void FromHoudiniGroupConverter::doUnnamedConversion( const GU_Detail *geo, Group *result, const CompoundObject *operands, const std::string &name ) const { GU_Detail newGeo( (GU_Detail*)geo ); GA_PrimitiveGroup *newGroup = static_cast<GA_PrimitiveGroup*>( newGeo.createInternalElementGroup( GA_ATTRIB_PRIMITIVE, "FromHoudiniGroupConverter__doUnnamedConversion" ) ); newGroup->toggleRange( newGeo.getPrimitiveRange() ); VisibleRenderablePtr renderable = 0; doGroupConversion( &newGeo, newGroup, renderable, operands ); if ( renderable ) { if ( Group *group = IECore::runTimeCast<Group>( renderable ) ) { const Group::ChildContainer &children = group->children(); for ( Group::ChildContainer::const_iterator it = children.begin(); it != children.end(); ++it ) { if ( name != "" ) { (*it)->blindData()->member<StringData>( "name", false, true )->writable() = name; } result->addChild( *it ); } } else { if ( name != "" ) { renderable->blindData()->member<StringData>( "name", false, true )->writable() = name; } result->addChild( renderable ); } } }
ObjectPtr FromHoudiniGroupConverter::doConversion( ConstCompoundObjectPtr operands ) const { GU_DetailHandleAutoReadLock readHandle( handle() ); const GU_Detail *geo = readHandle.getGdp(); if ( !geo ) { return 0; } size_t numResultPrims = 0; size_t numOrigPrims = geo->getNumPrimitives(); GroupPtr result = new Group(); if ( operands->member<const IntData>( "groupingMode" )->readable() == NameAttribute ) { GA_ROAttributeRef attributeRef = geo->findPrimitiveAttribute( "name" ); if ( attributeRef.isInvalid() || !attributeRef.isString() ) { GU_Detail ungroupedGeo( (GU_Detail*)geo ); GA_PrimitiveGroup *ungrouped = static_cast<GA_PrimitiveGroup*>( ungroupedGeo.createInternalElementGroup( GA_ATTRIB_PRIMITIVE, "FromHoudiniGroupConverter__ungroupedPrimitives" ) ); ungrouped->toggleRange( ungroupedGeo.getPrimitiveRange() ); VisibleRenderablePtr renderable = 0; doGroupConversion( &ungroupedGeo, ungrouped, renderable, operands ); if ( renderable ) { Group *group = runTimeCast<Group>( renderable ); if ( group ) { const Group::ChildContainer &children = group->children(); for ( Group::ChildContainer::const_iterator it = children.begin(); it != children.end(); ++it ) { result->addChild( *it ); } } else { result->addChild( renderable ); } } return result; } GU_Detail groupGeo( (GU_Detail*)geo ); AttributePrimIdGroupMap groupMap; regroup( &groupGeo, groupMap, attributeRef ); for ( AttributePrimIdGroupMapIterator it=groupMap.begin(); it != groupMap.end(); ++it ) { convertAndAddPrimitive( &groupGeo, it->second, result, operands, it->first.first ); } } else { for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { GA_PrimitiveGroup *group = static_cast<GA_PrimitiveGroup*>( it.group() ); if ( group->getInternal() || group->isEmpty() ) { continue; } VisibleRenderablePtr renderable = 0; numResultPrims += doGroupConversion( geo, group, renderable, operands ); if( !renderable ) { continue; } renderable->blindData()->member<StringData>( "name", false, true )->writable() = group->getName().toStdString(); result->addChild( renderable ); } if ( numOrigPrims == numResultPrims ) { return result; } GU_Detail ungroupedGeo( (GU_Detail*)geo ); GA_PrimitiveGroup *ungrouped = static_cast<GA_PrimitiveGroup*>( ungroupedGeo.createInternalElementGroup( GA_ATTRIB_PRIMITIVE, "FromHoudiniGroupConverter__ungroupedPrimitives" ) ); for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { *ungrouped |= *static_cast<GA_PrimitiveGroup*>( it.group() ); } ungrouped->toggleRange( ungroupedGeo.getPrimitiveRange() ); if ( ungrouped->isEmpty() ) { return result; } VisibleRenderablePtr renderable = 0; doGroupConversion( &ungroupedGeo, ungrouped, renderable, operands ); if ( renderable ) { result->addChild( renderable ); } } return result; }
