static list gadgetsAt( ViewportGadget &v, const Imath::V2f &position ) { std::vector<GadgetPtr> gadgets; v.gadgetsAt( position, gadgets ); boost::python::list result; for( std::vector<GadgetPtr>::const_iterator it=gadgets.begin(); it!=gadgets.end(); it++ ) { result.append( *it ); } return result; }
bool GraphGadget::buttonPress( GadgetPtr gadget, const ButtonEvent &event ) { if( event.buttons==ButtonEvent::Left ) { // selection/deselection if( !m_scriptNode ) { return false; } ViewportGadget *viewportGadget = ancestor<ViewportGadget>(); std::vector<GadgetPtr> gadgetsUnderMouse; viewportGadget->gadgetsAt( viewportGadget->gadgetToRasterSpace( event.line.p0, this ), gadgetsUnderMouse ); if( !gadgetsUnderMouse.size() || gadgetsUnderMouse[0] == this ) { // background click. clear selection unless shift is // held, in which case we're expecting a shift drag // to add to the selection. if( !(event.modifiers & ButtonEvent::Shift) ) { m_scriptNode->selection()->clear(); } return true; } NodeGadget *nodeGadget = runTimeCast<NodeGadget>( gadgetsUnderMouse[0] ); if( !nodeGadget ) { nodeGadget = gadgetsUnderMouse[0]->ancestor<NodeGadget>(); } if( nodeGadget ) { Gaffer::NodePtr node = nodeGadget->node(); bool shiftHeld = event.modifiers && ButtonEvent::Shift; bool nodeSelected = m_scriptNode->selection()->contains( node ); std::vector<Gaffer::Node *> affectedNodes; if( const BackdropNodeGadget *backdrop = runTimeCast<BackdropNodeGadget>( nodeGadget ) ) { backdrop->framed( affectedNodes ); } if( event.modifiers & ButtonEvent::Alt ) { std::vector<NodeGadget *> upstream; upstreamNodeGadgets( node, upstream ); for( std::vector<NodeGadget *>::const_iterator it = upstream.begin(), eIt = upstream.end(); it != eIt; ++it ) { affectedNodes.push_back( (*it)->node() ); } } affectedNodes.push_back( node ); if( nodeSelected ) { if( shiftHeld ) { m_scriptNode->selection()->remove( affectedNodes.begin(), affectedNodes.end() ); } } else { if( !shiftHeld ) { m_scriptNode->selection()->clear(); } m_scriptNode->selection()->add( affectedNodes.begin(), affectedNodes.end() ); } return true; } } else if( event.buttons == ButtonEvent::Middle ) { // potentially the start of a middle button drag on a node return nodeGadgetAt( event.line ); } return false; }