPixel(i); //effective_tex_width_ratio = qDebug("texture width: %d - %d = pad: %d. bpp(gl): %d", texture_size[i].width(), effective_tex_width[i], pad, bpp_gl); } /* * there are 2 fragment shaders: rgb and yuv. * only 1 texture for packed rgb. planar rgb likes yuv * To support both planar and packed yuv, and mixed yuv(NV12), we give a texture sample * for each channel. For packed, each (channel) texture sample is the same. For planar, * packed channels has the same texture sample. * But the number of actural textures we upload is plane count. * Which means the number of texture id equals to plane count */ if (textures.size() != fmt.planeCount()) { glDeleteTextures(textures.size(), textures.data()); qDebug("delete %d textures", textures.size()); textures.clear(); textures.resize(fmt.planeCount()); glGenTextures(textures.size(), textures.data()); } if (!hasGLSL) { initTexture(textures[0], internal_format[0], data_format[0], data_type[0], texture_size[0].width(), texture_size[0].height()); // more than 1? qWarning("Does not support GLSL!"); return false; } qDebug("init textures..."); initTexture(textures[0], internal_format[0], data_format[0], data_type[0], texture_size[0].width(), texture_size[0].height()); for (int i = 1; i < textures.size(); ++i) { initTexture(textures[i], internal_format[i], data_format[i], data_type[i], texture_size[i].width(), texture_size[i].height()); } return true; }