ObjectPtr FromHoudiniGroupConverter::doConversion( ConstCompoundObjectPtr operands ) const { GroupPtr result = new Group(); if ( operands->member<const IntData>( "groupingMode" )->readable() == NameAttribute ) { DetailSplitterPtr splitter = new DetailSplitter( handle() ); std::vector<std::string> children; splitter->values( children ); if ( children.empty() ) { doUnnamedConversion( GU_DetailHandleAutoReadLock( handle() ).getGdp(), result, operands ); return result; } for ( std::vector<std::string>::iterator it = children.begin(); it != children.end(); ++it ) { const std::string &name = *it; GU_DetailHandle childHandle = splitter->split( name ); if ( childHandle.isNull() ) { continue; } GU_DetailHandleAutoReadLock readHandle( childHandle ); const GU_Detail *childGeo = readHandle.getGdp(); ObjectPtr child = doDetailConversion( childGeo, operands ); if ( !child ) { // this happens when mismatched primitives share the same name doUnnamedConversion( childGeo, result, operands, name ); } else if ( VisibleRenderablePtr renderable = IECore::runTimeCast<VisibleRenderable>( child ) ) { if ( name != "" ) { renderable->blindData()->member<StringData>( "name", false, true )->writable() = name; } result->addChild( renderable ); } } } else { GU_DetailHandleAutoReadLock readHandle( handle() ); const GU_Detail *geo = readHandle.getGdp(); if ( !geo ) { return 0; } size_t numResultPrims = 0; size_t numOrigPrims = geo->getNumPrimitives(); for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { GA_PrimitiveGroup *group = static_cast<GA_PrimitiveGroup*>( it.group() ); if ( group->getInternal() || group->isEmpty() ) { continue; } VisibleRenderablePtr renderable = 0; numResultPrims += doGroupConversion( geo, group, renderable, operands ); if( !renderable ) { continue; } renderable->blindData()->member<StringData>( "name", false, true )->writable() = group->getName().toStdString(); result->addChild( renderable ); } if ( numOrigPrims == numResultPrims ) { return result; } GU_Detail ungroupedGeo( (GU_Detail*)geo ); GA_PrimitiveGroup *ungrouped = static_cast<GA_PrimitiveGroup*>( ungroupedGeo.createInternalElementGroup( GA_ATTRIB_PRIMITIVE, "FromHoudiniGroupConverter__ungroupedPrimitives" ) ); for ( GA_GroupTable::iterator<GA_ElementGroup> it=geo->primitiveGroups().beginTraverse(); !it.atEnd(); ++it ) { *ungrouped |= *static_cast<GA_PrimitiveGroup*>( it.group() ); } ungrouped->toggleRange( ungroupedGeo.getPrimitiveRange() ); if ( ungrouped->isEmpty() ) { return result; } VisibleRenderablePtr renderable = 0; doGroupConversion( &ungroupedGeo, ungrouped, renderable, operands ); if ( renderable ) { result->addChild( renderable ); } } return result; }
