Пример #1
0
void Scheduler::deathFadeLoop()
{
	SDL_Event event;
	viewer.displayDeath();
	viewer.fadeVal = -2;
	viewer.VXSCAL = 0x80;
	viewer.VYSCAL = 0x80;
	viewer.VXSCALf = 128.0f;
	viewer.VYSCALf = 128.0f;
	viewer.delay = 0;
	viewer.VCTFAD = 32;
	viewer.done = false;

	while(SDL_PollEvent(&event))
	{
		; // clear event buffer
	}

	// Start buzz
	Mix_Volume(viewer.fadChannel, 0);
	Mix_PlayChannel(viewer.fadChannel, creature.buzz, -1);
	
	while (!viewer.done)
	{
		viewer.death_fade(viewer.W1_VLA);
		EscCheck();
	}

	// Stop buzz
	Mix_HaltChannel(viewer.fadChannel);

	while(SDL_PollEvent(&event))
	{
		; // clear event buffer
	}

	while(true)
	{
		viewer.death_fade(viewer.W1_VLA);
		if ( keyCheck() )
		{
			viewer.clearArea(&viewer.TXTPRI);
			while(SDL_PollEvent(&event))
			{
				; // clear event buffer
			}
			return;
		}
	}
}