Пример #1
0
void RGLView::oneAxisUpdate(int mouseX, int mouseY)
{
	Viewpoint* viewpoint = scene->getViewpoint();

  	rotCurrent = screenToVector(width,height,mouseX,height/2);

	windowImpl->beginGL();
	viewpoint->mouseOneAxis(rotBase,rotCurrent,axis[drag-1]);
	windowImpl->endGL();

	View::update();
}