void IECoreMantra::ProceduralPrimitive::addVisibleRenderable( VisibleRenderablePtr renderable ) { ToHoudiniGeometryConverterPtr converter = ToHoudiniGeometryConverter::create( renderable.get() ); if( !converter ) { msg( Msg::Warning, "ProceduralPrimitive::addVisibleRenderable", "converter could not be found" ); return; } GU_Detail *gdp = allocateGeometry(); GU_DetailHandle handle; handle.allocateAndSet( (GU_Detail*)gdp, false ); bool converted = converter->convert( handle ); if ( !converted ) { msg( Msg::Warning, "ProceduralPrimitive::addVisibleRenderable", "converter failed" ); return; } /// \todo ToHoudiniGeometryConverter does not create a Houdini style uv attribute. /// We make one from s and t. This code should probably live in a converter or in an Op that /// remaps IECore conventions to common Houdini ones. MeshPrimitivePtr mesh = runTimeCast<MeshPrimitive> (renderable); if ( mesh ) { gdp->addTextureAttribute( GA_ATTRIB_VERTEX ); GEO_AttributeHandle auv = gdp->getAttribute( GA_ATTRIB_VERTEX, "uv" ); GEO_AttributeHandle as = gdp->getAttribute( GA_ATTRIB_VERTEX, "s" ); GEO_AttributeHandle at = gdp->getAttribute( GA_ATTRIB_VERTEX, "t" ); if ( auv.isAttributeValid() && as.isAttributeValid() && at.isAttributeValid() ) { GA_GBPrimitiveIterator it( *gdp ); GA_Primitive *p = it.getPrimitive(); while ( p ) { for (int i = 0; i < p->getVertexCount(); ++i) { GA_Offset v = p->getVertexOffset(i); as.setVertex(v); at.setVertex(v); auv.setVertex(v); auv.setF( as.getF(0), 0 ); auv.setF( ((at.getF(0) * -1.0f) + 1.0f), 1 ); // wat, t arrives upside down for some reason. auv.setF( 0.0f, 2 ); } ++it; p = it.getPrimitive(); } } } if ( m_renderer->m_motionType == RendererImplementation::Geometry ) { msg(Msg::Debug, "IECoreMantra::ProceduralPrimitive::addVisibleRenderable", "MotionBlur:Geometry" ); if ( !m_renderer->m_motionTimes.empty() ) { if ( (size_t)m_renderer->m_motionSize == m_renderer->m_motionTimes.size() ) { openGeometryObject(); } addGeometry(gdp, m_renderer->m_motionTimes.front()); m_renderer->m_motionTimes.pop_front(); if ( m_renderer->m_motionTimes.empty() ) { applySettings(); closeObject(); } } } else if ( m_renderer->m_motionType == RendererImplementation::ConcatTransform || m_renderer->m_motionType == RendererImplementation::SetTransform ) { // It isn't clear that this will give correct results. // ConcatTransform may need to interpolate transform snapshots. msg(Msg::Debug, "IECoreMantra::ProceduralPrimitive::addVisibleRenderable", "MotionBlur:Transform" ); openGeometryObject(); addGeometry(gdp, 0.0f); while ( !m_renderer->m_motionTimes.empty() ) { setPreTransform( convert< UT_Matrix4T<float> >(m_renderer->m_motionTransforms.front()), m_renderer->m_motionTimes.front() ); m_renderer->m_motionTimes.pop_front(); m_renderer->m_motionTransforms.pop_front(); } applySettings(); closeObject(); m_renderer->m_motionType = RendererImplementation::Unknown; } else if ( m_renderer->m_motionType == RendererImplementation::Velocity ) { msg(Msg::Debug, "IECoreMantra::ProceduralPrimitive::addVisibleRenderable", "MotionBlur:Velocity" ); import("global:fps", &m_fps, 1); import("camera:shutter", m_cameraShutter, 2); m_preBlur = -m_cameraShutter[0] / m_fps; m_postBlur = -m_cameraShutter[1] / m_fps; openGeometryObject(); addGeometry(gdp, 0.0f); addVelocityBlurGeometry(gdp, m_preBlur, m_postBlur); applySettings(); closeObject(); m_renderer->m_motionType = RendererImplementation::Unknown; } else { msg(Msg::Debug, "IECoreMantra::ProceduralPrimitive::addVisibleRenderable", "MotionBlur:None" ); openGeometryObject(); addGeometry( gdp, 0.0f ); setPreTransform( convert< UT_Matrix4T<float> >(m_renderer->m_transformStack.top()), 0.0f); applySettings(); closeObject(); } }